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So I am torn how to build it.  On the one hand transporting Wulfen seems ideal, but this article caught my eye...

 

https://www.goonhammer.com/saga-of-the-beast-review-space-wolves/?fbclid=IwAR2_d8QTqYuKw80I5CpAqfflqOiQQ8ySA9fh1CggFtr_SzlaFi_tHPp8Ivk

 

This quote in particular caused me to pause...

 

 

 

you could consider something like this list that noted Space Wolves player Robbie Triplett was bouncing around this week. It’s heavier on Wolf Guard and primed to take advantage of the new boosts to Stormfang gunships.

 

So just curious what are your thoughts with psychic awakening out?

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I had considered magnets, but there are some serious logistical issues in making it all work right. For starters, the front vs back loading ramp. When you glue the hull together, you have to decide where the ramp goes if it to remain functional. I tried making the entire front part removable, which is the largest difference between the two ships. You won't be able to do that and still have the ramp function (the side pegs would need to be removed). That might not be an issue for people. Also, the front and top parts will be pretty fragile, so some extra internal support would be advisable.

Check our Wulfebane's excellent tutorial on how to magnetise your gunship(s). He has worked out a way that is not as much effort as it looks.

 

http://www.bolterandchainsword.com/topic/294631-wulfebanes-tutorial-on-magnetizing-the-stormwolfstormfang/

 

Given how these things seesaw between editions, I think it is well worth a little extra time and effort during construction to achieve this.

 

If you really want to pick one, it depends on the rest of your army. Do you need extra firepower or transport? If your army is mostly Primaris then the Stormfang makes more sense. If you want to carry big blobs of Blood Claws or Wulfen into melee then the Stormwolf is the obvious choice.

I had considered magnets, but there are some serious logistical issues in making it all work right. For starters, the front vs back loading ramp. When you glue the hull together, you have to decide where the ramp goes if it to remain functional. I tried making the entire front part removable, which is the largest difference between the two ships. You won't be able to do that and still have the ramp function (the side pegs would need to be removed). That might not be an issue for people. Also, the front and top parts will be pretty fragile, so some extra internal support would be advisable.

It can be done without magnets. Just be careful not to drop things

Here are the pieces you need to leave loose and how it looks swapping back and forth

med_gallery_49686_13890_95047.jpg

med_gallery_49686_13890_116465.jpg

I think for me it comes down to the fact that I have painted so many interiours in my Life that I decided to just glue everything shut these Days. Can`t be bothered anymore. xD.
Maybe later down the Line when the urge comes Back, but right now I prefer the Option of changing Loudouts.

Really appreciate all the feedback... thank you!!

 

So looking at magnetizing or having loose pieces, but still the question is one better than the other?

 

So here is my follow up, on a scale of 1 to 10 grade the stormwolf and  storm fang...

 

go :).

I vote stormfang

 

I view it as a gunship not transport.

 

Main gun has D2 and is good in the age of primaris. And now it has a stratagem boost too.

 

The storm wolf and wulfen combo is 500+ points and guaranteed to be shot down if opponent goes first

I had considered magnets, but there are some serious logistical issues in making it all work right. For starters, the front vs back loading ramp. When you glue the hull together, you have to decide where the ramp goes if it to remain functional. I tried making the entire front part removable, which is the largest difference between the two ships. You won't be able to do that and still have the ramp function (the side pegs would need to be removed). That might not be an issue for people. Also, the front and top parts will be pretty fragile, so some extra internal support would be advisable.

It can be done without magnets. Just be careful not to drop things

Here are the pieces you need to leave loose and how it looks swapping back and forth

med_gallery_49686_13890_95047.jpg

med_gallery_49686_13890_116465.jpg

That's what I did. Easy to do and still pretty clear when you swap the bits on and off which it is.

I vote stormfang

 

I view it as a gunship not transport.

 

Main gun has D2 and is good in the age of primaris. And now it has a stratagem boost too.

 

The storm wolf and wulfen combo is 500+ points and guaranteed to be shot down if opponent goes first

 

That depends on LOS terrain and if you have other valid targets. I'm not saying the Stormwolf with a Wulfen squad isn't going to be the focus but usually they last until at least turn 2 or 3 in my games.

The storm wolf and wulfen combo is 500+ points and guaranteed to be shot down if opponent goes first

I find it is not as bad as that. If you are playing the more recent missions (CA18 onwards) then you know if you are going 1st or 2nd at deployment.

