The Wolfguard Posted February 24, 2020 Share Posted February 24, 2020 (edited) So I finally managed to nab myself the model for this fellow second hand, which I'm chuffed by, he's a beautiful looking guy and I haven't owned a Leviathan Dreadnought yet despite my love for the machines. Funnily enough I was looking to move away from marines due to their strong nature at the moment but I guess that'll never be possible! I sold lots of my old stuff still have a bunch of characters and bikes, anyway! (I wasn't sure where to post this because whilst Red Scorpions are index astartes section, this conversation was about what chapter to use for them but I am most likely wrong.) I was wondering if anyone had used him with the new marine book, or if anybody has thought of any cool combinations with the supplements and other marine rules/stratagems. I was thinking of running a 'march of the ancients' type dreadnought army with him leading it, but I'm not sure just yet! I was wondering if that's best combined with Iron Hands but I know that makes the feel no pain that he gives out a bit redundant. As far as I'm aware there's no parent chapter and as such they can be anyone's successor right? Iron Hands would definitely keep him tougher for longer, White Scars would make his assault monstrous, Raven Guard would make his assault easier to get off due to the deployment shenanigans. I'd honestly love to combine him with other melee dreads to march up and wreck stuff. I know it's not as efficient as a gun line but I always found sitting back and shooting a bit boring. Oh yeah, in case anyone wasn't aware, here is his rules Edited February 24, 2020 by The Wolfguard Link to comment https://bolterandchainsword.com/topic/362145-carab-culln-the-risen/ Share on other sites More sharing options...
Custom Hero Posted February 25, 2020 Share Posted February 25, 2020 His faction key words clearly state Red Scorpions.... Link to comment https://bolterandchainsword.com/topic/362145-carab-culln-the-risen/#findComment-5481441 Share on other sites More sharing options...
Gederas Posted February 25, 2020 Share Posted February 25, 2020 (edited) His faction key words clearly state Red Scorpions.... Red Scorpions also don't have a known primogenitor. The Wolfguard is asking about which supplement works best with Culln's rules/is fluffiest for Red Scorpions. That being said, their previous tactics from 7th Edition are best represented by the Iron Hands rules. Successor Tactics choices I'd say are: Indomitable, Stalwart, Stoic or Warded Edited February 25, 2020 by Gederas Link to comment https://bolterandchainsword.com/topic/362145-carab-culln-the-risen/#findComment-5481443 Share on other sites More sharing options...
Custom Hero Posted February 26, 2020 Share Posted February 26, 2020 Ah! Misunderstanding on my part. Link to comment https://bolterandchainsword.com/topic/362145-carab-culln-the-risen/#findComment-5481984 Share on other sites More sharing options...
The Wolfguard Posted February 26, 2020 Author Share Posted February 26, 2020 It's ok custom hero! In fairness it is a bit confusing that it says red scorpions yet you can pick from the books chapter traits. It creates for some quite cool combinations! Thank you Gederas I'll have to have a quick look into them and remind myself what they do in honesty! Link to comment https://bolterandchainsword.com/topic/362145-carab-culln-the-risen/#findComment-5481992 Share on other sites More sharing options...
RandomMarine Posted February 26, 2020 Share Posted February 26, 2020 I run mine as a IH quite regularly, he's tough as nails and can walk out of combat with student of history. Tbh he's almost to good when using the IH supplement Link to comment https://bolterandchainsword.com/topic/362145-carab-culln-the-risen/#findComment-5482136 Share on other sites More sharing options...
Shas Oh Dear Posted February 27, 2020 Share Posted February 27, 2020 (edited) The two successors I go for purely from a "making this guy as scary as possible" stand point are; salamanders because with forge master as your 'hero of the chapter' trait you've now got a toughness 10 leviathan stomping around and the salamanders strats let you do some nice stuff with him. The other I often go for is raven guard, the shadowstep psychic powers only stipulation is a character which culln is. The look on your opponent's face when you teleport a culln into their lines turn 1 is a picture. Feigned flight warlord trait stops him getting locked in combat by chaff and lets you do some pretty janky movement by bouncing from combat to combat. For context I run him with space wolves character dreads using him to screen for them and generally be a scary nigh unkillable threat. Edited February 27, 2020 by Shas Oh Dear Link to comment https://bolterandchainsword.com/topic/362145-carab-culln-the-risen/#findComment-5483086 Share on other sites More sharing options...
Galron Posted March 2, 2020 Share Posted March 2, 2020 I am trying to figure out a chapter as well. I think IH is the closest to their old traits with their feel no pain replacing every squad sergeant being trained as an Apothecary. The 5+ on overwatch is just nice to have. With the changes to doctrines I don't see the point in building around it although in my list I am still including a drop pod with Loth, an ancient, LT, and a grav dev squad. The Culln levi would be served fairly well in this list especially if you have someone with an Iron stone, although obviously he wont be as good as he would have been pre-needed tone down. For more effectiveness I think a chief apothecary with the 5++ FNP aura would be a great way to make sure he gets to where he is going. You don't really get anything special from their strats I think over all and like I said, after the first turn the doctrine really isn't going to benefit him either. Ultramarines provide some general utility and their doctrine isn't bad although nothing to write home about. Strats don't seem to be very useful either overall. White Scars will get you there. Their strats and psyker abilities will also get you there faster. Will benefit from a few odds and ends and a close in army will like it here. Salamanders I initially didn't think were that useful. But I already have an actual Salamander but thinking about it, its a pretty good match. The free rerolls and ignoring -1AP are extremely nice traits, its amazing how much the -1 AP thing comes up. Sisters can be insane with it. They have great support psyker powers, maybe the best defensive powers for marines. Their doctrine isn't bad but isn't anything to write home about, especially as Red Scorps. If I didn't already have a Salamanders army I would use this for RS. Fists don't really benefit anything for the RS that I can see. Ravens are just flat out too unfluffy although maybe with master artisans and something hungry for battle so you still get the Psyker abilities although I think the doctrinal ability is kind of meh in this case. Link to comment https://bolterandchainsword.com/topic/362145-carab-culln-the-risen/#findComment-5484743 Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now