Dracos Posted July 26, 2020 Author Share Posted July 26, 2020 (edited) Salt alert Sounds like another of a thousand paper cuts GW has taken to the Raven Guard supplement. Edited July 26, 2020 by Dracos Link to comment https://bolterandchainsword.com/topic/364433-thoughts-on-prepping-for-9e/page/12/#findComment-5571277 Share on other sites More sharing options...
defl0 Posted July 26, 2020 Share Posted July 26, 2020 I actually think pure RG are better in 8th than 9th. Link to comment https://bolterandchainsword.com/topic/364433-thoughts-on-prepping-for-9e/page/12/#findComment-5571295 Share on other sites More sharing options...
lythari Posted July 26, 2020 Share Posted July 26, 2020 NEW SNEAK PEAK OF RG CHAPTER TACTICS FROM THE NEW CODEX Raven Guard: 1) count as being in Light Cover if the attacker is more than 18" away and 2) INFANTRY only count as being in Dense Cover if the attacker is more than 12" away. Here is my source: https://www.reddit.com/r/WarhammerCompetitive/comments/hxmozp/new_sm_codex_coming_in_october_2020_with_updated/ I think the second part of that is incorrect. Squinting at the screenshot, it seems to read, "Each time a ranged attack is made against an INFANTRY unit with this tactic that is entirely on or within a terrain feature, if the attacker is more than 12" away, then the unit with this tactic is treated as having the benefit of dense cover against that attack". Which is a downgrade as we're not -2 to hit when in dense cover, and attacks that ignore dense cover also ignore our chapter tactic. Link to comment https://bolterandchainsword.com/topic/364433-thoughts-on-prepping-for-9e/page/12/#findComment-5571303 Share on other sites More sharing options...
MajorNese Posted July 26, 2020 Share Posted July 26, 2020 The thing that stops me with the biker chaplain is I'm never not going to run him with master of sancity and wise orator. A single litany every turn will cost you 1-2 CP a game in rerolls if you always want it on Reroll strat is way more limited in 9th - hit/wound/damage/save/psychic/advance/charge rolls (IIRC, might have missed one or two), but any roll not mentioned in the BRB is out. Even morale is out - pay 2CP for auto-pass or none at all. The list of possible rerolls is quite short, should be mandatory reading for 9th. So there is no reroll available for anything codex specific like the litany roll. I guess they want to make the internal mechanics of an army independent from general game mechanics - some specific reroll abilities were never worth it, some abilities incredibly reliable, simply due to the generic reroll strat. ATSKNF for example becomes more important when generic strat-based morale rerolls aren't a thing any more. Same for other codices' mechanics like the data tether from AdMech. Link to comment https://bolterandchainsword.com/topic/364433-thoughts-on-prepping-for-9e/page/12/#findComment-5571430 Share on other sites More sharing options...
Riddlesworth Posted July 26, 2020 Share Posted July 26, 2020 Ahhhhh, still had my 8th ed hat on. Although the RR strat being changed means you can't RR a ljtany roll, that makes the MoS and Wose orator combo even more of lock Link to comment https://bolterandchainsword.com/topic/364433-thoughts-on-prepping-for-9e/page/12/#findComment-5571522 Share on other sites More sharing options...
AenarIT Posted July 26, 2020 Share Posted July 26, 2020 Yeah, I think that the classic Chaplain (now Chaplain on Bike?) with MoA + Wise Orator is still a must for most MoA strategies.Whether you want to alpha strike with an Aggressor Squad or just reposition midfield with something else (10 Intercessors?), it's still insanely strong like all redeployment abilities. It costs 2CP but they are well worth it in my opinion. Link to comment https://bolterandchainsword.com/topic/364433-thoughts-on-prepping-for-9e/page/12/#findComment-5571597 Share on other sites More sharing options...
