Schlitzaf Posted February 28, 2020 Share Posted February 28, 2020 Having played now a couple games. I’ll be honest. I am actually somewhat impressed by paired combatant rules. It means marshall does not need to babysit as much. It is not a great rule but considering have less attacks due to specials, Neo’s actually use it quite effectively Link to comment https://bolterandchainsword.com/topic/362287-paired-combatants-crusader-squad/ Share on other sites More sharing options...
Medjugorje Posted February 28, 2020 Share Posted February 28, 2020 In my games the lack of support for the heavier weapons is the main disappointment. Most times the powerfists do more damage then any chainsword. So for my playstyle and armylists this rule just make my army cost more then it will be a support in any game. Link to comment https://bolterandchainsword.com/topic/362287-paired-combatants-crusader-squad/#findComment-5483506 Share on other sites More sharing options...
Schlitzaf Posted February 28, 2020 Author Share Posted February 28, 2020 In my games the lack of support for the heavier weapons is the main disappointment. Most times the powerfists do more damage then any chainsword. So for my playstyle and armylists this rule just make my army cost more then it will be a support in any game. Doing dbl fist or fist only on sgt? Link to comment https://bolterandchainsword.com/topic/362287-paired-combatants-crusader-squad/#findComment-5483520 Share on other sites More sharing options...
ThirtySixNights Posted March 1, 2020 Share Posted March 1, 2020 Does this special rule only work when the neos have combat weapons and not Bolters? Seems that way by how it's worded. Link to comment https://bolterandchainsword.com/topic/362287-paired-combatants-crusader-squad/#findComment-5484027 Share on other sites More sharing options...
Acebaur Posted March 1, 2020 Share Posted March 1, 2020 Does this special rule only work when the neos have combat weapons and not Bolters? Seems that way by how it's worded. Everyone is considered to have a melee weapon if they don't have a specific one on their profile. So yes it works regardless of how the neo's are armed Link to comment https://bolterandchainsword.com/topic/362287-paired-combatants-crusader-squad/#findComment-5484113 Share on other sites More sharing options...
SirJyo Posted March 2, 2020 Share Posted March 2, 2020 It becomes a dilemma when it comes to saving small arms fire, more chance to save on the initiates, but lose too many and neophytes can't reroll anymore. Still love them as a unit. Link to comment https://bolterandchainsword.com/topic/362287-paired-combatants-crusader-squad/#findComment-5484441 Share on other sites More sharing options...
Medjugorje Posted March 2, 2020 Share Posted March 2, 2020 I am very angry about their point cost for that very stupid rule. Link to comment https://bolterandchainsword.com/topic/362287-paired-combatants-crusader-squad/#findComment-5484455 Share on other sites More sharing options...
Acebaur Posted March 2, 2020 Share Posted March 2, 2020 I am very angry about their point cost for that very stupid rule. It should have applied to both the Initiates and the neophytes Schlitzaf, BitsHammer and Medjugorje 3 Back to top Link to comment https://bolterandchainsword.com/topic/362287-paired-combatants-crusader-squad/#findComment-5484470 Share on other sites More sharing options...
Medjugorje Posted March 2, 2020 Share Posted March 2, 2020 I am very angry about their point cost for that very stupid rule. It should have applied to both the Initiates and the neophytes exactly - so the special weapons like a fist or a hammer would have a bonus too. Link to comment https://bolterandchainsword.com/topic/362287-paired-combatants-crusader-squad/#findComment-5484492 Share on other sites More sharing options...
Margulix Posted March 2, 2020 Share Posted March 2, 2020 I play 5 msu crusaders. It is a shame they cost 5 points more than same assault squad, or 5 more points than regular tactical squad. I bet it is because of this rule they got no benefit of. Link to comment https://bolterandchainsword.com/topic/362287-paired-combatants-crusader-squad/#findComment-5484671 Share on other sites More sharing options...
Marshal van Trapp Posted March 4, 2020 Share Posted March 4, 2020 I play 5 msu crusaders. It is a shame they cost 5 points more than same assault squad, or 5 more points than regular tactical squad. I bet it is because of this rule they got no benefit of. Honestly I feel like it is and really the cost should be shifted over to the neophytes instead of the initiates, would make the whole thing way more fair Link to comment https://bolterandchainsword.com/topic/362287-paired-combatants-crusader-squad/#findComment-5485634 Share on other sites More sharing options...
Marshal Valkenhayn Posted March 4, 2020 Share Posted March 4, 2020 I'd like to see both Neophytes and Crusaders cost 12 points, and for the rule to be changed to +1 to hit in melee for all models when there are as least as many Initiates and Sword Brothers as Neophytes. The Big squads already run with characters for anti leadership and other buffs.+1 would work out better if we consider it'd stack with those rerolls. Link to comment https://bolterandchainsword.com/topic/362287-paired-combatants-crusader-squad/#findComment-5485658 Share on other sites More sharing options...
AlmightyWalrus Posted March 5, 2020 Share Posted March 5, 2020 Even with this extra rule we shouldn't be paying what we are; Scouts have Infiltrate for 11 PPM, our Neophytes now have Paired Combattants for 11 PPM. Even if we assume that these are worth 1 PPM each (and I'd argue that Infiltrate is much better) that still leaves our Neophytes at 13 PPM to a Tactical Marine's 12 PPM with literally the same statline and special rules, with only weapon options differing. CastellanDeMolay 1 Back to top Link to comment https://bolterandchainsword.com/topic/362287-paired-combatants-crusader-squad/#findComment-5486130 Share on other sites More sharing options...
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