Cris R Posted February 15, 2020 Share Posted February 15, 2020 (edited) It’s time to start stocking up on a few more Thunder Hammers... Edited February 15, 2020 by Cris R Bung 1 Back to top Link to comment https://bolterandchainsword.com/topic/361943-dark-angels-knights-cenobium-rise/page/2/#findComment-5477494 Share on other sites More sharing options...
SkimaskMohawk Posted February 16, 2020 Share Posted February 16, 2020 I don't get what people are complaining about, I play 30K dark angels, they are a flat out upgrade over legion terminators, if there was anything to complain about it would be the fact they don't have implacable advance (scoring) for some reason. Run pride Brother Styphus 1 Back to top Link to comment https://bolterandchainsword.com/topic/361943-dark-angels-knights-cenobium-rise/page/2/#findComment-5477788 Share on other sites More sharing options...
depthcharge12 Posted February 16, 2020 Share Posted February 16, 2020 Can a grenade harness fire stasis grenades? Would be a solid sleeper buff that not many people think about - the Sgt has access to the harness. Failing that you could attach an HQ with a combi bolter/GL to get them, but then you can’t fit them in a Dreadclaw. -1 I and WS would be a huge help to make sure they blend whatever they face. Another bonus is being able to hide THs in the squad (challenges). I’m on the fence of 1 or 2 for every 5 of these guys. Definitely 3 minimum in a squad of 10...but that’s an Apocalypse game if you’re bringing that big of a brick. Link to comment https://bolterandchainsword.com/topic/361943-dark-angels-knights-cenobium-rise/page/2/#findComment-5477807 Share on other sites More sharing options...
The Ironic Warrior Posted February 16, 2020 Share Posted February 16, 2020 Can a grenade harness fire stasis grenades? Would be a solid sleeper buff that not many people think about - the Sgt has access to the harness. Failing that you could attach an HQ with a combi bolter/GL to get them, but then you can’t fit them in a Dreadclaw. -1 I and WS would be a huge help to make sure they blend whatever they face. Another bonus is being able to hide THs in the squad (challenges). I’m on the fence of 1 or 2 for every 5 of these guys. Definitely 3 minimum in a squad of 10...but that’s an Apocalypse game if you’re bringing that big of a brick. It cannot sadly, that would be dope though! Link to comment https://bolterandchainsword.com/topic/361943-dark-angels-knights-cenobium-rise/page/2/#findComment-5477815 Share on other sites More sharing options...
Aztek Posted February 17, 2020 Author Share Posted February 17, 2020 Stealth rules edit! "In addition, such is the superlative skill of the Inner Circle Knights that they may make Overwatch attacks, despite being equipped with Cataphractii pattern Terminator armour." Well look at that. These guys are so good. Cris R 1 Back to top Link to comment https://bolterandchainsword.com/topic/361943-dark-angels-knights-cenobium-rise/page/2/#findComment-5478522 Share on other sites More sharing options...
Cris R Posted February 17, 2020 Share Posted February 17, 2020 Cenobium is Latin for monastery, but now it's also Latin for "auto-include on DA lists" Unless Marshal Rohr is right and GW/FW makes this ability standard for all Cataphractii, this is a huge game changer for DA players. They're getting added to my ZM list, stat. Link to comment https://bolterandchainsword.com/topic/361943-dark-angels-knights-cenobium-rise/page/2/#findComment-5478530 Share on other sites More sharing options...
Darkwrath121 Posted February 17, 2020 Share Posted February 17, 2020 As I mentioned in the N&R thread, the squad leader also got access to digital lasers. What a sweet mini-champion. Astartes Consul, Cris R and Aztek 3 Back to top Link to comment https://bolterandchainsword.com/topic/361943-dark-angels-knights-cenobium-rise/page/2/#findComment-5478531 Share on other sites More sharing options...
Marshal Loss Posted February 17, 2020 Share Posted February 17, 2020 laughs in Grave Warden Gorgoff, Aztek and MegaVolt87 3 Back to top Link to comment https://bolterandchainsword.com/topic/361943-dark-angels-knights-cenobium-rise/page/2/#findComment-5478542 Share on other sites More sharing options...
