The shoot and fade was for the phobos wolf lord himself if he was hiding with a small bodyguard unit of terminators (5 only with CF/SS for 180 investment)How are you going to shoot and fade the unit? I assume you are using this on the Phobos Lord himself?
He steps out of building to get LOS and mark a target with special morkai bolts.
Automatic mortal wound and reroll 1s to wound means I dont need to spend points on a WGBL
Then the WL backs up into the building out of LOS safe and sound again.
As the official warlord he will be hard to remove and kill
I can use 1 CP for hero stratagem to get the jump wolf lord (my list has 2...let me post it to make sense) who will likely die in combat a WL trait without giving up the warlord points when he dies
*edit*
Rough draft of a possible list with full sized terminators in a death star role instead of defensive
http://www.bolterandchainsword.com/topic/362911-2k-itc-list-wolf-pack-old-and-new/
The phobos WL bubble keeps melee terminators safe from most alpha strike tricks and the building prevents LOS to stop most shooting.
IMO space wolves are the masters of CQB.
We are not the best of any 1 combat phase but we are very good at shooting and melee combat.
We always have a tool to pick off a min max opponent and are basically a take all comers codex.
With LOS blocking terrain we get even better!
*edit
Just realized keen senses removes combi fire penalty as well
So add in 20 bolter shots at BS2 AP1 to their shooting damage
Edited by TiguriusXDid someone mention plasma and terminators? My TDAWGs are rusty and hungry...
Edited by Lord RagnarokDid someone mention plasma and terminators? My TDAWGs are rusty and hungry...
Amen. Just the doctrines alone is making me eager to whip out the WG termi five man. AP-1 is such a big deal with storm bolters.
As fragile as termies may ultimately be with so much D2 around, at least that -1 in tac doctrine puts them in for some quality dakka.
Good work Tigs. Now want to give Blood Claws, Grey Hunters and Terminators a go with the new rules. Haven't started any Primaris so this is all good news for using our existing models.
Good luck with the isolation madness, keep up the masterplans.
Long Fangs are definitely winners too. The additional minus to the AP is pretty big for them.
Long Fangs are definitely winners too. The additional minus to the AP is pretty big for them.
Bad news is the bonus to heavy weapons is only turn 1
So out flanking misses the doctrine bonus
Long Fangs are definitely winners too. The additional minus to the AP is pretty big for them.
Bad news is the bonus to heavy weapons is only turn 1
So out flanking misses the doctrine bonus
Drop Pods, Wolf Brother... Drop Pods ;)
Bad news is the bonus to heavy weapons is only turn 1Long Fangs are definitely winners too. The additional minus to the AP is pretty big for them.
So out flanking misses the doctrine bonus
Drop Pods, Wolf Brother... Drop Pods ;)
I have seen some insane drop pod combos for vanilla devastator marines.
Grav pod bomb with full buffs was able to peel a major chunk off my knight and would have deleted anything else
What are you planning?
TiguriusX,
What really got me thinking about Drop Pod Long Fangs was Multi-Meltas. Such a powerful weapon but it has some range restrictions and the Drop Pod completely mitigates range problems. Now with the new rules and access to Doctrines I'm thinking Plasma Cannons. I'm not sure about having 2x4 Plasma Cannons or arming a second pack with different weapons.
Edited by Bloody LegionnaireTiguriusX,
What really got me thinking about Drop Pod Long Fangs was Multi-Meltas. Such a powerful weapon but it has some range restrictions and the Drop Pod completely mitigates range problems. Now with the new rules and access to Doctrines I'm thinking Plasma Cannons. I'm not sure about having 2x4 Plasma Cannons or arming a second pack with different weapons.
Plasma and keen senses and wolf's eye (or whatever its called)
Hitting on 3s rerolling 1s and rerolling wounds
5 plasma cannons and 2 plasma guns is max you can squeeze in that single unit
Hope those d3 shots roll high!
How good are thunder wolf cav now?
Have the same flaws they did before but can hit harder with CP buffs
They needed help surviving and reaching melee but only got bare minimum
Transhuman physiology may help remove a few wounds from the big guns
Maybe the canticle of hate gives them a little boost but they are still getting gunned down
But overall not a big boost IMO
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