SkimaskMohawk Posted July 26, 2020 Share Posted July 26, 2020 Note that before it was only vehicles that didn't get the -1 to hit, now it's only infantry. Those bikes lost a bit of value for being used in a raven guard list as a result. Alcyon 1 Back to top Link to comment https://bolterandchainsword.com/topic/364433-thoughts-on-prepping-for-9e/page/12/#findComment-5571601 Share on other sites More sharing options...
Sergeant_Angle Posted July 26, 2020 Share Posted July 26, 2020 So getting back into 40k for 9th ed I didn't get a codex as I expected a new one to be announced (which it now has been) Will I need any other books or supplements that have already been released. Like I heard something about psychic awakening? Not to sure what it is. could anyone help? Link to comment https://bolterandchainsword.com/topic/364433-thoughts-on-prepping-for-9e/page/12/#findComment-5571606 Share on other sites More sharing options...
Firenze Posted July 26, 2020 Share Posted July 26, 2020 Note that before it was only vehicles that didn't get the -1 to hit, now it's only infantry. Those bikes lost a bit of value for being used in a raven guard list as a result. I think both vehicles and infantry both get the -1 to hit, just the Infantry are the only ones able to get the +1 to saves. I wont lie, I am interested in if they have custom chapter traits still. I would prefer to use that than the Raven Guard one like I did before. Link to comment https://bolterandchainsword.com/topic/364433-thoughts-on-prepping-for-9e/page/12/#findComment-5571624 Share on other sites More sharing options...
AenarIT Posted July 26, 2020 Share Posted July 26, 2020 Probably just the Raven Guard supplement, since it shouldn’t be redone just one year in. The Psychic Awakening book relevant for marines is Faith and Fury, but GW said that future codices would include stuff from the PA books. It could mean that the new SM codex will get some (or all) the rules from Faith and Fury and then invalidate it. I wouldn’t get it if I were you, at least not until we know whether it’s going to be used or not from October onwards. Sergeant_Angle 1 Back to top Link to comment https://bolterandchainsword.com/topic/364433-thoughts-on-prepping-for-9e/page/12/#findComment-5571627 Share on other sites More sharing options...
SkimaskMohawk Posted July 26, 2020 Share Posted July 26, 2020 Note that before it was only vehicles that didn't get the -1 to hit, now it's only infantry. Those bikes lost a bit of value for being used in a raven guard list as a result. I think both vehicles and infantry both get the -1 to hit, just the Infantry are the only ones able to get the +1 to saves. I wont lie, I am interested in if they have custom chapter traits still. I would prefer to use that than the Raven Guard one like I did before. Light cover is +1 save. Dense is -1 to be hit. It's pretty clear which get what Link to comment https://bolterandchainsword.com/topic/364433-thoughts-on-prepping-for-9e/page/12/#findComment-5571696 Share on other sites More sharing options...
Alcyon Posted July 26, 2020 Share Posted July 26, 2020 (edited) Yeah, it’s the other way around - Light Cover (+1 to saves) is much easier to get and vehicles still enjoy it unlike minus 1 to hit (Dense Cover). Makes sense since the latter is stronger than the former. Edited July 26, 2020 by Alcyon Link to comment https://bolterandchainsword.com/topic/364433-thoughts-on-prepping-for-9e/page/12/#findComment-5571704 Share on other sites More sharing options...
Dracos Posted July 26, 2020 Author Share Posted July 26, 2020 (edited) It’s still trash comparatively given the new terrain rules give similar abilities away for free edit: apology still feeling salt as we start 9e Edited July 26, 2020 by Dracos Link to comment https://bolterandchainsword.com/topic/364433-thoughts-on-prepping-for-9e/page/12/#findComment-5571797 Share on other sites More sharing options...
