PeteySödes Posted February 13, 2020 Share Posted February 13, 2020 I was curious how everyone preferred to get their invuls. Im currently making my Castigator and am kinda stuck on whether i want to run the Veil for the always on 4++ to save CP or protect my Armigers with rotates or whether to give her the Rune for the 5++ in and out of combat. I feel like the rune is likely better since I want her in combat generally plus the benefit of the *extra dreadblade (*unless i missed an FAQ). Anyone have any thoughts? Link to comment https://bolterandchainsword.com/topic/361926-invul-save-preferences/ Share on other sites More sharing options...
dice4thedicegod Posted March 21, 2020 Share Posted March 21, 2020 Probably depends on your local opponents. Do they tend to play gun lines, or have smash captains? Link to comment https://bolterandchainsword.com/topic/361926-invul-save-preferences/#findComment-5494495 Share on other sites More sharing options...
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