Bloody Legionnaire Posted March 20, 2020 Share Posted March 20, 2020 (edited) I know Jump Packs are the main discussion here but wasn't the problem with teleportation? I thought the reasoning behind the "with both feet planted firmly on the ground as Russ intended" was there because teleportation really messed with the inner wulfy and made them feel like animals trapped in a cage? I'm pretty sure Jump Packs weren't viewed the same way... Thanks for the details! I'm thinking about starting a Space Wolves force, and I was wondering wether I should include units like Inceptors. Maybe I better leave them to my other Space Marines. There would be no issues adding units like Inceptors. All Primaris are like a new class of fighters that will change a chapter like the Space Wolves approach to combat. There is very little about the Primaris range that reflects any of how the SW's fight and I think that is by design, thus the inclusion of Primaris necessitates a change in doctrine. Edited March 20, 2020 by Bloody Legionnaire Link to comment https://bolterandchainsword.com/topic/362591-space-wolves-and-jump-packs/page/2/#findComment-5493716 Share on other sites More sharing options...
PeteySödes Posted March 20, 2020 Share Posted March 20, 2020 Good question! The both feet on the ground was indeed re: jump packs though having a "perverse disdain" for them lol. In earlier editions is was only the blood claws and not WG that could take them because "they are too short in the tooth to know any better" The teleporting had more to do with the distrust of the "arcane elements" of Imperial technologies. Leif Bearclaw 1 Back to top Link to comment https://bolterandchainsword.com/topic/362591-space-wolves-and-jump-packs/page/2/#findComment-5493726 Share on other sites More sharing options...
Leif Bearclaw Posted March 20, 2020 Share Posted March 20, 2020 I know Jump Packs are the main discussion here but wasn't the problem with teleportation? I thought the reasoning behind the "with both feet planted firmly on the ground as Russ intended" was there because teleportation really messed with the inner wulfy and made them feel like animals trapped in a cage? I'm pretty sure Jump Packs weren't viewed the same way... Petey has it right. I quoted the relevant bits of the 3rd ed dex earlier in the thread regarding jump packs. But on the subject of teleportation: Space Wolves have little trust or respect for the more arcane aspects of the technology used by the Imperium. In particular, they dislike the idea of teleporting into battle and remain stubbornly opposed to its use. So, according to the 3rd ed book, SW have issues with both teleporting and jump packs, but the aversion to teleporting is both more severe (because they will not do it) and arguably more irrational (as jump packs are described more as an unusual doctrinal discrepancy, whereas teleporting is more 'just nope' by my reading). That said, the 'both feet on the ground' thing does specifically refer to jump packs. Link to comment https://bolterandchainsword.com/topic/362591-space-wolves-and-jump-packs/page/2/#findComment-5493963 Share on other sites More sharing options...
eternal_warrior12 Posted March 21, 2020 Share Posted March 21, 2020 “And the mighty Wolf King was brought to his knees! Bested by his oldest and most cunning adversary..... a hole in the ground for the mighty Wolf would not jump... lest his feet be not firmly planted on the ground!” Freaking Magnus nerd and his holes. :p svane jotunsbane 1 Back to top Link to comment https://bolterandchainsword.com/topic/362591-space-wolves-and-jump-packs/page/2/#findComment-5494061 Share on other sites More sharing options...
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