Dark Shepherd Posted May 31, 2020 Share Posted May 31, 2020 (edited) I think brigades will be very uncommon now, as will the 2 battallion marine comboI think we should keep in mind that detachment types could well be different in 9th. They seem to have really focused on changing the ways armies are built. No guarantee that it’ll be any less broken, but I would bet on it at least being different.That is true and I hope so Which armies need 4 HQs at 1500-1750 pts? If 2k stays the standard game size though then plenty Edited May 31, 2020 by Dark Shepherd Link to comment https://bolterandchainsword.com/topic/364220-frontline-gaming-podcast-vehiclecp-confirmation/page/2/#findComment-5532631 Share on other sites More sharing options...
Ishagu Posted May 31, 2020 Share Posted May 31, 2020 (edited) You can take an additional HQ in one Battalion, so you won't need to run a second. But taking multiple detachments from the same faction and sub faction shouldn't cost CP. (eg: 2 Ultramarine or 2 Forge World Mars detachments) Edited May 31, 2020 by Ishagu Link to comment https://bolterandchainsword.com/topic/364220-frontline-gaming-podcast-vehiclecp-confirmation/page/2/#findComment-5532670 Share on other sites More sharing options...
Dark Shepherd Posted May 31, 2020 Share Posted May 31, 2020 You can take an additional HQ in one Battalion, so you won't need to run a second. But taking multiple detachments from the same faction and sub faction shouldn't cost CP. (eg: 2 Ultramarine or 2 Forge World Mars detachments) We're (mostly) working off the assumption therell be some incentive to take troops/battallions. Id hope its this way especially if there arent changes to detachment slots/makeup Dont want to see everyone just taking elites Link to comment https://bolterandchainsword.com/topic/364220-frontline-gaming-podcast-vehiclecp-confirmation/page/2/#findComment-5532703 Share on other sites More sharing options...
SoulessGod Posted May 31, 2020 Share Posted May 31, 2020 Paying extra CP for further detachments makes sense if you think of them as requisition points as well as CP as they kept doing in the Q&A. Lexington 1 Back to top Link to comment https://bolterandchainsword.com/topic/364220-frontline-gaming-podcast-vehiclecp-confirmation/page/2/#findComment-5532733 Share on other sites More sharing options...
dice4thedicegod Posted May 31, 2020 Share Posted May 31, 2020 (edited) Which armies need 4 HQs at 1500-1750 pts?Hugely depends on the army. Imperial guard, no way. Space marines... maybe, maybe not. Chaos SM... oh yeah! Edited May 31, 2020 by dice4thedicegod Link to comment https://bolterandchainsword.com/topic/364220-frontline-gaming-podcast-vehiclecp-confirmation/page/2/#findComment-5532766 Share on other sites More sharing options...
AenarIT Posted May 31, 2020 Share Posted May 31, 2020 Which armies need 4 HQs at 1500-1750 pts?Hugely depends on the army. Imperial guard, no way. Space marines... maybe, maybe not. Chaos SM... oh yeah! Tau, definitely yes. If we could get rid of the max 1 Commander per detachment cap it would be even better. Link to comment https://bolterandchainsword.com/topic/364220-frontline-gaming-podcast-vehiclecp-confirmation/page/2/#findComment-5532790 Share on other sites More sharing options...
jaxom Posted May 31, 2020 Share Posted May 31, 2020 You can take an additional HQ in one Battalion, so you won't need to run a second. But taking multiple detachments from the same faction and sub faction shouldn't cost CP. (eg: 2 Ultramarine or 2 Forge World Mars detachments) We're (mostly) working off the assumption therell be some incentive to take troops/battallions. Id hope its this way especially if there arent changes to detachment slots/makeup Dont want to see everyone just taking elites It seems like the benefits will be in missions and not in CP considerations. It reflects a "right tool for the right job" mentality. An all elite list may not have the bodies to achieve board control in a take-and-hold mission, an all tank list won't be able to grab objectives inside or closed off by ruins, etc. I think this is were we have be patient and wait for more information on any new BRB missions, etc. Link to comment https://bolterandchainsword.com/topic/364220-frontline-gaming-podcast-vehiclecp-confirmation/page/2/#findComment-5532801 Share on other sites More sharing options...
mughi3 Posted May 31, 2020 Share Posted May 31, 2020 LOL so who's ready to go back to the old FOC? I would love a 1500 point old school FOC format without Fylers or LOWs. The old rules for them (flyers/superheavies) weren't actually that bad. we still play 5th with the old flyer rules where they can only be hit on 6+ by non AA weapons, but then again AA weapons get to choose to fire at ground targets at the start of the shooting phase without BS penalty as well, also flyers being immobilized just crash and die so they are not that hard to straight up kill. had a tau missile broadside take my stormeagle out of the fight in one round of really good shooting even though he still needed 6+ to hit. and 5+ to do damage (S7 VS AV 12). I love my 5th ed FOC list because it fits the fluff behind my army so well without having to worry about CP farming/strat spamming builds. Roland Durendal and mywrathbedone 2 Back to top Link to comment https://bolterandchainsword.com/topic/364220-frontline-gaming-podcast-vehiclecp-confirmation/page/2/#findComment-5532809 Share on other sites More sharing options...
MARK0SIAN Posted May 31, 2020 Share Posted May 31, 2020 Personally, I do think the game would benefit from players not being able to effectively have unlimited slots for things like elites, heavy support etc. This new system sounds like it might go some way to addressing that. Especially compared to the current system where, if you want loads of extra heavy slots for example, you just take a spearhead whose only extra tax is a HQ that you were probably going to have anyway and it nets you CP. I’m not saying people shouldn’t be able to play what they want, just that if they want all the juicy stuff there should be some downside to it too. Tyriks and Roland Durendal 2 Back to top Link to comment https://bolterandchainsword.com/topic/364220-frontline-gaming-podcast-vehiclecp-confirmation/page/2/#findComment-5532830 Share on other sites More sharing options...
mughi3 Posted May 31, 2020 Share Posted May 31, 2020 Personally, I do think the game would benefit from players not being able to effectively have unlimited slots for things like elites, heavy support etc. This new system sounds like it might go some way to addressing that. Especially compared to the current system where, if you want loads of extra heavy slots for example, you just take a spearhead whose only extra tax is a HQ that you were probably going to have anyway and it nets you CP. I’m not saying people shouldn’t be able to play what they want, just that if they want all the juicy stuff there should be some downside to it too. That kind of mirrors the complaints about the 4th ed SM codex. you had to take flaws to balance out benefits but people just took flaws that had no effect on their army. Link to comment https://bolterandchainsword.com/topic/364220-frontline-gaming-podcast-vehiclecp-confirmation/page/2/#findComment-5532930 Share on other sites More sharing options...
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