PeteySödes Posted May 20, 2020 Share Posted May 20, 2020 With the release of our rules update it seems we've had a craving and cause for some new discussions relating to our units. Every week we'll feature a new unit available to the 6th with the purpose of discussing the tactics, use, and synergies around them. The Space Wolves are also about legends, sagas and great deeds as well so each week will also kick off or feature a showcase for you bloodclaws and longfangs alike to show off your units and inspire your battle brothers. These discussions will be archived to allow for reference by the new and old as well!Note, this isn't to lament any nerfs, etc, from previous editions; the rules are as they are so try to unlock its potential for those who wish to use them all the same. Similarly, this thread is only for using the option being discussed; it matters not if you feel something is a better choice as such comments aren't constructive to the topic and shall be removed. - Week 7 - - Blood Claws - How do Space Wolves best use Blood Claws? Wargear? Which strategems are worth throwing out? Any solid unit combos? What say you fearless Warriors of the Rout? And please post your finished packs here! Link to comment https://bolterandchainsword.com/topic/363996-unit-of-the-week-blood-claws/ Share on other sites More sharing options...
TiguriusX Posted May 20, 2020 Share Posted May 20, 2020 I call it Blood claw Surprise It has lots of moving parts but is hilarious when it works Stalker detachment Full sized unit of BCs including WGPL JP WP canticle of hate aura or Ragnar to assist them The minimum combo is outflank a horde of BCs then tsunami sweep through a poor chaff unit and consolidate all over the back lines Kick it up a notch by dropping a JP wolf lord with morkai bolts with them Fire your rerollable BS2 morkai bolts at their target then activate blood scent stalker stratagem (+1 to wound) 15 BCs have 60 attacks hitting on 2s when they charge. Wolf lord granting rerolls means you dont even need power weapons to drown a unit in dice. You can boost even more with a wulfen stone You can make the charge safer adding a source of rerolls (Ragnar instead of a WP works) You can use a stalker stratagem for an extra d6 on the charge if you set it up properly 15 power armor marines tearing through your backline and touching things thatneed to fire is a massive problem basically Invest in PF for pack leader and TH for the WGPL for more guaranteed pain on your enemy This is an expensive unit but it comes directly from the troop slot making CP generation and objective secured part of their perks Lord Ragnarok, Harald Fairmane and Valerian 3 Back to top Link to comment https://bolterandchainsword.com/topic/363996-unit-of-the-week-blood-claws/#findComment-5524406 Share on other sites More sharing options...
ranulf the revenant Posted May 20, 2020 Share Posted May 20, 2020 (edited) I can't contribute tactics as such, but I'll just say I absolutely love them in terms of fluff and feel, Haha. I think they're my favourite unit :) Edited May 20, 2020 by ranulf the revenant Link to comment https://bolterandchainsword.com/topic/363996-unit-of-the-week-blood-claws/#findComment-5524468 Share on other sites More sharing options...
CCE1981 Posted May 21, 2020 Share Posted May 21, 2020 Haven’t used it yet, but I am attempting to augment two full Blood Claw units with a unit of Wulfen. Either re-rollable charges or +1 attack with 12”! Link to comment https://bolterandchainsword.com/topic/363996-unit-of-the-week-blood-claws/#findComment-5524629 Share on other sites More sharing options...
PeteySödes Posted May 21, 2020 Author Share Posted May 21, 2020 I like running bloodclaw "parachutes" for my wulfen. Stick them all in a stormwolf and if the wolf goes down I take any casualties from the claws, but if they get where they're going the claws along with the wulfen buff do so much work. Most times they'll split off to threaten obj in the enemy deployment zone though which are held my cheaper troops most often and for that they excel. Earlier in the edition i ran a fully loaded squad for fun and it was just kinda ok. the 15 bodies were certainly harder to deal with and the attacks did pretty well. The blod just wasnt really my preferred playstyle. TiguriusX and Lord Ragnarok 2 Back to top Link to comment https://bolterandchainsword.com/topic/363996-unit-of-the-week-blood-claws/#findComment-5524835 Share on other sites More sharing options...
Vassakov Posted May 21, 2020 Share Posted May 21, 2020 Earlier in the edition i ran a fully loaded squad for fun and it was just kinda ok. the 15 bodies were certainly harder to deal with and the attacks did pretty well. The blod just wasnt really my preferred playstyle. Was this after pre- or post-Codex? I haven't touched my Blood Claws for a long while, but TiguriusX's idea of outflanking them whilst dropping buffing characters nearby has piqued my interest, especially with Shock Assault and Savage Fury. Link to comment https://bolterandchainsword.com/topic/363996-unit-of-the-week-blood-claws/#findComment-5524863 Share on other sites More sharing options...
