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I love running the model, I even made a competitive list that includes him. He offers a combination of aura support and a real mid - late game offensive threat in assault.

 

If you run him as simply an aura character or a beatstick you won't get a good return, you need to do both.

 

If my interest was strictly efficiency and power I could increase it by swapping out Guilliman for HQs that provide the same auras and having additional points for more units and thus output. However his sheer power in combat adds an element of mind games and fear into an opponent, because they really don't want to be in charge range of Guilliman with any key units.

 

The 3 things that hurt him:

 

-Expensive - he should cost 300 points.

-Not a HQ - he costs a detachment slot and leads to more points being expended on characters.

-Needs to be a Warlord to unlock the CP bonus, and has a trait that isn't the most desirable in most games.

 

This is my most recent Ultramarine list. It's competitive in nature, but I don't sacrifice theme and what I personally want to run:

 

HQ:

-Chaplain Cassius, Catechism of Fire, Recitation of Focus

-Techmarine, Master of the Forge, Power Axe, Boltgun, The Endurant Protector

 

Troops:

-10 Intercessors, Power Fist, Grenade Launcher

-10 Intercessors, Power Fist, Grenade Launcher

-5 Infiltrators

-5 Infiltrators

 

Elites:

-3 Aggressors, Flamestorm Gauntlets

-Relic Contemptor Dreadnought, 2x Twin Lascannons, Cyclone Missile Launcher

 

Heavy Support:

-3 Eliminators with Bolt Sniper Rifles

-Repulsor Executioner, Heavy Laser Destroyer, Icarus Rocket Pod, Ironhail Heavy Stubber

-Contemptor Mortis Dreadnought, 2x Twin Lascannons, Cyclone Missile Launcher

 

Lord of War:

-Roboute Guilliman

Edited by Ishagu

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