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James' Primaris Codex Imperial Fists,  Pre-query

 

I tried finding this, but after days of searching, I felt that I needed to ask the question instead. If anyone has done this before and/or knows where it is, I'm open to pointers.  Maybe after all the Primaris models are released, we can get a formal updated Imperial Fist chapter breakdown. (probably not)

 

The Question: Based on sticking with 2nd through 9th Companies, which Company(s) would be the best fit for each Primaris unit based on lore, and flavor?  I'm looking for opinion and maybe I can coalesce something akin to a high level consensus. 

 

 

This is not which units are best/worst, just which units would match each company best. I'd take play-ability completely out of the thought process for this one.

 

I'm skipping Command, 1st, and 10th companies for several reasons. I'll circle back on those at a later date. I have excluded Intercessors as I can use them for filler in battle lines.

 

I'm getting my rough template from the Lexicanum wiki on Imperial Fists. ( https://wh40k.lexicanum.com/wiki/Imperial_Fists

 

 

The key units in question:

Aggressors

Reivers

Eliminators

Supressors

Inceptors

Hellblasters

Infiltrators

Incursors

 

Additionals:

Invictor Warsuit

Redemptor Dreadnaught

Repulsor

Edited by jtucker

The battle companies (2-5) use 60 battleline troops, 20 close support troops, and 20 fire support troops. 

6th and 7th are for battleline reserves. 8th is for close support reserve. 9th is for fire support reserve. 10th is for vanguard

 

Aggressors are Fire Support units. So part of the battle companies or in the 9th company.

Reivers are Close Support and Vanguards. Battle, 8th company, or 10th (Scouts and vanguard) company

Eliminators are Fire Support and Vanguards. Battle, 9th company or 10th company. 

Suppressors are Fire Support.

Inceptors are Close support. Battle or 8th company. 

Hellblasters are Fire Support.

Infiltrators are Battleline units and Vanguards. Battle companies, 6th, 7th, or 10th. 

Incursors are Close Support and Vanguards. Battle, 8th, or 10th. 

 

Dreadnoughts and Vehicles can be part of any of the companies. Though less likely in the 10th, I believe. The Invictor could be part of the 10th company, as it's a vanguard unit. 

The 2nd through 5th Companies are the Battle Companies - carefully balanced to ensure a versatile response to any threat a war zone might present. Each is a self-contained army in its own right, more than capable of bringing a campaign to a successful conclusion with a combination of overwhelming fire and furious close-quarters assault. While the Codex Astartes specifies the ration of battleline, close support and fire support squads, it is considerably less precise concerning the specialised wargear these units should draw from the Armoury. Accordingly, Imperial Fists Battle Companies make prodigious use of Centurion warsuits and Gravis armour, greatly increasing each company's firepower.

So an Imperial Fists Battle Company may include every type of Primaris unit.

 

The 6th through 9th Companies serve as the Imperial Fists' Reserve Companies. These are primarily concerned with supporting the Battle Companies during deployments, either by providing additional punch to a particular discipline of warfare, or by filling gaps opened up by casualties. The Reserve Companies seldom shoulder the burden of a war zone without support from elsewhere in the Chapter, but each is more than capable of doing so should the need arise. Indeed, Chapter command encouranges such deployments when suitable, seeing them as excellent training opportunities. More than any Chapter, the Imperial Fists consider battle distinct from drill only in the higher level of bloodshed anticipated.

The 6th and 7th Companies each consist of 10 battleline squads (Primaris: Intercessor, Vanguard Infiltrator). Pre-Primaris, the 6th Company also trained in Space Marine bikes and the 7th Company also trained in Land speeders (current lore is a bit fuzzy as to whether or not these companies continue to train for these types of formations, though neither is listed as having either bikes or Land speeders in the chart).

 

The 8th Company consists of 10 close support squads (Primaris: Inceptor, Reiver, Incursor). The 8th Company is additionally shown as having both bikes and Land speeders.

 

The 9th Company consists of 10 fire support squads (Primaris: Hellblaster, Aggressor, Vanguard Eliminator, Vanguard Suppressor).

 

In addition, each of these companies includes dreadnoughts and the appropriate transport vehicles for the squads.

 

Since the Invictor tactical warsuit is commonly found fighting alongside the various Vanguard units, you can add it to the companies with those units listed above (which is why I included the "Vanguard" appellation :wink: ).

 

Repulsors, like all non-transport tanks of the Adeptus Astartes, are drawn from the Chapter's Armoury when compositing the force. So a force drawn from any of the above companies (or detachments, see below) might include a Repulsor.

 

It should be noted that the company compositions above only reflect the basic compositions. The Primaris Adeptus Astartes are trained in a wide variety of roles. Also, while the Battle Companies typically form the primary operating forces of the Adeptus Astartes Chapters, it's common for the various Chapters, including the Imperial Fists, to send detachments composited from members of multiple companies. These detachments can be smaller than a normal company in size, but can also be much larger, with records of detachments [from various Chapters] up to six companies in size. So a tabletop army might include squads from a variety of companies, including those that aren't typical for whatever company you may be trying to represent.

 

As GW expands the types of Primaris units available to the Space Marines (e.g., both the Assault Intercessors and Primaris Outriders are shown with close support markings), it should be a simple matter of dropping these units into the various companies by their battlefield role.

