Plague _Lord Posted February 5, 2020 Share Posted February 5, 2020 Like above I'm wondering if we need as many cp as other armies. I tend to run just the battalion and I rarely run out of cp too early. I find that I mainly use them on veterans and move and shoot without penalties on my pbc. How many cp do you feel is optimal for us? Link to comment https://bolterandchainsword.com/topic/361736-how-much-cp-do-we-need/ Share on other sites More sharing options...
MasterDeath Posted February 5, 2020 Share Posted February 5, 2020 I think that depends on what you plan to use. If you only need Veterans and Move/Shoot, yes 8-10 CP will be enough. But what about Cloud of Flies? Putrid Detonation? Blight Bombardement? The Dead Walk again? These are good stratagems if you include the units that use them. But I normally use the 8-10 CP as well. We cant upgrade units before battle, our relics are questionable at best. Link to comment https://bolterandchainsword.com/topic/361736-how-much-cp-do-we-need/#findComment-5472824 Share on other sites More sharing options...
Special Officer Doofy Posted February 6, 2020 Share Posted February 6, 2020 I feel like answers might be different come our PA book haha. TrawlingCleaner 1 Back to top Link to comment https://bolterandchainsword.com/topic/361736-how-much-cp-do-we-need/#findComment-5473008 Share on other sites More sharing options...
TrawlingCleaner Posted February 6, 2020 Share Posted February 6, 2020 I always use a single Battalion and I don't think I've run out of CP before, although Tallyman is an auto include in my lists because I always have melee elements. He does tend to get me at least 1 point back a game Link to comment https://bolterandchainsword.com/topic/361736-how-much-cp-do-we-need/#findComment-5473109 Share on other sites More sharing options...
Special Officer Doofy Posted February 6, 2020 Share Posted February 6, 2020 I always use a single Battalion and I don't think I've run out of CP before, although Tallyman is an auto include in my lists because I always have melee elements. He does tend to get me at least 1 point back a game If his ability worked on any strat and not just death guard ones then I would consider taking him. Also, not giving him a melee weapon but giving him a melee aura seems like a slap in the face from GW haha. TrawlingCleaner and nanosquid 2 Back to top Link to comment https://bolterandchainsword.com/topic/361736-how-much-cp-do-we-need/#findComment-5473144 Share on other sites More sharing options...
Dark Legionnare Posted February 6, 2020 Share Posted February 6, 2020 (edited) I run two Battalions.I typically have enough to float my every-turn use of cloud of flies, pbc move penalty ignore, dead walk again. (VotLW pretty often too) Allows for extra room to use on gundam-winging a rhino in the enemy's face, grenade spam strat, resurrecting a blightlord or deathshroud, etc... where applicable.Usually by turn 4-ish, the game is "developed" enough that I'm comfortable dumping a character into a chunk of the enemy army to use the 3CP nurgle nuke for funsies.I would say, for most, the 8-9 range should be just fine. Edited February 6, 2020 by Dark Legionnare Link to comment https://bolterandchainsword.com/topic/361736-how-much-cp-do-we-need/#findComment-5473258 Share on other sites More sharing options...
Dallas Drake Posted February 6, 2020 Share Posted February 6, 2020 Honestly. I don’t even run a battalion a lot of the time. If I’m taking 3 PBCs and 3 FW Dreads then I can get by on 4-5CPs, used mostly for key re-rolls. However I do sometimes bring a battalion of Nurgle Daemons And if I’ve got Blightlords or something like that then Vets & Cloud get used more often than not. DG stratagems are seriously underwhelming so hopefully PA will sort that out. Link to comment https://bolterandchainsword.com/topic/361736-how-much-cp-do-we-need/#findComment-5473283 Share on other sites More sharing options...
