Grimdark_Garage Posted February 19, 2020 Share Posted February 19, 2020 How do we feel about Impulsors and Hellblasters? I like the damage Hellblasters can put out though i find, if they are on foot, they either get avoided OR get shot up. Impulsors seem to remedy both these issues. Has anyone used them and if so, did they run the tank stock or with an upgrade? Also, did you use a character to buff them? ===== I was planning on running the tank without upgrades (maybe the shield dome if i had the points) with a Primaris Master. If Chaplains could use their Litanies if in a transport i would take that all day long but alas. Link to comment https://bolterandchainsword.com/topic/362057-impulsors-and-hellblasters/ Share on other sites More sharing options...
Phaeton Posted February 19, 2020 Share Posted February 19, 2020 (edited) In pure theory I think of mechanized group, consisting of: 2*5 Hellblasters in Impulsors with 4++ with Lazarus and Primaris Chaplain/Lieutenant; 3 Agressors in Repulsor Executioner with plasma; Darkshroud. I like the looks of this mechanized group (in my mind), though perhaps it will not be fantastically effective. Edited February 19, 2020 by Phaeton Link to comment https://bolterandchainsword.com/topic/362057-impulsors-and-hellblasters/#findComment-5479275 Share on other sites More sharing options...
Angel of Solitude Posted February 19, 2020 Share Posted February 19, 2020 I have to say, this idea did also cross my mind too. Pricing it up, a 5-man Hellblaster Squad, with Primaris Master and Impulsor with the Shield Dome will set you back 344 points. This gives you 10 plasma shots within 41" (14" move + 3" deploy + 6" move + 18" rapid fire range if in Devastator Doctrine). The 4++ will give you some first turn survivability, and the Impulsor itself is a potent objective holder. Once deployed, you lose the 4++ and have to resort to embarking the Impulsor for more mobility. By way of comparison, a 5-man Black Knight squad and Master wth Jump Pack will cost you 275 points, has that same 41" threat range (20" Turbo Boost, 1CP Speed of the Raven, 21" Plasma Talon range in Devastator Doctrine), same number of shots (albeit at AP-3 and not AP-4), and also has a 4++. You also have an improved melee profile if you need to charge into something to finish it off, and also benefit from T5. In addition, if you're running around with Sammy and a Talonmaster, then there are more obvious synergies with Black Knights than there are with Hellblasters. Anyway - that's my 2p on the subject. I've struggled with Hellblasters for a long time, but now that PA4 has dropped, I'm finding enjoyment and success with a Ravenwing-focused army. Link to comment https://bolterandchainsword.com/topic/362057-impulsors-and-hellblasters/#findComment-5479279 Share on other sites More sharing options...
Grimdark_Garage Posted February 19, 2020 Author Share Posted February 19, 2020 @Angel - This is exactly the build im looking at (minus Sammy) I have a 10 man Black Knight blob with Talonmaster which forms the backbone of my force. Alongside a big vanguard force of Infiltartors, Eliminators and Invictors. The mobile Hellbalsters in this example could be a real scalpel unit. And could delivery the master / Lazarus into the enemy lines. Link to comment https://bolterandchainsword.com/topic/362057-impulsors-and-hellblasters/#findComment-5479287 Share on other sites More sharing options...
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