MedicMike0708 Posted June 8, 2020 Share Posted June 8, 2020 2nd edition guard codex had guard squads at 100 points, chimeras were 140, a colonel was 100 while a captain was 75. A primaris lord was a whopping 157 points. That was the codex where taking a unit in the force org unlocked ability to take another unit. Was a neat mechanic. Cap'm Heckus and Warhead01 2 Back to top Link to comment https://bolterandchainsword.com/topic/364368-9th-edition-reflections-and-predictions-for-am/page/2/#findComment-5537810 Share on other sites More sharing options...
War Angel Posted June 9, 2020 Share Posted June 9, 2020 I really hope I can still run my army as pure infantry without feeling like I’m shooting myself in the foot.... GuardDaddy and Warhead01 2 Back to top Link to comment https://bolterandchainsword.com/topic/364368-9th-edition-reflections-and-predictions-for-am/page/2/#findComment-5537930 Share on other sites More sharing options...
GuardDaddy Posted June 9, 2020 Author Share Posted June 9, 2020 I measured out board today to have a look at size. Getting a guard infantry heavy army on the table is going to be a challenge! I really do think you could feasibly deep strike deny almost the entire board (assuming current 9" bubble). I think that part of the detachment rules are to keep where possible monofaction preferable choice. Guard have a large array of options so I think benefit from this. From a games writing perspective its a lot easier to balance a codex than it is soup. In terms of points increases for infantry - I think as long as proportionate its fine - fewer guard, but balanced by fewer enemy. Overall I think that desire to have a game you can get done in an afternoon or evening at 2k pts is an admirable goal. Smaller board, fewer models helps with that. My biggest grumble is I'm normally always tinkering away with various army list ideas - and since announcement of 9th haven't been as know going to be changes!! Have to get on and do some more painting! Heart goes out to Battlescribe too! Link to comment https://bolterandchainsword.com/topic/364368-9th-edition-reflections-and-predictions-for-am/page/2/#findComment-5538137 Share on other sites More sharing options...
MedicMike0708 Posted June 9, 2020 Share Posted June 9, 2020 Looks like today’s rule trickle livestream indicates that vehicles can shoot at targets engaging them with non-blast and if they clear the models can fire other weapons at previously declared targets (this was expected) What also was included, the -1 to hit modifier for moving and shooting heavy weapons only applies to infantry. This opens up a wide range of guard options for vehicles. Still waiting to see flyer rules (for my valkyries) but it certainly makes transports a little more advantageous if they can move and shoot at full (guard) ballistic skill. GuardDaddy 1 Back to top Link to comment https://bolterandchainsword.com/topic/364368-9th-edition-reflections-and-predictions-for-am/page/2/#findComment-5538308 Share on other sites More sharing options...
duz_ Posted June 9, 2020 Share Posted June 9, 2020 Removing the penalty for moving and shooting vehicles is a huge bless from the Emperor My thought also went to Valks (and hopefully vendettas!) where they could be hitting on 2s on hover :D But also a good boost for Chimeras and Tarouxen I think for me mech inf is back :D Arkaniss and MedicMike0708 2 Back to top Link to comment https://bolterandchainsword.com/topic/364368-9th-edition-reflections-and-predictions-for-am/page/2/#findComment-5538316 Share on other sites More sharing options...
War Angel Posted June 9, 2020 Share Posted June 9, 2020 With tanks getting so much beter, I’m growing concern for all these boxes of guardsmen I started collecting 6 months ago. Will they be useless before I finish? Link to comment https://bolterandchainsword.com/topic/364368-9th-edition-reflections-and-predictions-for-am/page/2/#findComment-5538328 Share on other sites More sharing options...
duz_ Posted June 9, 2020 Share Posted June 9, 2020 Never useless :D I never played with more than 4 IG squads this edition I never considered my other 100 odd Mordians wasted :lol: Link to comment https://bolterandchainsword.com/topic/364368-9th-edition-reflections-and-predictions-for-am/page/2/#findComment-5538335 Share on other sites More sharing options...
War Angel Posted June 9, 2020 Share Posted June 9, 2020 Never useless :D I never played with more than 4 IG squads this edition I never considered my other 100 odd Mordians wasted :lol: I have no intent or desire to add tanks to this army. I won’t care if it’s not the most competitive list, but I’d like to be able to still enjoy the game no mater who I play. I’d like to still have a chance of winning. I’m concerned I’ll still need 3 battalions, which will leave me with significantly less CP than my opponents, but I’m hoping that the ability to have an entire detachment of guard come in on a board edge from reserves will have power. Some of these rules do seem to make certain traits relics and docterines useless and in need of a rework. Link to comment https://bolterandchainsword.com/topic/364368-9th-edition-reflections-and-predictions-for-am/page/2/#findComment-5538339 Share on other sites More sharing options...
duz_ Posted June 9, 2020 Share Posted June 9, 2020 Why would you need 3 Battalions? That would be 18 infantry squads maxed out A brigade would give you access to 12 in a single detachment which seems more than adequate? The missions are changing with this edition too which is another factor that will need to be considered if mass troops is viable Smaller deployment zones will also make it tougher too I imagine Link to comment https://bolterandchainsword.com/topic/364368-9th-edition-reflections-and-predictions-for-am/page/2/#findComment-5538344 Share on other sites More sharing options...