Dark Legionnare Posted February 6, 2020 Share Posted February 6, 2020 (edited) Honestly. I don’t even run a battalion a lot of the time. If I’m taking 3 PBCs and 3 FW Dreads then I can get by on 4-5CPs, used mostly for key re-rolls. However I do sometimes bring a battalion of Nurgle Daemons And if I’ve got Blightlords or something like that then Vets & Cloud get used more often than not. DG stratagems are seriously underwhelming so hopefully PA will sort that out. Amen, mate. I was just telling folks yesterday how the thing I'm most excited for is for some good strats, more than the 5ish, decent ones now. Oh, and some of the less-loved characters to get some love. Like Dr. Gross, the bell caddy, etc... Edited February 6, 2020 by Dark Legionnare Link to comment https://bolterandchainsword.com/topic/361736-how-much-cp-do-we-need/#findComment-5473297 Share on other sites More sharing options...
Lord_Caerolion Posted February 7, 2020 Share Posted February 7, 2020 I always use a single Battalion and I don't think I've run out of CP before, although Tallyman is an auto include in my lists because I always have melee elements. He does tend to get me at least 1 point back a game If his ability worked on any strat and not just death guard ones then I would consider taking him. Also, not giving him a melee weapon but giving him a melee aura seems like a slap in the face from GW haha. Death Guard characters in general have the most random wargear allocations. I think they made them with the intention of showing off how wargear worked in 8th Edition. Link to comment https://bolterandchainsword.com/topic/361736-how-much-cp-do-we-need/#findComment-5473529 Share on other sites More sharing options...
Wolf Lord Loki Posted February 7, 2020 Share Posted February 7, 2020 Out of interest how do people farm CP in a mostly death guard list At the moment I've not been using Poxwalkers, just 3 units of plague marines and I'm just able to get a battalion but am unable to make up a secondary detachment like outriders or vanguard Link to comment https://bolterandchainsword.com/topic/361736-how-much-cp-do-we-need/#findComment-5473585 Share on other sites More sharing options...
eternal_warrior12 Posted February 7, 2020 Share Posted February 7, 2020 I’m glad you all informed me of the “death guard” only strats. So cloud of flies..... and that’s about it for me. I guess making sure my blight haulers explode is pretty funny. Link to comment https://bolterandchainsword.com/topic/361736-how-much-cp-do-we-need/#findComment-5473613 Share on other sites More sharing options...
Dark Legionnare Posted February 7, 2020 Share Posted February 7, 2020 (edited) I’m glad you all informed me of the “death guard” only strats. So cloud of flies..... and that’s about it for me. I guess making sure my blight haulers explode is pretty funny. The self-destruct gundam wing strat is always a fun "middle finger" basically. I tend to always have two rhinos carting around two squads of 7 pm's with a character or two in tow. Disembark, then use the rhinos as suicide bombs on turn two usually. always good fun. Edited February 7, 2020 by Dark Legionnare Link to comment https://bolterandchainsword.com/topic/361736-how-much-cp-do-we-need/#findComment-5473716 Share on other sites More sharing options...
nanosquid Posted February 7, 2020 Share Posted February 7, 2020 Regarding the Tallyman, I'll be shocked if PA doesn't turn him into a Priest like the dark apostle and chaplain archetypes (since he provides essentially the same buff they did before the rework). Here's hoping he gets a "tally" that helps at range so we don't have to keep throwing him into melee empty-handed. I think something to ignore ap-1 is a likely given that it seems to be the new ability that GW is sprinkling into factions (IF and IW have a warlord trait to ignore it in cover, and we all know the new Valorus Heart sisters). Link to comment https://bolterandchainsword.com/topic/361736-how-much-cp-do-we-need/#findComment-5473745 Share on other sites More sharing options...
Dark Legionnare Posted February 7, 2020 Share Posted February 7, 2020 Regarding the Tallyman, I'll be shocked if PA doesn't turn him into a Priest like the dark apostle and chaplain archetypes (since he provides essentially the same buff they did before the rework). Here's hoping he gets a "tally" that helps at range so we don't have to keep throwing him into melee empty-handed. I think something to ignore ap-1 is a likely given that it seems to be the new ability that GW is sprinkling into factions (IF and IW have a warlord trait to ignore it in cover, and we all know the new Valorus Heart sisters). I mean, they've made sillier choices before! I wouldn't be shocked if they didn't. Another man to throw his hat in the ring, is the lord of Contagion. His abilities/effectiveness need revamps. Given the fast-pace of even non-tournament games in 8th, the slow-lad and his ability going off AT THE START OF HIS CONTROLLER'S TURN is just so bad. Every time I've ever brought him, and TRIED to get him to "do his thang" he has failed. Link to comment https://bolterandchainsword.com/topic/361736-how-much-cp-do-we-need/#findComment-5473923 Share on other sites More sharing options...
