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Hey guys, looking for a bit of advice! I'm an ultramarines player and have about 8k points worth. As much as I love my smurfs, I've long been a fan of the Space Wolves fluff and thinking it's about time I translated that to the tabletop.

 

I'm not in a position to collect a full army, rather I'm looking for advice about slotting in a detachment of Wolves into an Ultramarine list. I've seen a few battle reports recently and recognise how tasty Space Wolves can be in combat. I generally run very shooty Ultramarine lists and fancy allying in some of the Sons of Russ.

 

Any advice as to how best to make this work? I'm thinking likely a Vanguard or Outrider detachment might work.

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Vanguard or Supreme Command detachment would probably be best.  If you go with a Supreme Command, just bring 3 Lords or Battle Leaders with Jump packs, Hammers and Shields.  If you go Vanguard, Wulfen packs and a single Wolf Lord with Jump pack, hammer, and shield.

Supreme command and use the SW as your attack force

 

 

Jump wolf lord or Ragnar and spend a CP to outflank (bad for flexibility but awesome buffs and reroll charges)

Jump WGBL

Jump rune priest for access to our cool psyker stuff or a wolf priest for canticle of hate

 

Go crazy and include terminators too if you want to see full power space wolves

 

 

Thanks for the replies everyone! Supreme detachment with some Wulfen looks like it could be fun

Please come back and share your stories when done

 

Good hunting!

I certainly will do! I have a suspicion it might lead me to getting a full army haha

I certainly will do! I have a suspicion it might lead me to getting a full army haha

Haha, we've all been there. I got a Knight (just for "support") and ended up with full Lance plus supporting cast of Armigers.

 

"Mistakes were made" :whistling:

 

I certainly will do! I have a suspicion it might lead me to getting a full army haha

Haha, we've all been there. I got a Knight (just for "support") and ended up with full Lance plus supporting cast of Armigers.

 

"Mistakes were made" :whistling:

 

 

My COVID-19 project has been building a Knight lance to go with my Castellan (yes, I was briefly that guy back in early 2018).

Once upon a time I too was tempted to buy some knights for support haha. But resisted!

 

I've been playing around in battlescribe with a supreme command detachment with a unit of wulfen.

 

In terms of Wolf Lord, WGBL and Wolf Priest, aside from jump packs any tips on best loadouts for them? Do I just keep them cheap to buff the wulfen?

Storm shields and thunder-hammers on at least a couple of them is something I think most of us will give you as an advice. We use them as high toughness multi.wound killers mostly. Many attacks and no penalty on the charge for the thunder-hammers makes them very useful for killing characters/monsters/vehicles. The big problem is getting them into close-combat, as every player with any sort of intelligence will make them a priority target, so the storm shields gives them a slight increased chance of surviving.   :) 

Before the recent PA book, I would have agreed with Thunder Hammers and Storm Shields. However our Characters now pay 40 points for a Thunder Hammer while the Wulfen pay only 16 points. I would be tempted to save points and downgrade at least one of the Characters (probably the Battle Leader) to something cheaper like a Power Fist. Yes the D3 damage is less reliable but at only 9 points, that is quite a saving over the Thunder Hammer.

 

I am leaning towards all Thunder Hammers and Storm Shields on the Wulfen (apart from the Pack Leader obviously) and give the Characters slightly cheaper wargear.

Thanks very much for the swift replies and advice! If I can manage around 500 points I'd be happy, 40 points for a TH is expensive (I never take any in my Ultras list) but I'll at least give the Wolf Lord one I think

40 points is expensive but SW do it best

 

Our WL hits on 2s rerolling which is as good as it gets (97% success)

 

And we have a WL trait (saga of beastslayer) for + 1 wound like BA smash captains

 

If you want to experience hammer time we are the codex for it

 

That being said I use power fists on my HQ because I only fight in self defense with them.

 

My troops are the expendable hammer...my terminators have power fists or chainfists or thunder hammers depending on my goal for the list and hit on 2s

2 things:

 

Rune Preists are pretty great for SW as well. Blender priest is good, as is a debuffer and a mortal spam build with the new Talisman of Storms. If you have a Phobos Librarian, combo Tenebrous Curse (halve move) with Jaws of the World Wolf for tons of mortal wounds, knights HATE that combo.