War Angel Posted June 9, 2020 Share Posted June 9, 2020 Well, that’s what I was building towards. Even bought a case specifically ment to carry all 300 of my guardsmen. A brigade would be nice but we don’t have any troops in the fast attack section (though I would love some jumpy dudes). Points are going up, so I might not be able to field all 300 guys except at the higher point cost, that could provide enough CP for more detachments. Not enough information to really know yet, but my concern is there. Link to comment https://bolterandchainsword.com/topic/364368-9th-edition-reflections-and-predictions-for-am/page/2/#findComment-5538355 Share on other sites More sharing options...
GuardDaddy Posted June 9, 2020 Author Share Posted June 9, 2020 https://www.warhammer-community.com/2020/06/09/tanks-are-back-on-trackgw-homepage-post-1/ Hellhounds just got awesome. Autohit even in combat..... + blow up if killed + fast. Screens still going to be important - infantry can still nullify many targets. duz_ and Arkaniss 2 Back to top Link to comment https://bolterandchainsword.com/topic/364368-9th-edition-reflections-and-predictions-for-am/page/2/#findComment-5538373 Share on other sites More sharing options...
duz_ Posted June 9, 2020 Share Posted June 9, 2020 https://www.warhammer-community.com/2020/06/09/tanks-are-back-on-trackgw-homepage-post-1/ Hellhounds just got awesome. Autohit even in combat..... + blow up if killed + fast. Screens still going to be important - infantry can still nullify many targets. Oh didn't think about that Even dual flamer chimeras could serve a purpose Link to comment https://bolterandchainsword.com/topic/364368-9th-edition-reflections-and-predictions-for-am/page/2/#findComment-5538385 Share on other sites More sharing options...
GuardDaddy Posted June 9, 2020 Author Share Posted June 9, 2020 yeah they can just pile into enemy lines - going to be very giggleworthy. Also good counter charge duz_ and Arkaniss 2 Back to top Link to comment https://bolterandchainsword.com/topic/364368-9th-edition-reflections-and-predictions-for-am/page/2/#findComment-5538396 Share on other sites More sharing options...
WarriorFish Posted June 9, 2020 Share Posted June 9, 2020 I've always loved Hellhounds and they've been great for just as long This is a very welcome boost for Guard vehicles, in particular Sentinels and Valkyries will be much happier as units that should be mobile I don't think it changes that much for infantry armies, as Guard tanks have always been the heavy lifters when it comes to damage - so a bonus to something you don't use shouldn't be a problem There is much yet to come so whatever your thoughts may be it is too soon to cement them So far it's looking good though. jaxom and Arkaniss 2 Back to top Link to comment https://bolterandchainsword.com/topic/364368-9th-edition-reflections-and-predictions-for-am/page/2/#findComment-5538421 Share on other sites More sharing options...
duz_ Posted June 9, 2020 Share Posted June 9, 2020 in particular Sentinels and Valkyries will be much happier Yes I need to build and paint my other 3 sentinels now :yes: WarriorFish 1 Back to top Link to comment https://bolterandchainsword.com/topic/364368-9th-edition-reflections-and-predictions-for-am/page/2/#findComment-5538427 Share on other sites More sharing options...
Mikhail the Valhallan Posted June 9, 2020 Share Posted June 9, 2020 Yes, my valhallan tank regiment will benefit in droves from just todaya reveal alone! duz_ 1 Back to top Link to comment https://bolterandchainsword.com/topic/364368-9th-edition-reflections-and-predictions-for-am/page/2/#findComment-5538529 Share on other sites More sharing options...
sairence Posted June 9, 2020 Share Posted June 9, 2020 My initial thoughts on this: Punishers will like this...unless HF sponsors drop in price I think our Russes would still prefer to stay out of combat. Still, it's certainly an argument for full Allison loadings on siege tanks that push forward. Flyers will love the new heavy rule, as will Taurox Primes. Scion transports can finally be properly mobile and effective as befits the army. Hellhounds will indeed be fun with shooting into combat, Chimeras become more flexible as well. The Tallarn doctrine will need an overhaul for vehicles, as it's redundant with this. Overall definitely nice. Crious what they'll do to all the vehicles and superheavies that have ignoring the heavy-penalty built into their rules already. 4ndroid 1 Back to top Link to comment https://bolterandchainsword.com/topic/364368-9th-edition-reflections-and-predictions-for-am/page/2/#findComment-5538607 Share on other sites More sharing options...