Alcyon Posted July 26, 2020 Share Posted July 26, 2020 I mean they always have granted some benefits "for free", it's just that cover is now better comparatively. We will have the flexibility to be out of cover in order to get better sightlines, possibly benefitting even when atop an Exposed Position? I think also since objectives are less likely to be in cover in 9th that our objective holders get more resilient, though I would probably prefer the IH FNP since it doesn't disappear once enemies close with us. That said it's still a nerf. At least we aren't totally alone in being brushed with the nerf baton. And I still think MoA is one of the most powerful abilities available to Space Marines, and I don't think I'd pick another primogenitor - the other rules aren't quite compelling enough, and the fluff is a major driver for me too. Dracos 1 Back to top Link to comment https://bolterandchainsword.com/topic/364433-thoughts-on-prepping-for-9e/page/12/#findComment-5571896 Share on other sites More sharing options...
SkimaskMohawk Posted July 26, 2020 Share Posted July 26, 2020 Objectives aren't allowed to be in terrain in 9th, so it helps there a lot. The raven guard CT isn't the defining part of the first founding package; the stratagems and warlord traits are. Yea it sucks it's getting nerfed, but the meat and potatoes of the supplement still works great. Alcyon 1 Back to top Link to comment https://bolterandchainsword.com/topic/364433-thoughts-on-prepping-for-9e/page/12/#findComment-5571917 Share on other sites More sharing options...
Firenze Posted July 26, 2020 Share Posted July 26, 2020 Yeah, it’s the other way around - Light Cover (+1 to saves) is much easier to get and vehicles still enjoy it unlike minus 1 to hit (Dense Cover). Makes sense since the latter is stronger than the former. Ah yes sorry, still getting up to speed really on 9th Alcyon 1 Back to top Link to comment https://bolterandchainsword.com/topic/364433-thoughts-on-prepping-for-9e/page/12/#findComment-5571921 Share on other sites More sharing options...
Alcyon Posted July 27, 2020 Share Posted July 27, 2020 (edited) Been working on planning out my 50PL Crusade force; it seems like the perfect way to start and build up an army. It's an interesting Travelling Salesman sort of problem wanting to design a force that's good at 50PL and then has options for ideally more than one 25 PL army within it. I own about 100 PL of unassembled models but fully a quarter of that is like 5 HQs, it's only 30 PL of Troops. Here's my planned Order of Battle. 50 PL Patrol HQ Primaris Captain (Auto Bolt Rifle, Power Sword) - 5pl (-1 RP for Bellicos Bolt Rifle) Elites 3x Bladeguard Veterans - 5pl Invictor (Flamestorm) - 6pl Troops 5x Infiltrators - 5pl 10x Intercessors - 10pl (-1 RP for Veteran Intercessors upgrade) Fast Attack 3x Outriders - 6pl Heavy 3x Eradicators - 5pl 5x Hellblasters - 8pl The Captain will lead the Hellblasters and Eradicators, kind of as a semi-mobile castle screened by the Bladeguard; I plan to bring the Intercessors in from reserve and deploy the Infiltrators to a midfield objective supported by the Invictor. Then the Intercessors and Outriders can back them up further while the castle can crawl forward to support them. Kind of a refused flank thing I guess? It's really too bad they didn't give the Assault Plasma Incinerators a third shot to compensate for them only wounding T7 on 4s even when supercharged, especially since we know you won't get Dense Cover once the next codex drops unless you're 18" away. I have a squad of Suppressors, Bolt Rifle Eliminators and the rest of the Indomitus box too. I'm thinking one 25 PL option would be this: 25 PL Patrol HQ Primaris Captain (Bellicos Bolt Rifle, Power Sword) - 5pl Troops 5x Infiltrators - 5pl 10x Veteran Intercessors - 10pl Heavy 3x Eradicators - 5pl Again, bit of a castle, Infiltrators blocking deep-strike too close, solid close combat ability and lots of firepower on tap. I've really been burned by Blood Angels with jump packs getting in my face super quick, so I'm playing pretty defensively. Another could be this: 24 PL Patrol HQ Primaris Captain (Bellicos Bolt Rifle, Power Sword) - 5pl Troops 5x Infiltrators - 5pl Fast Attack 3x Outriders - 6pl