Beatnik cryptek Posted March 24, 2020 Share Posted March 24, 2020 OK, deathmarks look cool as hell but rarely appear on the battlefield due to their mediocre performance. So what would it take to get you to use them more? How about.... Deathshrouds. Any shots fired at deathmarks from a range on greater than 9'' incur a -1 to hit penalty due to the palpable darkness that surrounds deathmarks like a shroud. Psyker's Bane. Psykers are terribly vulnerable to the effects of the dreaded synaptic disintegrator. To wpind rolls vs any target with tge psyker word get a +1 to wound. In addition any psyker that suffers one or more Mortal wounds from a deathmark suffer a -1 penalty to all future psychic rolls even if the wound is restored. I see your weakness. Any natural 6 to hit roll for a deathmarks inntge shooting pgase has a AP of 3. Would that make deathmarks prominent in your armies, phaerons? Link to comment https://bolterandchainsword.com/topic/362767-what-would-it-take-to-get-you-to-use-deathmarks/ Share on other sites More sharing options...
Tyriks Posted March 24, 2020 Share Posted March 24, 2020 I think at the beginning of the game they should mark an enemy unit and get bonuses against that unit (like the murder sword for CSM). That's what they do in the fluff, and it's in their name, so it seems like a no-brainer. The bonus could be -1 AP (which they desperately need more of) or a bonus to their mortal wound rolls. They could have a strat to mark a second unit, maybe. Barring that, bring the cost way down. They simply aren't that good, offensively or defensively, so the cost is way too high. The only reason I ever bring them now is to screw up Tempestus Scions deep striking by coming in too close for their HQ to give them orders. NTaW and Brother Navaer Solaq 2 Back to top Link to comment https://bolterandchainsword.com/topic/362767-what-would-it-take-to-get-you-to-use-deathmarks/#findComment-5495983 Share on other sites More sharing options...
BaconCouch Posted March 24, 2020 Share Posted March 24, 2020 (edited) Assuming their price point stays the same. I'd do the following.Increase Gun Strength to STR 5, AP-1 baseGive them back their ability to mark a target. Against the a single target squad or character, they gain +1 to wound, and proc a mortal wound on 5+.Honestly with those changes a 5 man squad could drop in vs say, a space marine libby (T4, 3+ armor save)10 Shots,6.77 Hits6 wounds2 Mortal woundsAverage of 3 failed armor saves on 4+Probably kill them if the opponent let you drop into rapid fire range. After that, getting str 5, AP-1 makes them semi-useful against other units. Edited March 24, 2020 by BaconCouch NTaW 1 Back to top Link to comment https://bolterandchainsword.com/topic/362767-what-would-it-take-to-get-you-to-use-deathmarks/#findComment-5496040 Share on other sites More sharing options...
NTaW Posted March 24, 2020 Share Posted March 24, 2020 It would take me painting mine but I really like representing a unit being marked. Even seeing that as a pregame stratagem would be nice, though nicer as a built in ability. Paying CP to add a second mark is only sensible at that point with how well it fits their MO. Link to comment https://bolterandchainsword.com/topic/362767-what-would-it-take-to-get-you-to-use-deathmarks/#findComment-5496043 Share on other sites More sharing options...
BaconCouch Posted March 24, 2020 Share Posted March 24, 2020 It would take me painting mine but I really like representing a unit being marked. Even seeing that as a pregame stratagem would be nice, though nicer as a built in ability. Paying CP to add a second mark is only sensible at that point with how well it fits their MO. A CP to pay for a second mark sounds like a good 1CP strategem - I like it! Brother Navaer Solaq 1 Back to top Link to comment https://bolterandchainsword.com/topic/362767-what-would-it-take-to-get-you-to-use-deathmarks/#findComment-5496045 Share on other sites More sharing options...
Chronotonic Posted March 24, 2020 Share Posted March 24, 2020 I just went up against a 10 man unit of these things sunday They wiped out a unit of Sternguard with one round of shooting it was rough I would not change anything other then making the gun Strenght 5 Brother Navaer Solaq 1 Back to top Link to comment https://bolterandchainsword.com/topic/362767-what-would-it-take-to-get-you-to-use-deathmarks/#findComment-5496049 Share on other sites More sharing options...
NTaW Posted March 24, 2020 Share Posted March 24, 2020 It would take me painting mine but I really like representing a unit being marked. Even seeing that as a pregame stratagem would be nice, though nicer as a built in ability. Paying CP to add a second mark is only sensible at that point with how well it fits their MO. A CP to pay for a second mark sounds like a good 1CP strategem - I like it! Can't take credit for what Tyriks suggested a couple posts above :sweat: Link to comment https://bolterandchainsword.com/topic/362767-what-would-it-take-to-get-you-to-use-deathmarks/#findComment-5496052 Share on other sites More sharing options...
