General Strike Posted May 22, 2020 Share Posted May 22, 2020 So, I want to build a close assault oriented army using Bolter Fussilades and Rapid Assault along with an army list similiar to this: Primaris Lt Primaris Captain Primaris Libarian 4x 10x Man Squads of Auto Bolt Rifle Intercessors with a Thunderhammer on Sgt 1x 6 man aggressor Squad 3x Plasma Redemptors 1x Lascannon-Hurricane Centurions squad The army is mostly built around moving forward with assault weapons blazing, the captain babysits the dreads or Cents, and the LT moves with the Intercessors. I was thinking Raven Guard for the odd character killing, or Imperial Fists for the Dreads and Cents to kill vehicles first turn. Link to comment https://bolterandchainsword.com/topic/364043-best-super-doctrine-for-my-chapter/ Share on other sites More sharing options...
CCE1981 Posted May 22, 2020 Share Posted May 22, 2020 White Scars. Your Captain would Be wasted babysitting your dreads, for 1 CP on Wisdom of the Ancients one of your dreads get the re-roll 1s. You’ll want the White Scars Plume and Hungary for Battle. Also be sure to take Indominus Crusaders specialist detachment so your Intercessors, Captain, and Lieutenant can advance with +2” AND charge +2”. Yeah you’ll cross the field pretty quick in a single turn. Link to comment https://bolterandchainsword.com/topic/364043-best-super-doctrine-for-my-chapter/#findComment-5525506 Share on other sites More sharing options...
Hymnblade Posted May 22, 2020 Share Posted May 22, 2020 White Scars are by far the best at making Intercessors actually scary in melee. Not only does their super-doctrine double the damage output, they also have the +1 strength banner, and their chaplain litany gives melee attacks full rerolls to wound in an aura, which is just insane. With both buffs and Assault Doctrine, a charging squad of Intercessors can put about ten wounds on a Knight before even counting the sergeant's hammer. White Scars would also let you outflank a unit of Assault Centurions, rather than having backline lascannon centurions. Rapid Assault is not nearly as useful as Hungry For Battle, or just the base WS chapter tactic. Link to comment https://bolterandchainsword.com/topic/364043-best-super-doctrine-for-my-chapter/#findComment-5525522 Share on other sites More sharing options...
Dracos Posted May 23, 2020 Share Posted May 23, 2020 I'd love to suggest Raven Guard, because they don't rely on a particular unit (regardless of the Assault Centurion meta) to be effective . . . . I'd still say White Scars or Blood Angels for the list you have. Honestly with that many Intercessors I'd suggest at least one Chaplain. Link to comment https://bolterandchainsword.com/topic/364043-best-super-doctrine-for-my-chapter/#findComment-5525827 Share on other sites More sharing options...
Ishagu Posted May 23, 2020 Share Posted May 23, 2020 Raven Guard. Instant, free mobility for your units. Link to comment https://bolterandchainsword.com/topic/364043-best-super-doctrine-for-my-chapter/#findComment-5525900 Share on other sites More sharing options...
Panzer Posted May 23, 2020 Share Posted May 23, 2020 (edited) Blood Angels would work as well since they let all your units, including Intercessors, hit really hard (and from turn 3+ on a lot too), give +1 to advance (and charge rolls) and have useful stuff like the 5+++ relic banner, psychic powers to give a unit a 5++ or +1 attack or give the psyker M12 and FLY (and move 12" when you cast it immediately) and so on. However having played such a list a few times with my Blood Angels let me tell you that if your opponent brings a serious list you won't be getting far, even if it's not one of the top tournament armies. So far I got wrecked by AdMech, Tyranids and Grey Knights with such a type of list. Edited May 25, 2020 by Panzer Link to comment https://bolterandchainsword.com/topic/364043-best-super-doctrine-for-my-chapter/#findComment-5525924 Share on other sites More sharing options...
Dracos Posted May 23, 2020 Share Posted May 23, 2020 Raven Guard. Instant, free mobility for your units. Not exactly free. Just a different resource ;) Link to comment https://bolterandchainsword.com/topic/364043-best-super-doctrine-for-my-chapter/#findComment-5527018 Share on other sites More sharing options...
Ishagu Posted May 24, 2020 Share Posted May 24, 2020 Raven Guard. Instant, free mobility for your units. Not exactly free. Just a different resource ;) True, but it's a lot cheaper. 1 CP beats a 300 point transport! General Strike 1 Back to top Link to comment https://bolterandchainsword.com/topic/364043-best-super-doctrine-for-my-chapter/#findComment-5527369 Share on other sites More sharing options...
General Strike Posted May 24, 2020 Author Share Posted May 24, 2020 With the new Primaris release, my army is going to be different. I struggle with the anti-armor, so I hope those melta Gravis guys are good. Now I think I'll do the waves thing, my bolt rifles advance and shoot, followed by the wave of melee warriors. My shooting boys will move around shooting and disrupting while my melee mops up. Link to comment https://bolterandchainsword.com/topic/364043-best-super-doctrine-for-my-chapter/#findComment-5527387 Share on other sites More sharing options...
Panzer Posted May 25, 2020 Share Posted May 25, 2020 I somehow doubt these Melta Gravis guys will be a better pick than Las-fusil Eliminators (especially when they can actually make cover be a worthwhile mechanic), but we shall see. Link to comment https://bolterandchainsword.com/topic/364043-best-super-doctrine-for-my-chapter/#findComment-5528639 Share on other sites More sharing options...
General Strike Posted May 25, 2020 Author Share Posted May 25, 2020 (edited) I somehow doubt these Melta Gravis guys will be a better pick than Las-fusil Eliminators (especially when they can actually make cover be a worthwhile mechanic), but we shall see. It really depends on the gun and special rules. If they share the stat line of Aggressors, at T5 W3 they are pretty tough, if they can fire without penalty and move that helps. Plus it's possible they could shoot twice like aggressors or have some other cool special rule. Plus they could pop out of Repulsors or use a strat to deploy them forward. I honestly don't think we can know about those guys until we see the rules they have. I just know I like the models alot. Edited May 25, 2020 by General Strike Link to comment https://bolterandchainsword.com/topic/364043-best-super-doctrine-for-my-chapter/#findComment-5528911 Share on other sites More sharing options...
Dracos Posted May 28, 2020 Share Posted May 28, 2020 I somehow doubt these Melta Gravis guys will be a better pick than Las-fusil Eliminators (especially when they can actually make cover be a worthwhile mechanic), but we shall see. Sadly I cant take 3 Las-fusil to go with my 3 Sniper Bolt Rifle units or I would :( Soooo seriously hoping these guys cam punk a Knight if a 6 man unit Link to comment https://bolterandchainsword.com/topic/364043-best-super-doctrine-for-my-chapter/#findComment-5530863 Share on other sites More sharing options...
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