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So after looking at this stratagem a bit more. I’m wondering what units want to use this, or is it even worth it, not being able to charge?

 

Seems like it would be awesome for purgation squads or purifiers, but neither have the “Teleport strike” rule.

 

Am I missing something??

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So after looking at this stratagem a bit more. I’m wondering what units want to use this, or is it even worth it, not being able to charge?

 

Seems like it would be awesome for purgation squads or purifiers, but neither have the “Teleport strike” rule.

 

Am I missing something??

 

PA gives Grey Knights buffs and a bag of tricks. 

 

Dynamic Insertion is a tool from the Grey Knight's bag of tricks. 

 

It may not be used every game, but you'll be happy you have that option when you need it.

 

3" deepstrike is crazy good, even if you can't charge later on in that turn.

 

It allows you to:

 

Deepstrike next to a character - You might be able to deepstrike a squad next to an enemy character, and then blow him up. 

 

Deepstrike into ruins - You could reasonably deepstrike "danger close" to an enemy unit that's within ruins already. How awesome is that? 

 

Deepstrike to LOS block - You could deepstrike next to a building that has occupants that would have otherwise prevented you from getting close enough to benefit from LOS. 

 

Deepstrike to screen - Maybe your character got out of place, or maybe his screen was shot off the board early, but enemy units are too close for a normal deepstrike. If you have a unit in reserves still, you could use this strat to protect that character. 

 

It Applies Pressure - Getting a 3" deepstrike makes that unit a major threat. It means you are well within charging distance on your next turn. Your opponent is going to want to deal with you, depending on the units you get close to. 

 

 

Edited by TheMostGood

It's good for a solo GK Inner Flame [character / elites / vehicle] assassin.

 

Example:

 

1. Start with a Librarian with the Inner Flame psychic power (optional: equip Relic Matrix for +1 to Psychic test).

2. Use Dynamic Insertion (1CP) to teleport strike just over 3" of enemy line.

3. Use Powerful Adept (1CP) to increase range Inner Flame 7".

4. Use Psychic Channelling (1CP) to roll 3d6 pick the 2 highest for psychic test.

5. Chose the most valuable target within 7", it doesn't have to be the closest unit.

6. Unleash explosive psychic test with 3d6 (pick 2 highest d6) +1 (BoS) +1 (Relic Matrix) to the result. 

7.  Watch the enemy unit burn with Mortal Wounds for every 3+ roll.

It's good for a solo GK Inner Flame [character / elites / vehicle] assassin.

 

Example:

 

1. Start with a Librarian with the Inner Flame psychic power (optional: equip Relic Matrix for +1 to Psychic test).

2. Use Dynamic Insertion (1CP) to teleport strike just over 3" of enemy line.

3. Use Powerful Adept (1CP) to increase range Inner Flame 7".

4. Use Psychic Channelling (1CP) to roll 3d6 pick the 2 highest for psychic test.

5. Chose the most valuable target within 7", it doesn't have to be the closest unit.

6. Unleash explosive psychic test with 3d6 (pick 2 highest d6) +1 (BoS) +1 (Relic Matrix) to the result. 

7.  Watch the enemy unit burn with Mortal Wounds for every 3+ roll.

6b. Exchange Matrix for Shard to be able to reroll those 3d6 and use Empyric Surge to get a further +1 (cast a trivial Smite to do this before) :D

 

It's good for a solo GK Inner Flame [character / elites / vehicle] assassin.

 

Example:

 

1. Start with a Librarian with the Inner Flame psychic power (optional: equip Relic Matrix for +1 to Psychic test).

2. Use Dynamic Insertion (1CP) to teleport strike just over 3" of enemy line.

3. Use Powerful Adept (1CP) to increase range Inner Flame 7".

4. Use Psychic Channelling (1CP) to roll 3d6 pick the 2 highest for psychic test.

5. Chose the most valuable target within 7", it doesn't have to be the closest unit.

6. Unleash explosive psychic test with 3d6 (pick 2 highest d6) +1 (BoS) +1 (Relic Matrix) to the result. 

7.  Watch the enemy unit burn with Mortal Wounds for every 3+ roll.

6b. Exchange Matrix for Shard to be able to reroll those 3d6 and use Empyric Surge to get a further +1 (cast a trivial Smite to do this before) :biggrin.:

 

 

If the dice gods be willing, you could dish out 14-15 mortal wounds from one GK model in one go!

Edited by Waking Dreamer

 

 

It's good for a solo GK Inner Flame [character / elites / vehicle] assassin.

 

Example:

 

1. Start with a Librarian with the Inner Flame psychic power (optional: equip Relic Matrix for +1 to Psychic test).

2. Use Dynamic Insertion (1CP) to teleport strike just over 3" of enemy line.

3. Use Powerful Adept (1CP) to increase range Inner Flame 7".

4. Use Psychic Channelling (1CP) to roll 3d6 pick the 2 highest for psychic test.

5. Chose the most valuable target within 7", it doesn't have to be the closest unit.

6. Unleash explosive psychic test with 3d6 (pick 2 highest d6) +1 (BoS) +1 (Relic Matrix) to the result. 

7.  Watch the enemy unit burn with Mortal Wounds for every 3+ roll.

6b. Exchange Matrix for Shard to be able to reroll those 3d6 and use Empyric Surge to get a further +1 (cast a trivial Smite to do this before) :biggrin.:

 

 

If the dice gods be willing, you could dish out 14-15 mortal wounds from one GK model in one go!

 

Actually I've done the maths: 14 is the average result of the casting (15 is the cap) that you will obtain this way, which translates into average 9 MWs :D

Can you use Dynamic Insertion on a unit using gate of Infinity?

 

Say you start your Librarian on the table and gate him up the board, can you use the strat then??

Dyn Ins only works on a unit that is being deployed on the field through the Teleport Strike ability, and Gate is *not* that ability ;)

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