 

The new litany for SW gives +1 damage against vehicles and monsters, so I've been running naked Wulfen online to great success. The weight of attacks with 2d is strong, and I just use a 10 man unit to absorb losses and control the board. Opponents never commit enough firepower to take down Claw Wulfen, and it forces nasty target priorities.

 

Smash Lords are a known quantity, and we indeed are the best 40 point hammer wielders!

Before the recent PA book, I would have agreed with Thunder Hammers and Storm Shields. However our Characters now pay 40 points for a Thunder Hammer while the Wulfen pay only 16 points. I would be tempted to save points and downgrade at least one of the Characters (probably the Battle Leader) to something cheaper like a Power Fist. Yes the D3 damage is less reliable but at only 9 points, that is quite a saving over the Thunder Hammer.

 

I am leaning towards all Thunder Hammers and Storm Shields on the Wulfen (apart from the Pack Leader obviously) and give the Characters slightly cheaper wargear.

 

And if you are willing to pay a CP for MasterCrafted relic, that power fist is Dd3+1 aka 2-4 damage a swing.  Pretty reliable for 9 pts and 1 CP.

If you have a Phobos Librarian, combo Tenebrous Curse (halve move) with Jaws of the World Wolf for tons of mortal wounds, knights HATE that combo.

This is a GREAT combo, but unfortunately Jaws doesn’t affect vehicles, so can’t be used on knights (unless I’ve missed something important). Against just about anything else it’s really good though.

 

If you have a Phobos Librarian, combo Tenebrous Curse (halve move) with Jaws of the World Wolf for tons of mortal wounds, knights HATE that combo.

This is a GREAT combo, but unfortunately Jaws doesn’t affect vehicles, so can’t be used on knights (unless I’ve missed something important). Against just about anything else it’s really good though.

*error...jaws can't be used on vehicles...ignore original argument below...Brother NightHowler was 100% correct*

 

 

It cant hit flyers (*anything with keyword fly...not planes only)

 

Vehicles are fine

 

I nailed a leviathan on tier 2 (5 movement) with it then caused 4 MWs with a roll of 7.

 

So TC was worth 3 total MWs for me

Edited by TiguriusX

Here's the thing though. A typical unit has a movement of 6" so would take an average of 1 MW from Jaws which makes it statistically worse than smite.

 

Add in TC and it becomes M3" so would suffer 4 MWs on average from Jaws but that is still only as good as Smite cast twice on average and requires high Casting value powers.

 

Sure there may be the odd occasion where you roll high and blow Adaddon off the table in one go but lucky rolls can crop up anywhere and rarely when you expect/need.

Here's the thing though. A typical unit has a movement of 6" so would take an average of 1 MW from Jaws which makes it statistically worse than smite.

 

Add in TC and it becomes M3" so would suffer 4 MWs on average from Jaws but that is still only as good as Smite cast twice on average and requires high Casting value powers.

 

Sure there may be the odd occasion where you roll high and blow Adaddon off the table in one go but lucky rolls can crop up anywhere and rarely when you expect/need.

I used to have the same negative opinion

 

But I learned the nuances with my triple RP list

 

Tenebrous curse and jaws are both no limit target spells

 

You can assassinate something key and he cant be HQ protected.

 

A successful TC causes 1 mortal wound in addition to halving movement.

 

That means a decent jaws will usually finish the job

 

*edit*

This lesson was learned the hard way after 2 league games

 

In the first I was savagely beat down by an imperial fist army with Tor Garadon before SM nerfs. They massacred my knight...chappie dreads and leviathan list.

 

I couldn't pluck Tor Garadon out of his intercessor bubble before his buffs and super fist killed me. I wished I had another tool available to deal with it.

 

In the 2nd match I faced a 1K sons army in league and they used their no limit target spells to pick off my WGBL wearing the armor of russ.

 

That was when the 2 experiences set off a light bulb for me

Edited by TiguriusX

Right on the money,TiguriusX!

 

You hit high value units with that combo, bypassing targeting is the real key. And its optional because I take Njall, Jaws is his 3rd power. T.Curse is useful against big blobs like Orks even if you dont want to waste mortals on them.

I love the sound of that psychic power, and I do own a phobos Libby. I initially thought I'd be able to abuse the Tremor Shells Ultramarine stratagem with this but it wouldnt actually work sadly. But a cool power nonetheless! Edited by StrummersGhost

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