Jump to content

Recommended Posts

 

 

That’s why you just name the packs and everyone you play will side eye you like the wolf nerd I....ahem...you are...

"And so I place down the Longslayers, the Saga-Enders of Kortoll..."

"Wait, wait? Those are Eliminators."

"No. They are Harald's Longslayers. Keep Up."

See? And that’s only a quarter as obnoxious as the entire death guard naming scheme so we’re golden!

:lol:

 

That’s exactly what I did already, have it all written up in a nice Word doc.

man leif you really know how to get under my skin. i guess i'm not sure how i'm supposed to respond to that?

 

I understand Primaris are polarizing and are less than ideal in some ways, but given how this is the landscape i'm trying to run with it and have enjoyed the hobby more for it.

Edited by Wispy

Well. My take on this just builds on how they broke it down in the codex.

Close packs, ( all jump packs, bloodclaws)

 

Battle line packs (simply grey hunters/intercessors, groups like that.)

 

Scout packs ( scouts, rievers, infilcusors, etc)

Fire support packs. That's long fangs, aggressors. Units/packs whose job is mostly, well fire support. I mean we can come up with a better naming convention, but for me the designations are close enough. A blood claw pack, is a close assault pack just as much as jump squads like inceptors. Similarly, long fangs and aggressors and eliminators are all fire support, but I won't call a newby aggressor a long fang. Maybe we just need to relax on the old system. There are way more units in the game than the old promotion system can make sense with right now. And that does suck, but I'll give it time.

Maybe later we can break the primaris out just like the old set up eventually. It's just more complicated now.

 

Also, I'll add that I'm ok with the white dwarf additional fluff. Especially hearing Logan's attitude haha

Edited by theprophetofwar

@ Leif: At least they are trying to explain how primaris are incorporated into our chapter structure. How they do it is not going to please everyone because people will have their own ideas for it. WG Primaris are probably the squad sergeants toting all of our power fists and thunder hammers in intercessors squads. They couldn't throw the handful of WG primaris into regular WG squads that may be using jump packs, etc.

 

Inceptors are a jump pack equivalent so they made them sky claws. That is a direct equivalency.

 

Aggressors as long fangs are definitely arguable. Consider the reverse, what should a primaris long fang look like? Hell blasters probably. Aggressors are a fire support unit that can get into melee. Let's not be ageist and think long fangs can't throw down in combat :p Primaris Wolf Guard would also make good aggressors. 

 

Totally agree with you that BS 4+ is lame on blood claws. Always has been, always will be.

@ Leif: At least they are trying to explain how primaris are incorporated into our chapter structure. How they do it is not going to please everyone because people will have their own ideas for it. WG Primaris are probably the squad sergeants toting all of our power fists and thunder hammers in intercessors squads.

 

Tbh, if they'd actually included something like that, it would've gone a long way towards alleviating the feeling that the writers just didn't know/care enough about the SWs to integrate the Primaris concept properly. Sure, it'd still leave some weird questions (most obviously, 'why can regular WG be both squads and sarges, but Primaris are 'sarge only'?'), but it would be something.

 

 

They couldn't throw the handful of WG primaris into regular WG squads that may be using jump packs, etc.

Why not? DW allow you to mix different troop types in single squads (though iirc not Primaris and regular Marines, another frustrating 'this doesn't make sense' element of the Primaris roll out).

 

 

Inceptors are a jump pack equivalent so they made them sky claws. That is a direct equivalency.

 

Except that doesn't add up because it also notes that Suppressors (another jump unit) are a GH equivalent.

 

 

Aggressors as long fangs are definitely arguable. Consider the reverse, what should a primaris long fang look like? Hell blasters probably. Aggressors are a fire support unit that can get into melee. Let's not be ageist and think long fangs can't throw down in combat :tongue.: Primaris Wolf Guard would also make good aggressors.

I'd agree in principle. The issue I took was that there seems to be precious little difference between Inceptors and Aggressors (both Gravis armoured dudes with short range big guns) yet one is apparently BC and the other LF. Tbh you could argue a good chunk of the current Primaris range are suitable for the LF spot. Cases could be made for1 Hellblasters, Eliminators, Suppressors as well as the 2 Gravis armoured units.

 

Frankly, I don't know how they could have integrated Primaris properly without substantial effort. The chief issue is the biggest difference between SWs and a regular Chapter has traditioanlly been the completely different infantry system and progression used by the SWs. GW have tried to bolt the Codex Primaris structure onto something that was completely different to the Codex, so of course it feels like this is 'Codex-ifying' the Wolves somewhat. What they should have done is either do specialised unique SW Primaris (just as what GHs are to Tacs, have unit XYZ analogous to Intercessors etc.), keeping the established structure. Alternatively, don't. Lean more on the 'Legionesque' feel of the Primaris and have them organised more like the warbands of the old VI Legion, separate bands operating within the larger umbrella of the Great Companies. The latter would also have the advantage of showing some real change from the unprecedented paradigm shift the Primaris represent, instead of the half hearted 'everything's actually the same as before' they've been trying to pull of with Primaris across all the Chapters.

There's no reason that a certain type of Marine squad's typical behavior would have any bearing on a Space Wolf equivalent. The Space Wolves very likely have adapted the squads to their Marines' dispositions, not made decisions about who should be in what squads based on how other Chapters typically staff/rotate through them.

 

We were never going to get Chapter specific Primaris outside the heroes/HQs, nor was GW going to forgo selling Primaris to everyone. We're most likely to start seeing Chapter/gene-line Primaris after all the "chambers" of Primaris types get "opened." Until then, be prepared for half-hearted incorporation (or don't worry about what GW writes and come up with what you think fits), Wolf 'em up/make them as Chapter specific as your conversion skills allow, and enjoy the game/setting.

 

Unless not enjoying the game/setting is how you enjoy the game/setting, in which case, everyone's got to enjoy themselves somehow, so we just have to keep it within the rules here.

 

Seriously though - it doesn't matter if you've followed a faction for three decades, if the current trajectory doesn't excite you/make you interested, and you can't figure out how to make it work for you, it's time to consider whether you really are still interested - you may not be. No one has to be simply because they used to like a faction, and that's okay!

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.