Hannibal Posted May 6, 2020 Share Posted May 6, 2020 Hi all, in batreps I often see a unit of Devastators equipped with grav cannons. What´s the deal here? Grav cannons seem to be the jack of all trades, master of none these days. Why should I use them? Thanks in advance HTG Link to comment https://bolterandchainsword.com/topic/363699-what%C2%B4s-the-deal-with-grav%E2%80%93cannons/ Share on other sites More sharing options...
Karhedron Posted May 6, 2020 Share Posted May 6, 2020 Mainly because Gravitic Amplification makes them a serious threat to anything short of a Knight. Rerolling both failed wounds and low damage rolls really boosts the firepower of the unit, especially against tougher targets. Put them in a Drop Pod and you can guarantee they can come in on Turn 1 and target almost any unit you want. They are one of the most reliable alpha strike units in the game and you can pretty much guarantee your opponent will send massive amounts of firepower their way as no one wants to let them live long enough to fire twice. Hannibal and Oxydo 2 Back to top Link to comment https://bolterandchainsword.com/topic/363699-what%C2%B4s-the-deal-with-grav%E2%80%93cannons/#findComment-5517580 Share on other sites More sharing options...
Hymnblade Posted May 6, 2020 Share Posted May 6, 2020 For 1cp, the Gravitic Amplification strat makes them a jack of all trades, master of all. They have enough shots to be useful even against hordes, they do really well against heavy infantry (which is a big deal in the Primaris Marine meta), and wounding on 5+ with rerolls makes them plenty threatening to vehicles. Hannibal 1 Back to top Link to comment https://bolterandchainsword.com/topic/363699-what%C2%B4s-the-deal-with-grav%E2%80%93cannons/#findComment-5517587 Share on other sites More sharing options...
Medjugorje Posted May 6, 2020 Share Posted May 6, 2020 its the strongest unit in terms of output. Hannibal 1 Back to top Link to comment https://bolterandchainsword.com/topic/363699-what%C2%B4s-the-deal-with-grav%E2%80%93cannons/#findComment-5517628 Share on other sites More sharing options...
Hannibal Posted May 6, 2020 Author Share Posted May 6, 2020 Thanks for your answers. I searched the codex but didn´t think about stratagems. Seems to be a great way to DAKKA. :D Link to comment https://bolterandchainsword.com/topic/363699-what%C2%B4s-the-deal-with-grav%E2%80%93cannons/#findComment-5517630 Share on other sites More sharing options...
Captain Idaho Posted May 6, 2020 Share Posted May 6, 2020 I'm currently building a unit myself ;) It's literally the most powerful shooting unit in the Codex if they get their shots off under Gravitic Amplification and not die first. I'd say even a Knight won't want to get shot with 4 of these, remembering the Signum and Cherub. That's 8 BS2+ shots and 12 BS3+ shots, rerolling wounds and damage rolls. Before you add in a Captain or Chapter Master. Things get crazier if you have a Chaplain with them, granting them either +1 to hit or +1 to wound (or both if you want to get CP hungry). Karhedron 1 Back to top Link to comment https://bolterandchainsword.com/topic/363699-what%C2%B4s-the-deal-with-grav%E2%80%93cannons/#findComment-5517709 Share on other sites More sharing options...
Cruor Vault Posted May 6, 2020 Share Posted May 6, 2020 I'm currently building a unit myself It's literally the most powerful shooting unit in the Codex if they get their shots off under Gravitic Amplification and not die first. I'd say even a Knight won't want to get shot with 4 of these, remembering the Signum and Cherub. That's 8 BS2+ shots and 12 BS3+ shots, rerolling wounds and damage rolls. Before you add in a Captain or Chapter Master. Things get crazier if you have a Chaplain with them, granting them either +1 to hit or +1 to wound (or both if you want to get CP hungry). Most of the time they're not going to get the Chaplain bonuses as they're almost always going to be off the table (either Deep Strike or in a Transport) at the time of casting. Still a fantastic unit though! Karhedron 1 Back to top Link to comment https://bolterandchainsword.com/topic/363699-what%C2%B4s-the-deal-with-grav%E2%80%93cannons/#findComment-5517734 Share on other sites More sharing options...
Captain Idaho Posted May 6, 2020 Share Posted May 6, 2020 (edited) Yeah definitely. The great thing about Chaplains is they can take Jump Packs so can often reach the units you need to boost up, so they can often accompany units that debark from transports. Of course lasting to turn 2 for a Grav Cannon Devastator squad isn't guaranteed, especially if they let rip with Strategum support. My personal twist is a pair of Rhinos, Sternguard and Devastator squads inside, debarking to shoot and let rip havoc. The trick is the army has OTHER units folk will want to shoot as a priority most games (10 Cataphractii Terminators teleporting in and Guilliman etc) so the Chaplain likely WILL be giving +1 to wound to something in their turn! So the messege from me here is one of saturation! Force the opponent to make tough choices but don't have 1 trick ponies so there really isn't a true one best way. Let's get those Devastators firing another turn! ;) Edited May 6, 2020 by Captain Idaho BLACK BLŒ FLY 1 Back to top Link to comment https://bolterandchainsword.com/topic/363699-what%C2%B4s-the-deal-with-grav%E2%80%93cannons/#findComment-5517774 Share on other sites More sharing options...
Dracos Posted May 6, 2020 Share Posted May 6, 2020 Sounds like if I was playing Firstborn a unit I'd love to use Master of Ambush with. :) Link to comment https://bolterandchainsword.com/topic/363699-what%C2%B4s-the-deal-with-grav%E2%80%93cannons/#findComment-5517808 Share on other sites More sharing options...
Ishagu Posted May 7, 2020 Share Posted May 7, 2020 (edited) Thanks for your answers. I searched the codex but didn´t think about stratagems. Seems to be a great way to DAKKA. :D Strats are as important as core unit rules. Always review them in detail. Edited May 7, 2020 by Ishagu Dracos, BLACK BLŒ FLY and mathaius 3 Back to top Link to comment https://bolterandchainsword.com/topic/363699-what%C2%B4s-the-deal-with-grav%E2%80%93cannons/#findComment-5517884 Share on other sites More sharing options...
Sword Brother Adelard Posted May 7, 2020 Share Posted May 7, 2020 (edited) I heavily recommend an Ancient in the pod with the grav Devs. They're not going to last past turn two, so you may as well take something with you! Edited May 7, 2020 by Brother Adelard Karhedron 1 Back to top Link to comment https://bolterandchainsword.com/topic/363699-what%C2%B4s-the-deal-with-grav%E2%80%93cannons/#findComment-5517959 Share on other sites More sharing options...
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