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Smash Captain?


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At the very core just a Captain with Jump Pack, Thunderhammer and Stormshield. This gives you the best mix of mobility, durability and damage output. Then you can go further and boost him via various Warlord traits, relics and Stratagems. Other chapters have different kinds of Smash Captains, however our is usually equipped with the Angels Wings relic Jump Pack and the +1D Warlord trait. Feed him CP as needed (Death Company upgrade, Red Rampage, 3d6 charge, re-positioning, fight a second time, fight after death, etc.).

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