BLACK BLŒ FLY Posted February 17, 2020 Share Posted February 17, 2020 What’s the best builds for the Iron Clad Dreadnaught? I’m planning to go with heavy flamer, Hurricane Bolter and Chainfist. Dracos 1 Back to top Link to comment https://bolterandchainsword.com/topic/362021-best-load-out-for-iron-clad/ Share on other sites More sharing options...
Snazzy Posted February 17, 2020 Share Posted February 17, 2020 For Ultras, DCCW, Chainfist, Storm Bolter, Meltagun, 2 HK missiles, Ironclad Launchers. NKirkham24 1 Back to top Link to comment https://bolterandchainsword.com/topic/362021-best-load-out-for-iron-clad/#findComment-5478453 Share on other sites More sharing options...
9x19 Parabellum Posted February 18, 2020 Share Posted February 18, 2020 What chapter? BLACK BLŒ FLY 1 Back to top Link to comment https://bolterandchainsword.com/topic/362021-best-load-out-for-iron-clad/#findComment-5478941 Share on other sites More sharing options...
BLACK BLŒ FLY Posted February 19, 2020 Author Share Posted February 19, 2020 Iron Hands Link to comment https://bolterandchainsword.com/topic/362021-best-load-out-for-iron-clad/#findComment-5479081 Share on other sites More sharing options...
Chaplain Augustus Posted February 19, 2020 Share Posted February 19, 2020 If you want an all commers version i like your load out but with the H.K.s. I am partial to the meltagun as i often hang him off a Stormraven. Link to comment https://bolterandchainsword.com/topic/362021-best-load-out-for-iron-clad/#findComment-5479138 Share on other sites More sharing options...
9x19 Parabellum Posted February 19, 2020 Share Posted February 19, 2020 i think it really depends on what you want to do with him. If you want to run up the field turn 1 as a distraction carnifex, I'd go minimal guns and keep him cheap. No HKM's, no hurricane, no heavy flamers. Turn 1 advance and pop smoke, expect to play Duty Eternal and turn 2 get him into combat. if you want to keep him back to stalk your back line and deter deep-strikers, I'd probably go HKM's for 1st turn firepower. I'm not a huge fan of hurricane bolters, as there are plenty of places to get bolt guns from. Link to comment https://bolterandchainsword.com/topic/362021-best-load-out-for-iron-clad/#findComment-5479143 Share on other sites More sharing options...
BLACK BLŒ FLY Posted February 19, 2020 Author Share Posted February 19, 2020 My Intercessors all have stalker BRs so I need more shots for chaff. Link to comment https://bolterandchainsword.com/topic/362021-best-load-out-for-iron-clad/#findComment-5479150 Share on other sites More sharing options...
SanguinaryGuardsman Posted February 19, 2020 Share Posted February 19, 2020 My Intercessors all have stalker BRs so I need more shots for chaff. More intercessors is probably the best answer here. Bolt rifles really bring the pain for most chapters. Link to comment https://bolterandchainsword.com/topic/362021-best-load-out-for-iron-clad/#findComment-5479155 Share on other sites More sharing options...
BLACK BLŒ FLY Posted February 19, 2020 Author Share Posted February 19, 2020 It’s Iron Hands and I’ve filled out all my troop slots. Link to comment https://bolterandchainsword.com/topic/362021-best-load-out-for-iron-clad/#findComment-5479212 Share on other sites More sharing options...
Snazzy Posted February 19, 2020 Share Posted February 19, 2020 That makes sense. Overwatch on 5s is pretty good. Still suggest the HKs, especially as Iron Hands. Depending on the auras around your Ironclad it can still work well in the Fight Phase. Link to comment https://bolterandchainsword.com/topic/362021-best-load-out-for-iron-clad/#findComment-5479416 Share on other sites More sharing options...