Heavy 5x Hellblasters - 8pl I didn't realize it at first but the way detachments work now I have a lot less incentive to use my Intercessor box to make two 5-man squads just to fill out deployment options. As long as I'm working with PL there's no points difference between them and Infiltrators. To make it 100 PL I'd add upgrade to a Battalion (2nd Co.) and add a 1st Company Patrol: Battalion HQ Primaris Captain (Auto Bolt Rifle, Power Sword) - 5pl (-1 RP for Bellicos Bolt Rifle) Phobos Lieutenant (Occulus Bolt Carbine) - 4pl (-1 RP for Ex Tenebris) Elites Invictor (Flamestorm) - 6pl 6x Aggressors - 10pl Troops 5x Infiltrators (+ Helix Adept) - 5pl 5x Infiltrators - 5pl 5x Intercessors (Stalker Bolt Rifles) - 5pl Fast Attack 3x Outriders - 6pl 3x Suppressors - 4pl Heavy 3x Eradicators - 5pl 10x Hellblasters - 16pl Patrol HQ Primaris Captain in Gravis Armour - 5pl (-1 RP for Chapter Master, -1 RP for Master of Ambush WL Trait) Elites 5x Tartaros Terminators - 9pl (5x Chainfists, 1xHeavy Flamer) 3x Bladeguard Veterans - 5pl Troops 10xVeteran Intercessors - 10pl Ironically I'm ending up using less than half of Indomitus here, but by the time I'm anywhere near getting ready to paint up to 100pl we'll know whether Assault Intercessors can take jump packs or be Veterans, whether you can run six-man bike units, whether the kit for that and/or the Bike Chaplain will be out... That'll help me decide what to do too. Edited July 27, 2020 by Alcyon Link to comment https://bolterandchainsword.com/topic/364433-thoughts-on-prepping-for-9e/page/12/#findComment-5572076 Share on other sites More sharing options...
MajorNese Posted July 27, 2020 Share Posted July 27, 2020 Just got the FW points for Astartes stuff...damn, the Land Speeder Tempest even dropped in points, from 87 down to 80 per model. Guess I'll get another two of those. With not suffering penalties for moving any more, and the change to Blast weaponry, those things should be devastating against MEQ. Mobility is also good enough to hide behind obscuring terrain, then jump over and start shooting. And occasionally jumping over terrain to target characters or objective campers. Especially characters would be devastating - S6 is enough in round 2-3 to both hit and wound T4-5 characters on a 2+, AP-3 gets them down to whatever invul a good char has, and 2D will get things done. duz_ and WAR 2 Back to top Link to comment https://bolterandchainsword.com/topic/364433-thoughts-on-prepping-for-9e/page/12/#findComment-5572084 Share on other sites More sharing options...
Espresso Posted July 27, 2020 Share Posted July 27, 2020 My battle-plan for the 9th is to place as many infantry units on as many objectives as early in the game as possible and then keep my fingers crossed. Dracos and duz_ 2 Back to top Link to comment https://bolterandchainsword.com/topic/364433-thoughts-on-prepping-for-9e/page/12/#findComment-5572140 Share on other sites More sharing options...
WAR Posted July 27, 2020 Share Posted July 27, 2020 (edited) Just got the FW points for Astartes stuff...damn, the Land Speeder Tempest even dropped in points, from 87 down to 80 per model. Guess I'll get another two of those. With not suffering penalties for moving any more, and the change to Blast weaponry, those things should be devastating against MEQ. Mobility is also good enough to hide behind obscuring terrain, then jump over and start shooting. And occasionally jumping over terrain to target characters or objective campers. Especially characters would be devastating - S6 is enough in round 2-3 to both hit and wound T4-5 characters on a 2+, AP-3 gets them down to whatever invul a good char has, and 2D will get things done. I know right my Typhoons went up in points but the tempest went down.....oh yeah Edited July 27, 2020 by war009 Link to comment https://bolterandchainsword.com/topic/364433-thoughts-on-prepping-for-9e/page/12/#findComment-5572274 Share on other sites More sharing options...
thewarriorhunter Posted July 27, 2020 Share Posted July 27, 2020 Xiphon went down as well. duz_ and WAR 2 Back to top Link to comment https://bolterandchainsword.com/topic/364433-thoughts-on-prepping-for-9e/page/12/#findComment-5572298 Share on other sites More sharing options...