 

If you are going first then it is not so much of a problem. If you are going 2nd you can deploy the Stormwolf in a far corner or behind LOS blocking terrain to minimise incoming fire and even use "Prepared positions" to give it a 2+ save. With a 60" move, you can reach almost anywhere on the battlefield that you would want to go.

Just a thought, the new Stormstrike Stratagem says:

 

Until the end of that phase,

when resolving an attack made with a helfrost

destructor by that model, add 1 to the hit, wound

and damage rolls.

How much damage does the Hellfrost Destructor do in Dispersed mode with this strat? Is it 2D or 3D? It is not exactly a damage roll.

Helfrost destructor is normally 2 damage in dispersed mode. So with the new start its damage 3. So 3D3 shots at S6, Ap-2, 3 damage is not too shabby IMO especially as you add 1 to hit and wound rolls. Makes the Stormfang very effective as a good anti-infantry with twin heavy bolters, and anti light vehicle with twin las and helfrost

But thats the Question we are Asking. Dispersed Mode is flat 2 Damage, the Stratagem specifically say add 1 to Damage Roll, not add 1 Damage. Since there is no rolling for damage involved in Dispersed Mode, I don`t see why it would add anything.
Granted this could be an oversight. Or me being wrong.  But in such instances I allways rule against myself to be on the safe side, just to account for my own bias.
I`d rather be proven wrong later down the Line than giving myself an advantage that wasn`t necesarilly warranted.

Edited by Oshikai

Helfrost destructor is normally 2 damage in dispersed mode. So with the new start its damage 3. So 3D3 shots at S6, Ap-2, 3 damage is not too shabby IMO especially as you add 1 to hit and wound rolls. Makes the Stormfang very effective as a good anti-infantry with twin heavy bolters, and anti light vehicle with twin las and helfrost

And honestly with focused mode it should do good work versus heavy vehicles between the lascannons and the +1 to wound/ hit/ damage on the 3 strength 8 destructor shots should get work done on heavies even without springing for the meltas, which would of course be gravy for the anti heavy armor.

 

I have been thinking about bringing back my stormfang since this update because it looks like a good threat. Maybe even 2 stormfangs 1 for heavy and 1 for infantry.

But thats the Question we are Asking. Dispersed Mode is flat 2 Damage, the Stratagem specifically say add 1 to Damage Roll, not add 1 Damage. Since there is no rolling for damage involved in Dispersed Mode, I don`t see why it would add anything.

You may have a point. The Dark Angels have a stratagem "Weapons from the Dark Age" which says you increase the damage characteristic by 1. This difference in wording implies that the use of the stratagem is deliberate and helps to stop making the dispersed mode too good against multi-wound targets.

 

But thats the Question we are Asking. Dispersed Mode is flat 2 Damage, the Stratagem specifically say add 1 to Damage Roll, not add 1 Damage. Since there is no rolling for damage involved in Dispersed Mode, I don`t see why it would add anything.

You may have a point. The Dark Angels have a stratagem "Weapons from the Dark Age" which says you increase the damage characteristic by 1. This difference in wording implies that the use of the stratagem is deliberate and helps to stop making the dispersed mode too good against multi-wound targets.

 

 

 

I guess you could argue that D2 is still counts as a damage roll, its just one that always comes out at 2. I dont know if this has ever been specified in the rules as I cant think of any other example where a damage increase strat/ability like this hasn't affected flat damage weapons or been worded in this way.

 

Hopefully its just badly worded (or has been written by someone not realising the different profiles) and needs an FAQ, as itd be a shame if the strat only affects one shooting mode. Flat 3 damage on 3d3 shots is pretty nasty mind.

Edited by DanPesci

 

The storm wolf and wulfen combo is 500+ points and guaranteed to be shot down if opponent goes first

I find it is not as bad as that. If you are playing the more recent missions (CA18 onwards) then you know if you are going 1st or 2nd at deployment.

 

If you are going first then it is not so much of a problem. If you are going 2nd you can deploy the Stormwolf in a far corner or behind LOS blocking terrain to minimise incoming fire and even use "Prepared positions" to give it a 2+ save. With a 60" move, you can reach almost anywhere on the battlefield that you would want to go.

You can't give a Flyer the prepared positions since the latest CA. :(

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