Great information guys, much appreciated. This will help me sort it out a little bit more. Especially the vanguard/war suit comments.  The war suits were really throwing me.

 

Once I get everything situated, I'll post my excel for feedback if anyone feels like checking it out.

 

For Intercessors/Infiltrators, which do you think would be more canon, 4 battle lines of Intercessors and 2 battle lines of Infiltrators, split 50/50, or do you think that certain companies (2-9) would have a different mix of the two, maybe excluding one over the other?

 

Note: I'm in the process of buying all of the Intercessors/Infiltrators I need to build out the chapter, so I am trying to get this number nailed down a little earlier. My original estimate was around 480 with a mix of both due to the mixing of battle line vs. support for 2nd-5th.

Edited by jtucker

Great information guys, much appreciated. This will help me sort it out a little bit more. Especially the vanguard/war suit comments.  The war suits were really throwing me.

 

Once I get everything situated, I'll post my excel for feedback if anyone feels like checking it out.

 

For Intercessors/Infiltrators, which do you think would be more canon, 4 battle lines of Intercessors and 2 battle lines of Infiltrators, split 50/50, or do you think that certain companies (2-9) would have a different mix of the two, maybe excluding one over the other?

 

Note: I'm in the process of buying all of the Intercessors/Infiltrators I need to build out the chapter, so I am trying to get this number nailed down a little earlier. My original estimate was around 480 with a mix of both due to the mixing of battle line vs. support for 2nd-5th.

It's stated that Primaris Marines are trained to use all armour types.

 

So the Intercessor/Infiltrator divide is up to you.

Infiltrators, as Vanguard units, are more often in the 10th company. But all battleline troops are trained in everything and have the equipment to be deployed as either Intercessors or Infiltrators. I don't think any companies would exclude either unit. I'd expect Intercessors would probably be the more common loadout in all companies, except the 10th. 40/20 Intercessors/Infiltrators would probably be a reasonable split. But I think anything would be canon. 

Unless you wanted one company to specialize in forward deployment and utilize more Infilitrators. 

  • 3 weeks later...

This is my first crack at a 3rd Company. Feedback and suggestions are greatly welcomed. I'm trying to focus on models that would potentially have Company markings for painting/decal purposes.

 

This is based on the Chapter Organization in the lexicon wiki page, linked at bottom.  I added 3 supporting models, 1 each from Apothecarion, Librarius, and Chaplaincy.

 

 

Apothecary

Primaris Apothecary

 

Librarian

Primaris Librarian

 

Chaplain

Primaris Chaplain

 

Captain

1x Captain Tor Garadon

 

Lieutenants

1x Primaris Lieutenant, Powersword

1x Primaris Lieutenant

 

Company Ancient

Primaris Company Ancient

 

Company Champion

1x Primaris Captain, Gravis Armor

 

Company Veterans

5x Primaris Bladeguard Veterans  (maybe 3? Need full codex entry to identify)

 

Battleline Squads

10x Primaris Intercessor, Assault Bolt Rifle

10x Primaris Intercessor, Stalker Bolt Rifle

10x Primaris Intercessor, Bolt Rifle

10x Primaris Intercessor, Bolt Rifle

10x Primaris Infiltrator

10x Primaris Infiltrator

 

Close Support Squads

6x Primaris Inceptor

10x Primaris Reiver

 

Fire Support Squads

10x Primaris Agressor

10x Primaris Hellfireslblaster

 

Bikes

6x Primaris Outrider

 

Land Speeders

TBD (need full codex release to identify)

 

Dreadnoughts

1x Redemptor Dreadnaught

 

Transport Vehicles

6x Primaris Impulsor (Need more for Fire Support Squads?)

 

 

 

 

 

https://wh40k.lexicanum.com/wiki/Imperial_Fists

 

"The Sentinels of Terra"

IF3.jpg

 

 

 

 

 

Personally, the way I'll be handling the 3/6 man squads for my planned Company is by having the "full" squad be 9 men, split into 6 of one weapon configuration with the true Sergeant, and a 3-man squad with the other weapon configuration with the Sergeant being represented by the Squad Leader. 

 

Hopefully Outriders and Bladeguard Veterans get rid of this stupid numbering, and change back to 5/10, although I sadly doubt it.

 

Also, sadly, as it stands there are no Primaris Company Veteran equivalents, although I'll certainly be using the Indomitus Lieutenant as one, given he's got the storm shield.

Personally, the way I'll be handling the 3/6 man squads for my planned Company is by having the "full" squad be 9 men, split into 6 of one weapon configuration with the true Sergeant, and a 3-man squad with the other weapon configuration with the Sergeant being represented by the Squad Leader. 

 

Hopefully Outriders and Bladeguard Veterans get rid of this stupid numbering, and change back to 5/10, although I sadly doubt it.

 

Also, sadly, as it stands there are no Primaris Company Veteran equivalents, although I'll certainly be using the Indomitus Lieutenant as one, given he's got the storm shield.

 

 

I'm in a tough spot for the company champion, but I think that since the position is supposed to take the load off of the Company captain, I might use the new Indomitus Captain for the spot instead, at least for the 3rd Company. Since he has a sword and shield, visually it should fit, and experience wise, should fall below Tor Garadon in the pecking order. I'll need to get creative for the other companies unless GW makes a Primaris Company champion.

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