Hymnblade Posted February 19, 2020 Share Posted February 19, 2020 Ten points for a hurricane bolter is always a steal, so that seems better than a second CCW. The chainfist is strictly better than the siege hammer. I feel like one meltagun shot has such a high chance to do nothing, while a heavy flamer will at least reliably clear a couple screening bodies. If you're in meltagun range of a heavy target, you're probably in range to punch it to death anyway. HKs seem like a no-brainer for Iron Hands, but more questionable for other chapters due to the movement penalty. Assault launchers I think you could go either way with; if the thing gets to charge just once every other game, it's probably earning its points back, but with a 6" move that might actually be optimistic. Link to comment https://bolterandchainsword.com/topic/362021-best-load-out-for-iron-clad/#findComment-5479431 Share on other sites More sharing options...
9x19 Parabellum Posted February 19, 2020 Share Posted February 19, 2020 Ten points for a hurricane bolter is always a steal, so that seems better than a second CCW. The chainfist is strictly better than the siege hammer. I feel like one meltagun shot has such a high chance to do nothing, while a heavy flamer will at least reliably clear a couple screening bodies. If you're in meltagun range of a heavy target, you're probably in range to punch it to death anyway. HKs seem like a no-brainer for Iron Hands, but more questionable for other chapters due to the movement penalty. Assault launchers I think you could go either way with; if the thing gets to charge just once every other game, it's probably earning its points back, but with a 6" move that might actually be optimistic. For me it's not the cost of the hurricane bolter in points, it's the opportunity cost. Missing out on the rerolling of 1's is big given the primary purpose of this thing is melee disruption. If you're not using him for that, why not just get a regular dreadnought? Plus, the storm bolter does 1/3 of the work of the hurricane bolter for 1/5 the points. quasistellar 1 Back to top Link to comment https://bolterandchainsword.com/topic/362021-best-load-out-for-iron-clad/#findComment-5479451 Share on other sites More sharing options...
BLACK BLŒ FLY Posted February 19, 2020 Author Share Posted February 19, 2020 I’ll definitely model on HKM. :) Link to comment https://bolterandchainsword.com/topic/362021-best-load-out-for-iron-clad/#findComment-5479485 Share on other sites More sharing options...
Snazzy Posted February 19, 2020 Share Posted February 19, 2020 Ten points for a hurricane bolter is always a steal, so that seems better than a second CCW. The chainfist is strictly better than the siege hammer. The Seismic Hammer is for enemies that have damage reduction. It will inflict 3 damage when halved. It is only to be used with a DCCW, which itself is best used when you just need some infantry to die without a to-hit penalty. There's also a consideration for "thresholds" of damage, the minimum number of unsaved attacks needed to kill something. There are more 5 wound models out there than 10 or 15 where the argument gets weaker. Like, a Repulsor requires 4 unsaved hits from both the Chainfist and Seismic Hammer. Link to comment https://bolterandchainsword.com/topic/362021-best-load-out-for-iron-clad/#findComment-5479509 Share on other sites More sharing options...
Captain Idaho Posted February 22, 2020 Share Posted February 22, 2020 I'm all for the Chainfist. Damage 4 is great and no hit penalty makes it a solid choice. Hurricane Bolters will mean your Iron Clad is not wasting time moving up the field but contributing. Blinking wound off harder targets or killing a couple models a turn. In addition, it works well alongside your Chapter Tactic for Iron Hands. If you move into Tactical Doctrine (unlikely) it's actually fairly decent. I save points on the Hunter Killers but they aren't a bad choice. Love the Assault Launchers. Cheap enough to not be disappointing when they don't do anything in a game, but delicious when they do. Lastly, I prefer the Melta gun simply because I like back up to the Chainfist to help net that kill. Against a Knight too, you can potentially cause D3 Mortal Wounds, a Melta hit then your Chainfists to help bring it down. BLACK BLŒ FLY 1 Back to top Link to comment https://bolterandchainsword.com/topic/362021-best-load-out-for-iron-clad/#findComment-5480687 Share on other sites More sharing options...
