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I'm currently running 2 squads of 12... I dislike the idea of minimum sized squads, as my noise marines are the primary recipient of unit buffs, both in the form of psychic powers/apostle auras and stratagems.

 

That said, my main opponents hate that they shoot when they die, potentially killing models that haven't yet shot, so they tend to get targetted last... so being large® isn't as much of a disadvantage as it might be.

That doesn't feel like many sponges for the squad size, but it's a good idea to boost them with the new PA Stratagem. Along with cover they should be durable enough. As a more expensive unit they're a better use of the Stratagem, I considered it for my last CSM game but boosting a 10 man CSM squad didn't seem worth 2 Command Points. A larger squad however - and especially one like Noise Marines or Chosen... quite enticing indeed!

 

I know games will all be different, but how much of a difference does the NM's guns make? My tables are usually stocked with a healthy amount of cover so I reckon it's worth it, even if they're mostly aimed at anti-personnel duties.

Prior to the new bolter discipline, there was an argument for sonic blasters, for 6 points as you gain 1 shot within 12" and 2 shot between 12-24", the ability to advance and shoot, and ignores cover.  In my mind, that isn't worth 6 points, but it was arguable.  IMHO, sonic blasters should be closer to the cost of combibolters.

 

Now with bolter discipline you only gaining 1 shot at all ranges if you don't move, making the argument much harder to make.

 

That said, the new stratagem makes them much better - when using the stratagem.  So if you are doing one big squad and some small squads, maybe only in the big squad?

 

That said, all my noise marines have sonic weapons as that makes sense to me - why call them noise marines if they are don't have noise weapons?

 

Edit - was accidentally comparing to combibolters, so fixed that

Edited by Dr_Ruminahui

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