G8Keeper Posted February 6, 2020 Share Posted February 6, 2020 So, I need help. I'm organising my mates stag do and we are set to play some games of kill team on the evening after a day of Warhammer World goodness. We may well have had a few sherbets so I'm looking for advice on where to start. Between us we are regular 40k players but have only ever had 1 kill team game. What points should I set for the teams? Should I include Elites and Commanders? How much terrain should I get prepared? Any general tips I may need? Thanks in advance Fraters. G8 Link to comment https://bolterandchainsword.com/topic/361756-stag-kill-team/ Share on other sites More sharing options...
Panzer Posted February 6, 2020 Share Posted February 6, 2020 (edited) 100p are fine. I'd always include Elites since they feel like they should have always been in the game, but never Commanders because they just break the game. As much Terrain as possible. Ideally lots of verticality as well. If you play with more than two opposing sides better play something that includes holding an objective in the middle or so or else it only evolves into multiple 1v1s on the same board but not a proper everyone vs everyone. Edited February 6, 2020 by Panzer G8Keeper 1 Back to top Link to comment https://bolterandchainsword.com/topic/361756-stag-kill-team/#findComment-5473106 Share on other sites More sharing options...
G8Keeper Posted February 6, 2020 Author Share Posted February 6, 2020 100p are fine. I'd always include Elites since they feel like they should have always been in the game, but never Commanders because they just break the game. As much Terrain as possible. Ideally lots of verticality as well. If you play with more than two opposing sides better play something that includes holding an objective in the middle or so or else it only evolves into multiple 1v1s on the same board but not a proper everyone vs everyone. I assume with more than two players I should go for a bigger than the standard board? Excluding commanders makes sense, I'll do that. Looks like I need to paint more terrain than I'd hoped never mind, it needed doing anyway. Link to comment https://bolterandchainsword.com/topic/361756-stag-kill-team/#findComment-5473113 Share on other sites More sharing options...
Panzer Posted February 6, 2020 Share Posted February 6, 2020 Slightly bigger wouldn't hurt I guess. I'd say 50% bigger for 2 more players but that's just my gut feeling. G8Keeper 1 Back to top Link to comment https://bolterandchainsword.com/topic/361756-stag-kill-team/#findComment-5473127 Share on other sites More sharing options...
G8Keeper Posted February 6, 2020 Author Share Posted February 6, 2020 Nice one! Are there any factions that are massively OP or all fairly balanced? Link to comment https://bolterandchainsword.com/topic/361756-stag-kill-team/#findComment-5473154 Share on other sites More sharing options...
Panzer Posted February 6, 2020 Share Posted February 6, 2020 Hah, no clue about that. I've seen people with massively different opinions of what's strong and what not. It also depends a lot on which units get picked and how good the player is I'd say. G8Keeper 1 Back to top Link to comment https://bolterandchainsword.com/topic/361756-stag-kill-team/#findComment-5473157 Share on other sites More sharing options...
G8Keeper Posted February 6, 2020 Author Share Posted February 6, 2020 That's good, we will all be on a level playing field then hopefully. Link to comment https://bolterandchainsword.com/topic/361756-stag-kill-team/#findComment-5473160 Share on other sites More sharing options...
Panzer Posted February 6, 2020 Share Posted February 6, 2020 Personally I just pick units I think are cool and for me that's always boys over toys. That's why I usually end up with teams of just 4 or 5 models at 100p even with my T'au. :D G8Keeper 1 Back to top Link to comment https://bolterandchainsword.com/topic/361756-stag-kill-team/#findComment-5473162 Share on other sites More sharing options...
Axineton Posted February 6, 2020 Share Posted February 6, 2020 3 or more players and you pretty much need 2 kill team boards mate. G8Keeper 1 Back to top Link to comment https://bolterandchainsword.com/topic/361756-stag-kill-team/#findComment-5473284 Share on other sites More sharing options...
G8Keeper Posted February 6, 2020 Author Share Posted February 6, 2020 3 or more players and you pretty much need 2 kill team boards mate. Roger that, I've just bought another one anyway as there's 4 of us. Brother Navaer Solaq and Axineton 2 Back to top Link to comment https://bolterandchainsword.com/topic/361756-stag-kill-team/#findComment-5473367 Share on other sites More sharing options...
Brother Navaer Solaq Posted February 7, 2020 Share Posted February 7, 2020 Nice one! Are there any factions that are massively OP or all fairly balanced? i would avoid custodes because the faction is OP unless opponents are geared against custodes. I always saw them as a big bully in KT, but this is IMO. Link to comment https://bolterandchainsword.com/topic/361756-stag-kill-team/#findComment-5473689 Share on other sites More sharing options...
Panzer Posted February 7, 2020 Share Posted February 7, 2020 That's actually a great example of what I was talking about earlier since I've also seen plenty people rate Custodes very low due their super low model count. ^^ Link to comment https://bolterandchainsword.com/topic/361756-stag-kill-team/#findComment-5473696 Share on other sites More sharing options...
Brother Navaer Solaq Posted February 7, 2020 Share Posted February 7, 2020 yeah, i agree panzer. i was commenting based on the idea that there will be a single objective in the middle of the field and there being 3 players i wonder if the mission shifting priorities would be good for those that go up against custodes. the custodes move slowly so it might help mitigate their advantage.? Link to comment https://bolterandchainsword.com/topic/361756-stag-kill-team/#findComment-5473935 Share on other sites More sharing options...
lordsloth Posted February 7, 2020 Share Posted February 7, 2020 yeah, i agree panzer. i was commenting based on the idea that there will be a single objective in the middle of the field and there being 3 players i wonder if the mission shifting priorities would be good for those that go up against custodes. the custodes move slowly so it might help mitigate their advantage.? Custodes would indeed be the most overpowered tea in a situation like this. They are points-for-point the killiest models in KT, yes, even with their high cost. A single objective in the middle is a dream mission for custodes. They just all have to walk towards it and murder everything there. The reason people often rate custodes low is because they aren't that great at board control once the objectives are a multiple and a ways apart since they can only be in 3 places at once. But wherever they are, they do own that part of the board. Link to comment https://bolterandchainsword.com/topic/361756-stag-kill-team/#findComment-5473964 Share on other sites More sharing options...
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