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Kassill's hobby and event journey


Kassill

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Posted (edited)

 

On 5/10/2024 at 2:43 AM, sbarnby71 said:

Loving the variety here and the fact it's a wall of Thunder Wolves.  One of the main reasons I've just done SW for maybe 30 years is they look better with just random bits and bobs painting a uniformed army would bore me to tears.

Means a lot coming from you! And I agree. The hoarder in me is paying off getting to dig through my bits as well as using the primal hounds stuff. If I wasn't pressed for time to get these battle ready I'd tinker some more with greenstuff but they will suffice. I'll save that for future primaris additions. 

 

1 hour ago, Triszin said:

That's a lot of dogs!

indeed! All the borks!

Edited by Kassill
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  • 2 weeks later...

Attended Mayhem GT this past weekend in NC. Took Stormlance Space Wolves and went 3-3. End of Day 1 I was 2-1 and sitting at 23rd overall, dive bombed day 2 and ended up like 78th out of 140+. For painting up 23 TWC to "battle ready" in 2 weeks and not getting to playtest any I'm pretty ok with the result. Fun to play. I need to work on deploying better and dealing with enemy screens. 

List was: 
Logan on stormrider

Wolf Lord on TW w/Fury - Power Fist and Plasma Pistol

Wolf Lord on TW w/Hunter - Power Fist and Plasma Pistol

WGBL on TW w/Portents - Thunder Hammer /Shield

WGBL on TW - Thunder Hammer /Shield

WGBL on TW- Thunder Hammer/Shield

Phobos Librarian

6 TWC 

6 TWC 

6 TWC 

5 Scouts - BP/Chainsword, 2x shotguns, HB, Sniper

5 Scouts - BP/Chainsword, 2x shotguns, HB, Sniper

5 Infiltrators - Coms/Helix

5 Fenrisian Wolves

Vindicator - SB, HK

Vindicator - SB, HK

Callidus Assassin

 

 

 

mayhem1.jpg

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TWC can't really deal with screens.  That is their major weakness.  Other melee armies can go over them (BA jumpers) or bypass them through ruin walls (BA/Orks etc.) but screening is super effective against cavalry.

 

*Your best bet is to win the roll for deploying first and then just claim a huge portion of the field with your 1st deployment. 

A 10 man scout unit could do that.

 

It doesn't help you overcome mid game screening but it does give you turn 1 room to operate and not get reverse wolf jailed

Edited by TiguriusX
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