appiah4 Posted April 19, 2020 Share Posted April 19, 2020 I realize that since GW got really anal with equipment choices that don't have an associated model a lot of bike HQs got the axe. I will be converting a Ravenwing bike into an HQ soon (Priest, Chaplain or Librarian) but I would rather convert it into something that has actual rules. Which units have a bike option these days? Link to comment https://bolterandchainsword.com/topic/363316-so-which-hq-units-can-take-a-bike-these-days/ Share on other sites More sharing options...
Leonaides Posted April 19, 2020 Share Posted April 19, 2020 Pretty sure they're all just legends or via the index now. Link to comment https://bolterandchainsword.com/topic/363316-so-which-hq-units-can-take-a-bike-these-days/#findComment-5509175 Share on other sites More sharing options...
Gederas Posted April 19, 2020 Share Posted April 19, 2020 (edited) Pretty sure they're all just legends or via the index now. Yup. All bike HQs/Characters outside of the Captain/Khan on Bike (Codex: Space Marines only) are Legends now. Which means they still have rules... Unless you're a player who only plays tournaments Edited April 19, 2020 by Gederas N1SB and Morticon 2 Back to top Link to comment https://bolterandchainsword.com/topic/363316-so-which-hq-units-can-take-a-bike-these-days/#findComment-5509177 Share on other sites More sharing options...
appiah4 Posted April 20, 2020 Author Share Posted April 20, 2020 Ok, I guess I can stick to my original plan of a Librarian On Bike then, seeing as I have only an Infantry Librarian. What is a decent loadout for one these days? Back in 7E I was thinking of using the relic plasma pistol. Link to comment https://bolterandchainsword.com/topic/363316-so-which-hq-units-can-take-a-bike-these-days/#findComment-5509338 Share on other sites More sharing options...
Majkhel Posted April 20, 2020 Share Posted April 20, 2020 I'd say that a plasma on a character with no re-rolls is a poor choice - most of the time you will fear to overcharge (and rightly so) so why bother? IMO in terms of shooting, Storm Bolter is a great thing - you will always be able to rapid-fire as you're a biker. If you want more OOMPH, take the Inferno pistol or the combi-melta. Link to comment https://bolterandchainsword.com/topic/363316-so-which-hq-units-can-take-a-bike-these-days/#findComment-5509345 Share on other sites More sharing options...
Xenith Posted April 20, 2020 Share Posted April 20, 2020 (edited) Storm bolter or combi flamer. With the storm bolter he gets 8 shots at 24", same firepower as a tactical squad) with the combi flamer he gets 6 at 24" and can advance and shoot the flamer if needs be. 3 bikes and character with 2xflamer+2xcombifamer turboboosting can go 20" then get something with 4d6 flamer shots, or go 14" and 4d6 flame shots along with 16+ bolter shots. I'd also go force axe so he wounds MEQ on 2+. 14" bike move + wings + quickening turns him into a small missile with up to 9A on turn 3. You could move 14", jump 12" over bubble wrap, flame and bolter something, then assault them. Actually, I'm making that model ASAP. Edited April 20, 2020 by Xenith Jolemai 1 Back to top Link to comment https://bolterandchainsword.com/topic/363316-so-which-hq-units-can-take-a-bike-these-days/#findComment-5509373 Share on other sites More sharing options...
appiah4 Posted April 20, 2020 Author Share Posted April 20, 2020 (edited) The 7E relic plasma pistol did not overheat IIRC. That was my original plan. As for the Storm Bolter, why would I want that, the bike itself has TL Boltguns? Edited April 20, 2020 by appiah5 Link to comment https://bolterandchainsword.com/topic/363316-so-which-hq-units-can-take-a-bike-these-days/#findComment-5509413 Share on other sites More sharing options...
Majkhel Posted April 20, 2020 Share Posted April 20, 2020 Yeah, I was thinking 8th edition. Also there is no such thing as too much dakka :) Especially for just 2pts. Link to comment https://bolterandchainsword.com/topic/363316-so-which-hq-units-can-take-a-bike-these-days/#findComment-5509416 Share on other sites More sharing options...
Xenith Posted April 20, 2020 Share Posted April 20, 2020 (edited) The 7E relic plasma pistol did not overheat IIRC. That was my original plan. As for the Storm Bolter, why would I want that, the bike itself has TL Boltguns? In 8th, a model can fire either: all non pistol weapons it is armed with OR All pistol weapons it is armed with. If it has the twin bolters on the bike and a storm bolter, then it can fire both. With the bolter discipline rule, bikes can rapid fire at max range at all times. As combi/storm/twin bolters are now rapid fire 2, they get 4 shots each. Naturally, rule of cool trumps all, but it's one reason why bikes are cool these days. Scout bikes ahve twin bolters and a shotgun each, getting 6 shots at 12", 10 for the serge if you swap a weapon for a combi. Edited April 20, 2020 by Xenith Link to comment https://bolterandchainsword.com/topic/363316-so-which-hq-units-can-take-a-bike-these-days/#findComment-5509439 Share on other sites More sharing options...
appiah4 Posted April 20, 2020 Author Share Posted April 20, 2020 Interesting, I did not know this. I don't think I have a spare Storm Bolter though. I'll probably model by rule of cool then.. Link to comment https://bolterandchainsword.com/topic/363316-so-which-hq-units-can-take-a-bike-these-days/#findComment-5509450 Share on other sites More sharing options...
Thoridon Posted April 20, 2020 Share Posted April 20, 2020 I make extra storm bolters by filing the insides of two regular bolters to stick together. It helps when building a bunch of extra sergeants! I might also add some extra casing to them. Link to comment https://bolterandchainsword.com/topic/363316-so-which-hq-units-can-take-a-bike-these-days/#findComment-5509460 Share on other sites More sharing options...
Jolemai Posted April 21, 2020 Share Posted April 21, 2020 Storm bolter or combi flamer. With the storm bolter he gets 8 shots at 24", same firepower as a tactical squad) with the combi flamer he gets 6 at 24" and can advance and shoot the flamer if needs be. 3 bikes and character with 2xflamer+2xcombifamer turboboosting can go 20" then get something with 4d6 flamer shots, or go 14" and 4d6 flame shots along with 16+ bolter shots. I'd also go force axe so he wounds MEQ on 2+. 14" bike move + wings + quickening turns him into a small missile with up to 9A on turn 3. You could move 14", jump 12" over bubble wrap, flame and bolter something, then assault them. Actually, I'm making that model ASAP. Cheers for that. I need to rethink how I use mine now Xenith 1 Back to top Link to comment https://bolterandchainsword.com/topic/363316-so-which-hq-units-can-take-a-bike-these-days/#findComment-5510077 Share on other sites More sharing options...
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