Dolchiate Remembrancer Posted February 6, 2020 Share Posted February 6, 2020 Hey all, I just got myself a box of rubrics and will be using bits to convert 2 sorcerers. I've been wanting to use the seers bane and make a Smash Sorceror with it but, looking at cult of mutation I'm wondering if a dual power sword wielding exalted sorceror might not be a rather good option? 7 attacks on the charge. 2+ to hit, rerolling 1s, 5 strength, -3AP, 1 damage. Hit rolls of 6 cause 1 mortal wound. Thoughts? Link to comment https://bolterandchainsword.com/topic/361769-cult-of-mutation-smashsorceror/ Share on other sites More sharing options...
Heliomanes Posted February 6, 2020 Share Posted February 6, 2020 Dual power sword is illegal, unfortunately. They removed the option from both the FAQ and the digital codexes.I think the Seers Bane version can still be good, if situational. The key lies in the damage stat from the sword - 1d3, which can be increased to 1d3+1 via casting boon of mutation, which only functions on non-daemon characters. At this point you have just brought an exalted sorcerer and used the relic stratagem, which seems like an ok investment. Not great, but ok. In most other circumstances a daemon prince with dual claws will just be so much better - so it seems a bit wasteful to spend both relics and warlord traits on a smash sorcerer.Wishlist - give us back the option to do dual sword sorcerers, and turn exalted mutation into a warlord trait, so it can be meaningfully paired with the Seers Bane. Still would not set the world on fire, but would be fun and somewhat effective. Link to comment https://bolterandchainsword.com/topic/361769-cult-of-mutation-smashsorceror/#findComment-5473332 Share on other sites More sharing options...
Skerr Posted February 6, 2020 Share Posted February 6, 2020 I have been looking for an excuse to shoe horn in this cult detatchment just cuz I love the Exalteds. I was thinking of an outrider with a bunch of Spawn. Seems appropriate for the Cult. Though a heavy tax to get the relic. Might be fun for small games? Archaeinox and Sonoftherubric21 2 Back to top Link to comment https://bolterandchainsword.com/topic/361769-cult-of-mutation-smashsorceror/#findComment-5473349 Share on other sites More sharing options...
Archaeinox Posted February 6, 2020 Share Posted February 6, 2020 RotD cults scale very well in small games. Link to comment https://bolterandchainsword.com/topic/361769-cult-of-mutation-smashsorceror/#findComment-5473356 Share on other sites More sharing options...
Dolchiate Remembrancer Posted February 6, 2020 Author Share Posted February 6, 2020 Strange. Battles Scribe has it as a legal option. When was it removed? Link to comment https://bolterandchainsword.com/topic/361769-cult-of-mutation-smashsorceror/#findComment-5473377 Share on other sites More sharing options...
Sonoftherubric21 Posted February 6, 2020 Share Posted February 6, 2020 Dual power sword is illegal, unfortunately. They removed the option from both the FAQ and the digital codexes. I think the Seers Bane version can still be good, if situational. The key lies in the damage stat from the sword - 1d3, which can be increased to 1d3+1 via casting boon of mutation, which only functions on non-daemon characters. At this point you have just brought an exalted sorcerer and used the relic stratagem, which seems like an ok investment. Not great, but ok. In most other circumstances a daemon prince with dual claws will just be so much better - so it seems a bit wasteful to spend both relics and warlord traits on a smash sorcerer. Wishlist - give us back the option to do dual sword sorcerers, and turn exalted mutation into a warlord trait, so it can be meaningfully paired with the Seers Bane. Still would not set the world on fire, but would be fun and somewhat effective. Wait wait wait. Are you saying there is currently no way to get 2x sword and +1 attack anymore? so the Seers bane duel sword build is null and void? Link to comment https://bolterandchainsword.com/topic/361769-cult-of-mutation-smashsorceror/#findComment-5473407 Share on other sites More sharing options...
Heliomanes Posted February 6, 2020 Share Posted February 6, 2020 Dual power sword is illegal, unfortunately. They removed the option from both the FAQ and the digital codexes. I think the Seers Bane version can still be good, if situational. The key lies in the damage stat from the sword - 1d3, which can be increased to 1d3+1 via casting boon of mutation, which only functions on non-daemon characters. At this point you have just brought an exalted sorcerer and used the relic stratagem, which seems like an ok investment. Not great, but ok. In most other circumstances a daemon prince with dual claws will just be so much better - so it seems a bit wasteful to spend both relics and warlord traits on a smash sorcerer. Wishlist - give us back the option to do dual sword sorcerers, and turn exalted mutation into a warlord trait, so it can be meaningfully paired with the Seers Bane. Still would not set the world on fire, but would be fun and somewhat effective. Wait wait wait. Are you saying there is currently no way to get 2x sword and +1 attack anymore? so the Seers bane duel sword build is null and void? Yeah the double power sword option is gone. It was added to the Thousand Sons codex via a FAQ update. Then suddenly it was gone. We argued that we should still be able to use it, since it was available on the digital codexes, but suddenly it was gone from there as well. No explanation given from GW at all. Link to comment https://bolterandchainsword.com/topic/361769-cult-of-mutation-smashsorceror/#findComment-5473415 Share on other sites More sharing options...
Dolchiate Remembrancer Posted February 6, 2020 Author Share Posted February 6, 2020 Whoa. Prosperine conspiracy! Archaeinox 1 Back to top Link to comment https://bolterandchainsword.com/topic/361769-cult-of-mutation-smashsorceror/#findComment-5473421 Share on other sites More sharing options...
Archaeinox Posted February 6, 2020 Share Posted February 6, 2020 (edited) Whoa. psychneuein conspiracy! Damn things. Edited February 6, 2020 by Archaeinox Lucerne 1 Back to top Link to comment https://bolterandchainsword.com/topic/361769-cult-of-mutation-smashsorceror/#findComment-5473431 Share on other sites More sharing options...
Tyriks Posted February 7, 2020 Share Posted February 7, 2020 Strange. Battles Scribe has it as a legal option. When was it removed? No joke, this was removed less than two days after I built one. I thought I was going crazy when I tried to find it again! Link to comment https://bolterandchainsword.com/topic/361769-cult-of-mutation-smashsorceror/#findComment-5473532 Share on other sites More sharing options...
Dolchiate Remembrancer Posted February 9, 2020 Author Share Posted February 9, 2020 I sent an email to GW about this and until it gets clarified, I'm considering it legal. It's not game breaking afterall. Link to comment https://bolterandchainsword.com/topic/361769-cult-of-mutation-smashsorceror/#findComment-5474415 Share on other sites More sharing options...
Dolchiate Remembrancer Posted February 10, 2020 Author Share Posted February 10, 2020 With the FAQ out, will not be doing this, as it requires WLT and Relic from mutation to work and there is no way I am giving up on Duplicity's relic. Link to comment https://bolterandchainsword.com/topic/361769-cult-of-mutation-smashsorceror/#findComment-5475092 Share on other sites More sharing options...
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