Special Officer Doofy Posted February 8, 2020 Share Posted February 8, 2020 Alot of the DG characters kind of suck for their points, the Lord of Contagion being one of the worst units I've ever seen. His aura is terrible, no reroll ones, no ranged at all and has cata armor that slows him down but all lords get 4++ anyways so it's a hinderance. PA won't fix them most likely. The next codex might. I'd love to be wrong though, but we will most likely just get strats, relics and warlord traits. I personally want one of the elite characters to move to HQ so we can have a cheap HQ option. Either Tallyman or Noxious Blightbringer would make the most sense. Link to comment https://bolterandchainsword.com/topic/361736-how-much-cp-do-we-need/#findComment-5474105 Share on other sites More sharing options...
Dark Legionnare Posted February 9, 2020 Share Posted February 9, 2020 (edited) Alot of the DG characters kind of suck for their points, the Lord of Contagion being one of the worst units I've ever seen. His aura is terrible, no reroll ones, no ranged at all and has cata armor that slows him down but all lords get 4++ anyways so it's a hinderance. PA won't fix them most likely. The next codex might. I'd love to be wrong though, but we will most likely just get strats, relics and warlord traits. I personally want one of the elite characters to move to HQ so we can have a cheap HQ option. Either Tallyman or Noxious Blightbringer would make the most sense. Having seen the gold that is this recent PA book for Tau and Guard, I have confidence they can make some huge changes that allow for lots of improvements/overhauls. (Especially for the LoC, who like you said, is just absolute hot trash.) Whatever our "pick two(sm, tau, gsc, guard, etc ..)/choose effect for turn(Gk, Thousand sons)" like everyone else is getting will probably be neat, alongside buffing character abilities of ones that suck. That said, having seen faith and fury's chaos side, and the dark eldar stuff in Phoenix, I always know there can be abject flops. Time will tell! I just finished a tallyman, surgeon, biologous, and Blightspawn in hopes all of them (aside from Blightspawn who's already good) will get some usability love. And most importantly, like this thread was spawned for. Some new stratagems other than like... the five we ever use. Edited February 9, 2020 by Dark Legionnare Special Officer Doofy 1 Back to top Link to comment https://bolterandchainsword.com/topic/361736-how-much-cp-do-we-need/#findComment-5474451 Share on other sites More sharing options...
Wolf Lord Loki Posted February 9, 2020 Share Posted February 9, 2020 After I've got my Daemon Prince and three squads of plague marines there are no points left over for 3 predators to use the dead shot strategem lol Also has it ever been used?? Link to comment https://bolterandchainsword.com/topic/361736-how-much-cp-do-we-need/#findComment-5474524 Share on other sites More sharing options...
Plague _Lord Posted February 10, 2020 Author Share Posted February 10, 2020 Agreed, we need some more flavour. At the mo I mostly use: 1. Move and shoot without penalty for pbc 2. VotLW 3. Autoblow vechicles 4. Rerolls Rarely I have used 1. Blight bombard 2. Nurgle nuke (if I'm losing badly but habe a good chance of doing max dmg) Looks pretty bland to me. Link to comment https://bolterandchainsword.com/topic/361736-how-much-cp-do-we-need/#findComment-5474908 Share on other sites More sharing options...
TrawlingCleaner Posted February 10, 2020 Share Posted February 10, 2020 My hope is that withthe PA book we'll need to/want to spend more command points. Looking at the TS updates, they got big boosts to Rubrics and terminators which I hope get us a boost on PMs and Blightlords Link to comment https://bolterandchainsword.com/topic/361736-how-much-cp-do-we-need/#findComment-5474922 Share on other sites More sharing options...
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