PeteySödes Posted May 21, 2020 Author Share Posted May 21, 2020 Earlier in the edition i ran a fully loaded squad for fun and it was just kinda ok. the 15 bodies were certainly harder to deal with and the attacks did pretty well. The blod just wasnt really my preferred playstyle. Was this after pre- or post-Codex? I haven't touched my Blood Claws for a long while, but TiguriusX's idea of outflanking them whilst dropping buffing characters nearby has piqued my interest, especially with Shock Assault and Savage Fury. It was post, my opponents generally are pretty good even if im not in competition play and I rarely would be afforded a place to outflank a unit of that footprint. Link to comment https://bolterandchainsword.com/topic/363996-unit-of-the-week-blood-claws/#findComment-5524895 Share on other sites More sharing options...
Guest Triszin Posted May 21, 2020 Share Posted May 21, 2020 I like running bloodclaw "parachutes" for my wulfen. Stick them all in a stormwolf and if the wolf goes down I take any casualties from the claws, but if they get where they're going the claws along with the wulfen buff do so much work. Most times they'll split off to threaten obj in the enemy deployment zone though which are held my cheaper troops most often and for that they excel. Earlier in the edition i ran a fully loaded squad for fun and it was just kinda ok. the 15 bodies were certainly harder to deal with and the attacks did pretty well. The blod just wasnt really my preferred playstyle. Do you also toss a wolf priest in with them. Stormwolf X5 wulfen X5 claws X1 wolf priest I've also never heard the term blood claws parachutes. It's dark lol Link to comment https://bolterandchainsword.com/topic/363996-unit-of-the-week-blood-claws/#findComment-5524940 Share on other sites More sharing options...
PeteySödes Posted May 21, 2020 Author Share Posted May 21, 2020 I used to but stopped just because of the eggs/baskets problem. But yea maybe dark but a great visual... :P Link to comment https://bolterandchainsword.com/topic/363996-unit-of-the-week-blood-claws/#findComment-5524957 Share on other sites More sharing options...
Valerian Posted May 21, 2020 Share Posted May 21, 2020 I like running bloodclaw "parachutes" for my wulfen. Stick them all in a stormwolf and if the wolf goes down I take any casualties from the claws, but if they get where they're going the claws along with the wulfen buff do so much work.. Are you talking about the Blood Claws getting the “Kill” buff from the Wulfen, for the extra attack? That’s pretty hard to manage, when they’re arriving from the same transport. Link to comment https://bolterandchainsword.com/topic/363996-unit-of-the-week-blood-claws/#findComment-5525078 Share on other sites More sharing options...
PeteySödes Posted May 21, 2020 Author Share Posted May 21, 2020 I like running bloodclaw "parachutes" for my wulfen. Stick them all in a stormwolf and if the wolf goes down I take any casualties from the claws, but if they get where they're going the claws along with the wulfen buff do so much work.. Are you talking about the Blood Claws getting the “Kill” buff from the Wulfen, for the extra attack? That’s pretty hard to manage, when they’re arriving from the same transport. If they live a single fight phase, its not hard at all, esp since most people will try to kill the wulfen. Link to comment https://bolterandchainsword.com/topic/363996-unit-of-the-week-blood-claws/#findComment-5525084 Share on other sites More sharing options...
Valerian Posted May 21, 2020 Share Posted May 21, 2020 They have to be Minimum 12” away from each other at the beginning of the charge phase, but within 12” in the Fight phase. That’s hard to pull off when they arrive in the same transport. They’d almost have to disembark and Move in completely opposite directions in order to get the minimum distance away, prior to trying to charge. Link to comment https://bolterandchainsword.com/topic/363996-unit-of-the-week-blood-claws/#findComment-5525088 Share on other sites More sharing options...
PeteySödes Posted May 21, 2020 Author Share Posted May 21, 2020 If they didnt charge that turn they get Kill, they dont get it after the first round but thereafter they do. Which is what i said in my prior post... Valerian 1 Back to top Link to comment https://bolterandchainsword.com/topic/363996-unit-of-the-week-blood-claws/#findComment-5525100 Share on other sites More sharing options...
BadgersinHills Posted May 22, 2020 Share Posted May 22, 2020 Planning to try a max sized unit in a Land Raider Crusader with Wolf Lord with Stone and Saga of the Wolfkin. It's many, many eggs in one basket though. Link to comment https://bolterandchainsword.com/topic/363996-unit-of-the-week-blood-claws/#findComment-5525179 Share on other sites More sharing options...
