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Nah. The models don't have them and GW are in a position of only releasing rules for models they produce.

 

Shame as I love Kitbashing. And they'd make so much more money from it.

 

Starter set Intercessors also only had plain bolt rifles, despite Intercessors having the option for auto and stalker bolt rifles once the mmpk box came out. 

It's certainly possible we'll see new Assault Intercessors in the future with grav-chutes but remember that could step on the toes of Reivers.

 

I would wait and see of course, but I'm thinking it's 70-30 in favour of not seeing Grav-chutes.

What I'd really love to see is the Assault Intercessors become the "Reiver Lite", but Reivers get a substantial boost, making it more like the difference between Vanguard Veterans and Assault Squads, despite both being power armoured guys with jump packs.

Well, GW artificially increased the stats of Outriders over other Bikers. Apparently they're the only bikers in the universe who have a bike good enough to increase their wounds by 2... :d

 

So it's not out of the realm of possibility that Assault Intercessors have a boosted attack profile and Reivers get the same (like WS2+, 4 Attacks each etc).

I personally think this is going to be a multi-kit and we could well see a Jump pack option in the full set. At the moment I can't see what the advantage would be taking them over regular Intercessors without getting them transports or unless the Astartes Chainsword is something really special.

 

Having said that we've not seen a multipart kit for Supressors yet but given the importance of a decent close combat unit to the likes of the Blood Angels I would be surprised if there wasn't a gimmick or second kit option for these guys. It could well be that they remain as they are with each model in the set remaining the same and GW counts on the smaller board side working in their favour but it seems a little unlikely to me given it'll be sold in limited numbers.

I think potentially we could seem them getting some sort of mobility option if they have a multipart kit. I do wonder how they would balance that with reivers.

I think with Reivers we could well see them taking advantage of the new infiltration and deployment mechanics that were briefly mentioned. I'd be suprised if they didn't double down on the fear and infiltration aspects of these guys.

Foot-slogging assault marines seem ridiculous to me. As pointed out above, I fully expect the multipart kit to have some more options available - starter box snapfit models never used to have any options the standard kits did. Hence the age-old tactical squad configuration of missile launcher and flamer, that basically no one would ever play, but has been a staple of many starter boxes. 

 

That still leaves the question in what way these AIs differ from Reivers, but that's really just guesswork. And Reivers have been in a weird spot from the get-go. 

 

Should it turn out that the AIs are really nothing more but intercessors with chainswords, I still got a couple of snapfit Intercessors sitting on my desk which I can kit out with a plethora of chainswords in my bitz box. Nno need to buy an entire kit for that (bar the running legs, which are great, I'll admit that).

I was thinking running squad as well. One of the advantages of the old marine kits was that they could swap legs so you could create running marines or close combat marines standing their ground a lot easily. This is probably what I will be doing with mine.

That's what I used to do with the humble assault squad box as well, back when the only dynamic leg pose was in that box. :)

 

While that brings back fond memories of very customisable minis, I'm not sure I need a new unit that offers no other use. That's why I believe that the unit needs to have some sort of USP to make any sense.

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