Galron Posted March 25, 2020 Share Posted March 25, 2020 Strength 5 and an -1 ap would be nice. I am one of the few that use them and like the anti-deep strike rule vs marines. Go ahead and drop your smash captain, I got something for you. 10 at rapidfire range will do a few mortals typically. But that's a very specific use. I think they do need something for sure besides a point drop. Brother Navaer Solaq 1 Back to top Link to comment https://bolterandchainsword.com/topic/362767-what-would-it-take-to-get-you-to-use-deathmarks/#findComment-5496371 Share on other sites More sharing options...
BaconCouch Posted March 25, 2020 Share Posted March 25, 2020 Strength 5 and an -1 ap would be nice. I am one of the few that use them and like the anti-deep strike rule vs marines. Go ahead and drop your smash captain, I got something for you. 10 at rapidfire range will do a few mortals typically. But that's a very specific use. I think they do need something for sure besides a point drop. Which is why i was suggesting they get a mark that gives them +1 to wound. Brother Navaer Solaq 1 Back to top Link to comment https://bolterandchainsword.com/topic/362767-what-would-it-take-to-get-you-to-use-deathmarks/#findComment-5496424 Share on other sites More sharing options...
Chronotonic Posted March 26, 2020 Share Posted March 26, 2020 Strength 5 and an -1 ap would be nice. I am one of the few that use them and like the anti-deep strike rule vs marines. Go ahead and drop your smash captain, I got something for you. 10 at rapidfire range will do a few mortals typically. But that's a very specific use. I think they do need something for sure besides a point drop. Which is why i was suggesting they get a mark that gives them +1 to wound. wounding on a 2+ would be a bit overpowered Strenght 5 would usually wound on a 3+ then add the +1 wound would be 2+ to wound Link to comment https://bolterandchainsword.com/topic/362767-what-would-it-take-to-get-you-to-use-deathmarks/#findComment-5496558 Share on other sites More sharing options...
Dread Posted March 26, 2020 Share Posted March 26, 2020 Wow, I hadn't thought about my death marks in a long time cause they just sucked. Str 5 -1ap good idea. The cp is a good one too. I believe a minus to hit them for a camouflage generator or cloak generator to really make them fit their role. Right now they're just expensive warriors. Link to comment https://bolterandchainsword.com/topic/362767-what-would-it-take-to-get-you-to-use-deathmarks/#findComment-5496569 Share on other sites More sharing options...
Beatnik cryptek Posted March 26, 2020 Author Share Posted March 26, 2020 Well, the description of their weapons just screams ''Anti psyker!!! '' and necrons have limited anti psyker tools as it so making them anti psy seems like a good idea. Brother Navaer Solaq 1 Back to top Link to comment https://bolterandchainsword.com/topic/362767-what-would-it-take-to-get-you-to-use-deathmarks/#findComment-5496585 Share on other sites More sharing options...
Bonzi Posted March 27, 2020 Share Posted March 27, 2020 Give their guns a rule to force successful armor saves to be rerolled. +1 BS on the turn they arrive would be great. Link to comment https://bolterandchainsword.com/topic/362767-what-would-it-take-to-get-you-to-use-deathmarks/#findComment-5497003 Share on other sites More sharing options...
Galron Posted March 27, 2020 Share Posted March 27, 2020 I have thought more on this. I would be more than ok with +1 to wound on a turn they come in by their deep strike shenanigan giving mortals on a 5+. Link to comment https://bolterandchainsword.com/topic/362767-what-would-it-take-to-get-you-to-use-deathmarks/#findComment-5497135 Share on other sites More sharing options...
Get Thokt Posted March 28, 2020 Share Posted March 28, 2020 (edited) At the moment, Deathmarks are relying heavily with mortal wounds on the wound rolls. Without AP they are not killing units with 3+ 2W, or characters with 3+ 5/6W Imo they either need higher AP or a stronger wound roll. Perhaps a strategem/ability to re-roll wound rolls or +1 to wound could make them fairly good. We don't have much that can hurt Characters other than C'Tans, the Doomscythe ability, Imotekh's ability and relic/warlord trait (can't remember which) which is kind of hurting Necrons at the moment. Edited March 28, 2020 by Get Thokt Link to comment https://bolterandchainsword.com/topic/362767-what-would-it-take-to-get-you-to-use-deathmarks/#findComment-5497533 Share on other sites More sharing options...
Mr4Minutes Posted April 5, 2020 Share Posted April 5, 2020 They really didn’t make the transition from 7th to 8th very well. Ap on their weapons and wounding on 2+ on one unit the turn they come in like they used to. Link to comment https://bolterandchainsword.com/topic/362767-what-would-it-take-to-get-you-to-use-deathmarks/#findComment-5502071 Share on other sites More sharing options...
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