Guest Posted May 22, 2020 Share Posted May 22, 2020 I don't know how I feel if a ~180 point unit requires a minimum of 275 pts to support it. That's with no wargear on anything, the support units skyrocket past blood claws when equipped properly. It seems like a waste to spend all those points and a 1 trick pony of a unit. So is it worth trying up a ~450 pts to use a single unit effectively? I like the idea of blood claws being used as a screen to protect wulfen. Using a cheap unit to guard a much more valuable and destructive unit. I am actually really liking it, and considering using blood claws+rhino o(r Intercessors+impulsor) to move up the sides, then using cunning of the wolf with wulfen to bring them up with a screen. It seems like a good use of a cheap unit. Link to comment https://bolterandchainsword.com/topic/363996-unit-of-the-week-blood-claws/#findComment-5525224 Share on other sites More sharing options...
BadgersinHills Posted May 22, 2020 Share Posted May 22, 2020 I don't know how I feel if a ~180 point unit requires a minimum of 275 pts to support it. That's with no wargear on anything, the support units skyrocket past blood claws when equipped properly. It seems like a waste to spend all those points and a 1 trick pony of a unit. So is it worth trying up a ~450 pts to use a single unit effectively? Very true. Mostly for the cool factor, but I wondered if it could be made less seemingly horrid. Maybe they could make nice use out of Counter Charge. Going with Wulfen seems a pretty good idea too. Link to comment https://bolterandchainsword.com/topic/363996-unit-of-the-week-blood-claws/#findComment-5525229 Share on other sites More sharing options...
TSkouboe Posted May 22, 2020 Share Posted May 22, 2020 I like my Blood Claws cheap and small. I bring one or two units to fill out my second battalion. The sergeant often gets a Power Fist, but not always. I keep them in ruins and patiently move them towards the right enemy; tarpits like Plague Bearers or large units like Ork Boys or just Guardsmen. They are the most efficient unit at dealing with chaff in melee, but they're slow and fragile. PeteySödes 1 Back to top Link to comment https://bolterandchainsword.com/topic/363996-unit-of-the-week-blood-claws/#findComment-5525428 Share on other sites More sharing options...
PeteySödes Posted May 22, 2020 Author Share Posted May 22, 2020 (edited) I like my Blood Claws cheap and small. I bring one or two units to fill out my second battalion. The sergeant often gets a Power Fist, but not always. I keep them in ruins and patiently move them towards the right enemy; tarpits like Plague Bearers or large units like Ork Boys or just Guardsmen. They are the most efficient unit at dealing with chaff in melee, but they're slow and fragile. Yea i think they are the perfect cheap, annoying unit for anti cheap and annoying units. I like tossing in a WGPL with a shield and and hammer as well for some big unit teeth. Edited May 22, 2020 by PeteySödes TSkouboe 1 Back to top Link to comment https://bolterandchainsword.com/topic/363996-unit-of-the-week-blood-claws/#findComment-5525461 Share on other sites More sharing options...
Valerian Posted May 28, 2020 Share Posted May 28, 2020 With the preview of the upcoming release for Assault Intercessors (AIs), Blood Claws will be in an even tougher spot than they currently are. AIs are going to do what Blood Claws are designed to do, but will do it better (more efficiently and effectively). One of Blood Claws saving graces in 8e was to serve as a Command Point battery for filling out cheaper Troop slots in a double-Battalion, but we now know that is no longer going to be an issue in 9e, with the restructuring of CP generation and army composition, and we've already been told spamming Troops will no longer be as vital. That means folks will now be able to just take what they want, instead of what they feel they have to. And, if they feel that their army needs units to maximize close combat and melee opportunities, they're more likely to take the units that do this exceptionally well. I predict more SW players will gravitate toward Wulfen, Bladguard Vets, and Assault Intercessors to meet these needs (and perhaps also Thunderwolf Cavalry, again, if 9e impacts those units in a positive way), while Blood Claws will be left behind. TiguriusX 1 Back to top Link to comment https://bolterandchainsword.com/topic/363996-unit-of-the-week-blood-claws/#findComment-5531414 Share on other sites More sharing options...
Guest Triszin Posted May 28, 2020 Share Posted May 28, 2020 we don't know yet. Assault ints could end up being not a troop choice, unless I missed that being confirmed Link to comment https://bolterandchainsword.com/topic/363996-unit-of-the-week-blood-claws/#findComment-5531486 Share on other sites More sharing options...
Valerian Posted May 28, 2020 Share Posted May 28, 2020 I’d put money on them being a Troops choice; they aren’t going to produce a starter set for the new edition that doesn’t include a Troops choice for one of the factions. However, everything we know about 9e indicates that spamming Troops units will be much less important. Link to comment https://bolterandchainsword.com/topic/363996-unit-of-the-week-blood-claws/#findComment-5531499 Share on other sites More sharing options...
PeteySödes Posted May 28, 2020 Author Share Posted May 28, 2020 I also cant see them making "intercessors" in two roles. The "-ers" memes are bad enough... Link to comment https://bolterandchainsword.com/topic/363996-unit-of-the-week-blood-claws/#findComment-5531515 Share on other sites More sharing options...
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