BLACK BLŒ FLY Posted February 23, 2020 Author Share Posted February 23, 2020 Plus the Hurricane Bolter just looks cool. :) Link to comment https://bolterandchainsword.com/topic/362021-best-load-out-for-iron-clad/#findComment-5480735 Share on other sites More sharing options...
Captain Idaho Posted February 23, 2020 Share Posted February 23, 2020 Plus the Hurricane Bolter just looks cool. :) Ultimately this is the last word on the matter. :) BLACK BLŒ FLY 1 Back to top Link to comment https://bolterandchainsword.com/topic/362021-best-load-out-for-iron-clad/#findComment-5480744 Share on other sites More sharing options...
9x19 Parabellum Posted February 23, 2020 Share Posted February 23, 2020 ... Hurricane Bolters will mean your Iron Clad is not wasting time moving up the field but contributing. Blinking wound off harder targets or killing a couple models a turn. In addition, it works well alongside your Chapter Tactic for Iron Hands. ... I don't understand this. What does the IH chapter tactic have to do with Hurricane Bolter? The only weapon that Ironclad has that synergizes with IH is its hunter killer missiles and heavy flamers (if you take them over the stormbolter/melta) Link to comment https://bolterandchainsword.com/topic/362021-best-load-out-for-iron-clad/#findComment-5480853 Share on other sites More sharing options...
BLACK BLŒ FLY Posted February 23, 2020 Author Share Posted February 23, 2020 I play Ultramarines too Link to comment https://bolterandchainsword.com/topic/362021-best-load-out-for-iron-clad/#findComment-5480860 Share on other sites More sharing options...
UnkyHamHam Posted February 24, 2020 Share Posted February 24, 2020 ... Hurricane Bolters will mean your Iron Clad is not wasting time moving up the field but contributing. Blinking wound off harder targets or killing a couple models a turn. In addition, it works well alongside your Chapter Tactic for Iron Hands. ... I don't understand this. What does the IH chapter tactic have to do with Hurricane Bolter? The only weapon that Ironclad has that synergizes with IH is its hunter killer missiles and heavy flamers (if you take them over the stormbolter/melta) Overwatch potential I'm assuming? Link to comment https://bolterandchainsword.com/topic/362021-best-load-out-for-iron-clad/#findComment-5481062 Share on other sites More sharing options...
Captain Idaho Posted February 24, 2020 Share Posted February 24, 2020 (edited) The Chapter Tactic of Iron Hands has a benefit to Overwatch. I believe people are confusing the Chapter Tactic with Combat Doctrines in my post. Edited February 24, 2020 by Captain Idaho BLACK BLŒ FLY and 9x19 Parabellum 2 Back to top Link to comment https://bolterandchainsword.com/topic/362021-best-load-out-for-iron-clad/#findComment-5481120 Share on other sites More sharing options...
Snazzy Posted February 24, 2020 Share Posted February 24, 2020 The Hurricane Bolter does look cool, especially the Mk V version with all the barrel holes. Being Iron Hands, you could designate an Ironclad as a Character and take a master crafted Hurricane Bolter! Link to comment https://bolterandchainsword.com/topic/362021-best-load-out-for-iron-clad/#findComment-5481229 Share on other sites More sharing options...
9x19 Parabellum Posted February 24, 2020 Share Posted February 24, 2020 Relics and Special Issue wargear can't go on vehicles, sadly. Link to comment https://bolterandchainsword.com/topic/362021-best-load-out-for-iron-clad/#findComment-5481260 Share on other sites More sharing options...
BLACK BLŒ FLY Posted February 24, 2020 Author Share Posted February 24, 2020 I finished building him yesterday. Will post some pix later today. Captain Idaho 1 Back to top Link to comment https://bolterandchainsword.com/topic/362021-best-load-out-for-iron-clad/#findComment-5481284 Share on other sites More sharing options...
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