Riddlesworth Posted July 27, 2020 Share Posted July 27, 2020 man.... I was all set with how i was looking at 9th. Then I built the Bladeguard. Gosh those models are so nice. But its ok, they're 3 per squad, so unless I chuck a bunch of character support at them, they wont displace my aggressor brick. Then the multipart kit got revealed. i swear, no matter how competitive, if bladeguard go 3-6 in October, i am switching my MoA target... Alcyon and Dracos 2 Back to top Link to comment https://bolterandchainsword.com/topic/364433-thoughts-on-prepping-for-9e/page/12/#findComment-5572429 Share on other sites More sharing options...
Frater Cornelius Posted July 27, 2020 Share Posted July 27, 2020 man.... I was all set with how i was looking at 9th. Then I built the Bladeguard. Gosh those models are so nice. But its ok, they're 3 per squad, so unless I chuck a bunch of character support at them, they wont displace my aggressor brick. Then the multipart kit got revealed. i swear, no matter how competitive, if bladeguard go 3-6 in October, i am switching my MoA target... I like the idea of 3 Bladeguard as a one-off as a deep striking unit via stratagem. Run your Aggressors and all those heavy bricks, but you can consider Chaplain with outrider bike or JP or whatever that goes with Aggressors and provides the BGV with the +2" charge aura. For 105pts that seems like a cool unit as a one-off. Link to comment https://bolterandchainsword.com/topic/364433-thoughts-on-prepping-for-9e/page/12/#findComment-5572436 Share on other sites More sharing options...
MajorNese Posted July 27, 2020 Share Posted July 27, 2020 With yet another main codex and another huge release wave on the way, I stopped trying to make any plans for my astartes. Now the heavy bolt rifle dudes got teased, and another tank, and I'd bet there's still more. For now, I build some stuff that I like, but any deep delve into points, rules and unit choices seems pretty irrelevant when it will be changed soon anyway. Well, at least I can dig into my AdMech without wasting time... Dracos and Alcyon 2 Back to top Link to comment https://bolterandchainsword.com/topic/364433-thoughts-on-prepping-for-9e/page/12/#findComment-5572440 Share on other sites More sharing options...
Riddlesworth Posted July 27, 2020 Share Posted July 27, 2020 man.... I was all set with how i was looking at 9th. Then I built the Bladeguard. Gosh those models are so nice. But its ok, they're 3 per squad, so unless I chuck a bunch of character support at them, they wont displace my aggressor brick. Then the multipart kit got revealed. i swear, no matter how competitive, if bladeguard go 3-6 in October, i am switching my MoA target... I like the idea of 3 Bladeguard as a one-off as a deep striking unit via stratagem. Run your Aggressors and all those heavy bricks, but you can consider Chaplain with outrider bike or JP or whatever that goes with Aggressors and provides the BGV with the +2" charge aura. For 105pts that seems like a cool unit as a one-off. biker chaplain is currently supporting a 5 man unit of bolter inceptors with catechism of fire, and using their bodies as an effective screen for when he needs to go punch a knight in the face with benediction of fury. currently have the indomitus captain or librarian dropping with the aggressor brick. Swift and Deadly is an amazing buff for aggressor units. Would be the same for bladeguard tbf... Link to comment https://bolterandchainsword.com/topic/364433-thoughts-on-prepping-for-9e/page/12/#findComment-5572448 Share on other sites More sharing options...
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