Shamansky Posted June 10, 2020 Share Posted June 10, 2020 All i hope now is that Vendettas wiil not be too overpriced to see a table again duz_ 1 Back to top Link to comment https://bolterandchainsword.com/topic/364368-9th-edition-reflections-and-predictions-for-am/page/2/#findComment-5538804 Share on other sites More sharing options...
WarriorFish Posted June 10, 2020 Share Posted June 10, 2020 I also wonder about the vehicles that ignore the movement penalty, I'm not sure what could be done. Perhaps granting them additional movement? Would be nice if they didn't lose the feature as for many it is part of their "thing". Maybe something more basic like ignoring the combat shooting penalty, or some ability to disengage better? We'll find out one way or another soon enough I suppose! Warhead01 1 Back to top Link to comment https://bolterandchainsword.com/topic/364368-9th-edition-reflections-and-predictions-for-am/page/2/#findComment-5538863 Share on other sites More sharing options...
Warhead01 Posted June 10, 2020 Share Posted June 10, 2020 There may well be strats for that. And possible new regiment abilities and vehicle upgrades later, we know how sneaky the Tau are. I do wish tanks would try to crush enemies under their tracks for mortal wounds rolling into combat or while trying to leave. Even as few as D3. Or a roll for each model applicable where it's on a 1 or a 6, they take a mortal wound or something. Link to comment https://bolterandchainsword.com/topic/364368-9th-edition-reflections-and-predictions-for-am/page/2/#findComment-5538961 Share on other sites More sharing options...
duz_ Posted June 10, 2020 Share Posted June 10, 2020 https://www.warhammer-community.com/2020/06/10/having-a-blastgw-homepage-post-1/ Grenadiers strat just got fun! :lol: Warhead01 1 Back to top Link to comment https://bolterandchainsword.com/topic/364368-9th-edition-reflections-and-predictions-for-am/page/2/#findComment-5539032 Share on other sites More sharing options...
Santaclauswitz Posted June 10, 2020 Share Posted June 10, 2020 At first look blast weapons feel like a debuff for guard because blast weapons will work against our squads but our blast weapons won't activate against a lot of armies such as space marines. Also, if battle cannon etc are blast weapons then they won't be able to fire at a unit that's engaged them in combat. Sponsons and storm bolters could be essential on LR's with blast weapons. I suppose it all comes down to what is and isn't a blast weapon. It could make a triple flame punisher very interesting. Link to comment https://bolterandchainsword.com/topic/364368-9th-edition-reflections-and-predictions-for-am/page/2/#findComment-5539049 Share on other sites More sharing options...
WarriorFish Posted June 10, 2020 Share Posted June 10, 2020 I'm happy with this, especially as we had heard it was 10 models. Full hits on 11+ is good, and a minimum of 3 on 6-10 model units is a nice way to ensure they have a bit more going for them. I think this is exactly what is needed to help against hordes but without penalising normal sized units. Blast weapons should be effective against large units after all and of course many of us remember the days of risky shots of targets a little too close to your Demolisher... I'm pretty sure we heard that Blast weapons aren't flamers, so I'm imagining it's all the former blast template weapons. I don't think it's a problem for Guard as against smaller units you'd just roll for shots as you do now. I wonder if it'll push people to MSU more, but I think this is prevalent enough for other reasons at least currently so we'll see what happens. For non-link version: https://www.warhammer-community.com/2020/06/10/having-a-blastgw-homepage-post-1/ A bit of a lite day for 9th ed rules reveals. Warhead01 and duz_ 2 Back to top Link to comment https://bolterandchainsword.com/topic/364368-9th-edition-reflections-and-predictions-for-am/page/2/#findComment-5539058 Share on other sites More sharing options...
duz_ Posted June 10, 2020 Share Posted June 10, 2020 I believe Stu specifically said it didn't apply to flamers Or I could be wrong I was only half pay attention :sweat: Either way its addressed on the stream for those who want to rewatch Link to comment https://bolterandchainsword.com/topic/364368-9th-edition-reflections-and-predictions-for-am/page/2/#findComment-5539097 Share on other sites More sharing options...
DarthWaffle Posted June 10, 2020 Share Posted June 10, 2020 With the changes to heavy weapons, do folks think Sentinels will be more viable? Link to comment https://bolterandchainsword.com/topic/364368-9th-edition-reflections-and-predictions-for-am/page/2/#findComment-5539128 Share on other sites More sharing options...
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