MegaVolt87 Posted February 17, 2020 Share Posted February 17, 2020 Stealth rules edit! "In addition, such is the superlative skill of the Inner Circle Knights that they may make Overwatch attacks, despite being equipped with Cataphractii pattern Terminator armour." Well look at that. These guys are so good. Crazy, though its directly under the breakers of witches order, so would you have to take that to get it? Might have been a bit cleaner to put that before the order rules with a separate title to break it up more. Its probably the intent any order picked, then IN ADITTION to use it though. Link to comment https://bolterandchainsword.com/topic/361943-dark-angels-knights-cenobium-rise/page/2/#findComment-5478544 Share on other sites More sharing options...
Laughingman Posted February 18, 2020 Share Posted February 18, 2020 Also now all characters... Aztek 1 Back to top Link to comment https://bolterandchainsword.com/topic/361943-dark-angels-knights-cenobium-rise/page/2/#findComment-5478611 Share on other sites More sharing options...
Gorgoff Posted February 18, 2020 Share Posted February 18, 2020 Stealth rules edit! "In addition, such is the superlative skill of the Inner Circle Knights that they may make Overwatch attacks, despite being equipped with Cataphractii pattern Terminator armour." Well look at that. These guys are so good. Crazy, though its directly under the breakers of witches order, so would you have to take that to get it? No.Source: Dude, it has been added after a :cuss ton of nerds spammed their facebook page with sassy comments about their ruleteam being incompetend. ;) Archangel975 1 Back to top Link to comment https://bolterandchainsword.com/topic/361943-dark-angels-knights-cenobium-rise/page/2/#findComment-5478721 Share on other sites More sharing options...
MegaVolt87 Posted February 18, 2020 Share Posted February 18, 2020 Stealth rules edit! "In addition, such is the superlative skill of the Inner Circle Knights that they may make Overwatch attacks, despite being equipped with Cataphractii pattern Terminator armour." Well look at that. These guys are so good. Crazy, though its directly under the breakers of witches order, so would you have to take that to get it? No.Source: Dude, it has been added after a ton of nerds spammed their facebook page with sassy comments about their ruleteam being incompetend. That's wild, I'll be sure to make some more popcorn when we see the NL Contekar termi's. Gorgoff 1 Back to top Link to comment https://bolterandchainsword.com/topic/361943-dark-angels-knights-cenobium-rise/page/2/#findComment-5479027 Share on other sites More sharing options...
Gorgoff Posted February 19, 2020 Share Posted February 19, 2020 Stealth rules edit! "In addition, such is the superlative skill of the Inner Circle Knights that they may make Overwatch attacks, despite being equipped with Cataphractii pattern Terminator armour." Well look at that. These guys are so good. Crazy, though its directly under the breakers of witches order, so would you have to take that to get it?No.Source: Dude, it has been added after a ton of nerds spammed their facebook page with sassy comments about their ruleteam being incompetend. That's wild, I'll be sure to make some more popcorn when we see the NL Contekar termi's. Haha, yeah, that's gonna be a wild ride, too. Link to comment https://bolterandchainsword.com/topic/361943-dark-angels-knights-cenobium-rise/page/2/#findComment-5479172 Share on other sites More sharing options...
Laughingman Posted February 19, 2020 Share Posted February 19, 2020 That what happens when the rules writer, Just so happens to be a former management consultant, They overpromise and underdeliver... MegaVolt87 1 Back to top Link to comment https://bolterandchainsword.com/topic/361943-dark-angels-knights-cenobium-rise/page/2/#findComment-5479183 Share on other sites More sharing options...
Guest Drekkan Posted February 19, 2020 Share Posted February 19, 2020 That what happens when the rules writer, Just so happens to be a former management consultant, They overpromise and underdeliver... Sir, you made me smile for the day. Link to comment https://bolterandchainsword.com/topic/361943-dark-angels-knights-cenobium-rise/page/2/#findComment-5479236 Share on other sites More sharing options...
Guest Metaliptica Posted February 20, 2020 Share Posted February 20, 2020 I just noted a little change with these guys :They now have full reroll against T 6 or higher. when they choose the slayer of beast rule. Brutal ! Link to comment https://bolterandchainsword.com/topic/361943-dark-angels-knights-cenobium-rise/page/2/#findComment-5479662 Share on other sites More sharing options...
