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Yea the terrain rules and thus the Twolf issue has been one of the more complained about things. That whole area is low hanging fruit IMO for 9th ed so here’s hoping.

I think its a cavalry issue in general. They just need to tweak rules to vehicle/bike units cant do x y z

 

And monster keyword is replaced with 6/8/10 wounds plus. A few times Ive played against Daemons and or Nids and pretty monstery units that arent technically monsters which stopped abilities of ours

Heyla, Can somebody explain me how litanies work? and are they only available for the wolf priest in our army?

Wolf Priest only.

Are successfully chanted on a 3+ at the start of a battle round so he HAS to be on the board ie not in a transport kr deepstriking in

 

Heyla, Can somebody explain me how litanies work? and are they only available for the wolf priest in our army?

Wolf Priest only.

Are successfully chanted on a 3+ at the start of a battle round so he HAS to be on the board ie not in a transport kr deepstriking in

 

Cool, and you can pick one each turn?

 

 

Heyla, Can somebody explain me how litanies work? and are they only available for the wolf priest in our army?

Wolf Priest only.

Are successfully chanted on a 3+ at the start of a battle round so he HAS to be on the board ie not in a transport kr deepstriking in

 

Cool, and you can pick one each turn?

 

 

Yes and no...

 

You start with the default reroll all hits litany and then you pick your variable litany pre game (like psykers)

 

Every battle round you choose 1 from among the litanies you know (unless rules allow multiple chants)

 

3+ it is active

So this litany thing to follow up with the last posts:

 

Is it just like psykers where you have one you always know (smite) and you can only pick how many from the list? and you can only ever cast the ones you picked from the list? or can you pick a different one each time from the list because you can only do one per round?

Is it just like psykers where you have one you always know (smite) and you can only pick how many from the list? and you can only ever cast the ones you picked from the list? or can you pick a different one each time from the list because you can only do one per round?

Like Psykers, you pick the Litanies you know at the start of the battle and those are the only ones you know. You can then choose one to chant at the start of each BATTLE round. This means you may actually be chanting it at the start of your opponent's turn rather than your own!

 

The Chant goes off on a 3+ and cannot be denied making them a bit more reliable than psychic powers but generally a bit less powerful (although still very useful). You need to read the wording on each litany carefully as you often need to be positioned next to the unit(s) you wish to buff before you have had your movement phase. Also, because they are chanted at the start of the round, a Priest cannot chant them on the turn he disembarks from a Transport or arrives from reserves.

 

This means jump packs are a particularly useful piece of wargear for Priests since they provide them mobility without hindering their chanting abilty.

The wolf priest always knows 3 litanies... The reroll hits in melee, the spacewolf one and one you choose from the list.

At the beginning of each battle round you activate one litany you choose from those three on a 3+. Each battle round cosists of 2 player turns (yours and your opponents) so either you go first or second you use a litany at the beginning of each battle round

 

Some litanies are aura type.. Others buff a unit that is within a certain distance from the priest when the litany is used so as others said the best load out for a wolf priest is a jumpack so he can always be where you want him at the start of each turn

 

 

 

Give stormfang the +1 to hit litany, park it next to smash wolf Lord and pop the stormstrike stratagem... You hit on 2s rerolling 1s with 2 twin heavy bolters, 2 lascannons and 3 helfrost shots with additional 1ap on all of them cause of Dev doctrine...:p

Edited by lonewolf81

The rule for Wolf priest and litanies direct from PA6 

 

"This model knows the Litany of hate (see below) and one litany from the Litanies of Battle (pg 59). At the start of the battle round, this model can recite one litany it knows that has not already benn recited by a friendly model that round. Roll one D6; on a 3+the recited litany is inspiring and takes effect until the end of that battle round."

 

From page 59 in PA6

"-snip-. In addition, if your army is Battle-forged, Wolf Priests in Space Wolfs Detachments know the Tale of the Wolf King and the Lord of the Deeps litany in addition to any other they know."   

 

So if I read this correctly a Wolf Priest in a Battle-forged army knows Litany of hate, one more, and our special one.

Is there any benefit for taking two Wolf priests?

I am theory crafting a list that has 2 wolf priests

 

Both know canticle of hate.

 

If they manage to kill 1 I can still pull off my outflank combos.

 

Extra uses reroll hits and saves me from needing a wolf lord so not a waste.

 

Is there any benefit for taking two Wolf priests?

I think so. Most of the generic Marine Litanies are decent so it's quite easy to design 2 priests with different Litanies that do not clash.
The +1 to hit with longfangs seems like a good use of that one

 

Second could be one with a bike or JP babysitting the thunder cav, claws, etc... for a +2 charge, also lets any "on the hunt" lads get a +2 with clever positioning. Lots of fun ways to use 2.

Edited by Dark Legionnare

Not sure if you guys have experienced the canticle of hate but it is game changing.

 

I have been using white scar units while waiting for our codex and it is insanely powerful

 

If you can get a source of rerolls (wulfen) or an extra d6 for charge roll (stalker pack can give this) you have an extremely reliable alpha strike melee charge (over 80% odds). Even your basic 2d6 with a CP reroll is worth trying.

 

Everyone who hates losing bodies as you try to reach a target needs to implement and get experience with it.

 

You roll for litany before ever moving so it is a extremely reliable trick.

 

You jump and advance the wolf priest then send in the cavalry.

 

Void claw terminators with arjac and wulfen stone (6 attacks each model)? No problem. Teleport in and need a 7" charge

 

Blood claw horde coming in from a table edge? No problem...7" charge. Bring wulfen in too and go after separate targets (BC benefit up to 12" away from wulfen)

 

Is it just like psykers where you have one you always know (smite) and you can only pick how many from the list? and you can only ever cast the ones you picked from the list? or can you pick a different one each time from the list because you can only do one per round?

Like Psykers, you pick the Litanies you know at the start of the battle and those are the only ones you know. You can then choose one to chant at the start of each BATTLE round. This means you may actually be chanting it at the start of your opponent's turn rather than your own!

 

The Chant goes off on a 3+ and cannot be denied making them a bit more reliable than psychic powers but generally a bit less powerful (although still very useful). You need to read the wording on each litany carefully as you often need to be positioned next to the unit(s) you wish to buff before you have had your movement phase. Also, because they are chanted at the start of the round, a Priest cannot chant them on the turn he disembarks from a Transport or arrives from reserves.

 

This means jump packs are a particularly useful piece of wargear for Priests since they provide them mobility without hindering their chanting abilty.

 

 

So we know the reroll aura by default and whatever the SW only one is. We then pick one other litany which I'm assuming you'd be crazy not to pick the +2 to charge and +6 to consolidate one. Those are the only 3 that WP knows for the game. If you have another WP he knows those two and picks a different one from the list because they both can't have the same chant up at the same time.

 

Is this correct?

 

So we know the reroll aura by default and whatever the SW only one is. We then pick one other litany which I'm assuming you'd be crazy not to pick the +2 to charge and +6 to consolidate one. Those are the only 3 that WP knows for the game. If you have another WP he knows those two and picks a different one from the list because they both can't have the same chant up at the same time.

 

Is this correct?

You have the option to pick identical litany for your wolf priests.

 

They just cant both have the same one active at the same time.

 

This gives your list insurance in case 1 dies

Edited by TiguriusX

Quick question about Saga of the Beast. We know Ulrik did not get an updated sheet giving him litanies. However, this appears in the book: "All SPACE WOLVES WOLF PRIESTS know litanies and can generate them from the Litanies of Battle presented on page 59."

Since Ulrik has the keyword Wolf Priest could you use that to justify him having litanies without an updated sheet?

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