Jump to content

Recommended Posts

Posted (edited)

 

On 5/10/2024 at 2:43 AM, sbarnby71 said:

Loving the variety here and the fact it's a wall of Thunder Wolves.  One of the main reasons I've just done SW for maybe 30 years is they look better with just random bits and bobs painting a uniformed army would bore me to tears.

Means a lot coming from you! And I agree. The hoarder in me is paying off getting to dig through my bits as well as using the primal hounds stuff. If I wasn't pressed for time to get these battle ready I'd tinker some more with greenstuff but they will suffice. I'll save that for future primaris additions. 

 

1 hour ago, Triszin said:

That's a lot of dogs!

indeed! All the borks!

Edited by Kassill
  • 2 weeks later...

Attended Mayhem GT this past weekend in NC. Took Stormlance Space Wolves and went 3-3. End of Day 1 I was 2-1 and sitting at 23rd overall, dive bombed day 2 and ended up like 78th out of 140+. For painting up 23 TWC to "battle ready" in 2 weeks and not getting to playtest any I'm pretty ok with the result. Fun to play. I need to work on deploying better and dealing with enemy screens. 

List was: 
Logan on stormrider

Wolf Lord on TW w/Fury - Power Fist and Plasma Pistol

Wolf Lord on TW w/Hunter - Power Fist and Plasma Pistol

WGBL on TW w/Portents - Thunder Hammer /Shield

WGBL on TW - Thunder Hammer /Shield

WGBL on TW- Thunder Hammer/Shield

Phobos Librarian

6 TWC 

6 TWC 

6 TWC 

5 Scouts - BP/Chainsword, 2x shotguns, HB, Sniper

5 Scouts - BP/Chainsword, 2x shotguns, HB, Sniper

5 Infiltrators - Coms/Helix

5 Fenrisian Wolves

Vindicator - SB, HK

Vindicator - SB, HK

Callidus Assassin

 

 

 

mayhem1.jpg

Posted (edited)

TWC can't really deal with screens.  That is their major weakness.  Other melee armies can go over them (BA jumpers) or bypass them through ruin walls (BA/Orks etc.) but screening is super effective against cavalry.

 

*Your best bet is to win the roll for deploying first and then just claim a huge portion of the field with your 1st deployment. 

A 10 man scout unit could do that.

 

It doesn't help you overcome mid game screening but it does give you turn 1 room to operate and not get reverse wolf jailed

Edited by TiguriusX

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.