Laughingman Posted February 20, 2020 Share Posted February 20, 2020 That what happens when the rules writer, Just so happens to be a former management consultant, They overpromise and underdeliver... Sir, you made me smile for the day. Mother told me never to trust strangers offering me candy or management consultants... They both screw you over, just one gives you candy before doing it and the other charges you 80 pounds an hour for the service... Link to comment https://bolterandchainsword.com/topic/361943-dark-angels-knights-cenobium-rise/page/2/#findComment-5479673 Share on other sites More sharing options...
Aztek Posted February 22, 2020 Author Share Posted February 22, 2020 Looks like the heads are all molded onto the chests. Which is kinda a problem for the Sergeant if you buy more than 1 squad or just dislike bare faces. Anyone have any ideas on how to get the head out? Link to comment https://bolterandchainsword.com/topic/361943-dark-angels-knights-cenobium-rise/page/2/#findComment-5480404 Share on other sites More sharing options...
m_r_parker Posted February 22, 2020 Share Posted February 22, 2020 I raised the same point in the N&R thread before it got closed. Actually seeing them “in the flesh” there isn’t an easy way to get the head out - you need to do a seperate torso. Easiest way will be to use the DA Termi Praetor, as it has a seperate torso front / torso back / head but the head will be different from the rest. In case you haven’t seen the pics check out the other thread, I put some pictures there for people to see for themselves. Aztek 1 Back to top Link to comment https://bolterandchainsword.com/topic/361943-dark-angels-knights-cenobium-rise/page/2/#findComment-5480438 Share on other sites More sharing options...
Archangel975 Posted February 22, 2020 Share Posted February 22, 2020 Think any one is going to spam their page next over bringing back Land Raider Doors for all the new Spartans this unit will sell all by themselves? Link to comment https://bolterandchainsword.com/topic/361943-dark-angels-knights-cenobium-rise/page/2/#findComment-5480527 Share on other sites More sharing options...
Dagoth Ur Posted February 22, 2020 Share Posted February 22, 2020 I raised the same point in the N&R thread before it got closed. Actually seeing them “in the flesh” there isn’t an easy way to get the head out - you need to do a seperate torso. Easiest way will be to use the DA Termi Praetor, as it has a seperate torso front / torso back / head but the head will be different from the rest. In case you haven’t seen the pics check out the other thread, I put some pictures there for people to see for themselves. A dremel tool solves that problem in 30 seconds per head. Gorgoff and 1ncarnadine 2 Back to top Link to comment https://bolterandchainsword.com/topic/361943-dark-angels-knights-cenobium-rise/page/2/#findComment-5480549 Share on other sites More sharing options...
Elzender Posted February 24, 2020 Share Posted February 24, 2020 (edited) After taking a look at the pictures, I think it should not be too difficult to remove the head, the fact that the gorget of the armour is separate makes things quite easier. If you heat up the piece before, cutting it with a hobby blade looks feasible (might need to reheat a couple times as you cut). I guess the actual problem would be finding a helmet to replicate the one the rest of the knights have. Edited February 24, 2020 by Elzender Link to comment https://bolterandchainsword.com/topic/361943-dark-angels-knights-cenobium-rise/page/2/#findComment-5481364 Share on other sites More sharing options...
Marshal Rohr Posted February 24, 2020 Share Posted February 24, 2020 After taking a look at the pictures, I think it should not be too difficult to remove the head, the fact that the gorget of the armour is separate makes things quite easier. If you heat up the piece before, cutting it with a hobby blade looks feasible (might need to reheat a couple times as you cut). I guess the actual problem would be finding a helmet to replicate the one the rest of the knights have. The ones coming with the interemptors will do nicely Elzender 1 Back to top Link to comment https://bolterandchainsword.com/topic/361943-dark-angels-knights-cenobium-rise/page/2/#findComment-5481376 Share on other sites More sharing options...
Aztek Posted February 25, 2020 Author Share Posted February 25, 2020 I've got a 3rd party replacement, just hoping the head comes out easy! Link to comment https://bolterandchainsword.com/topic/361943-dark-angels-knights-cenobium-rise/page/2/#findComment-5481396 Share on other sites More sharing options...
TheCelticRaven Posted February 25, 2020 Share Posted February 25, 2020 I've got a 3rd party replacement, just hoping the head comes out easy! the bare head has a separate gorget, making the head easily accessible. Aztek 1 Back to top Link to comment https://bolterandchainsword.com/topic/361943-dark-angels-knights-cenobium-rise/page/2/#findComment-5481615 Share on other sites More sharing options...
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