CajunJynx Posted June 19, 2020 Share Posted June 19, 2020 (edited) ++ Crusade (Legiones Astartes: Age of Darkness Army List) [3,000pts] ++ + HQ + Praetor, Legion [220pts]: Artificer Armour, Digital Lasers, Divining Blades, Iron Halo, Mastercraft a Single Weapon, Melta Bombs, On Foot, Volkite Serpenta + Elites + Apothecarion Detachment [120pts] . Apothecary, Legion: Jump Pack, Power Armour . . Chainsword or Combat Blade: Chainswords/Combat Blades . Apothecary, Legion: Artificer Armour, Augury Scanner . . Chainsword or Combat Blade: Chainswords/Combat Blades Lernaen Terminator Squad [680pts] . Harrower: Chainfist, Master-crafted weapon, Power Dagger, Volkite Charger . Lernean Terminator: Power Axe, Volkite Charger . Lernean Terminator: Power Axe, Volkite Charger . Lernean Terminator: Power Axe, Volkite Charger . Lernean Terminator: Power Axe, Volkite Charger . Lernean Terminator with Special Weapon: Plasma Blaster, Power Axe . Spartan Assault Tank, Legion: Armoured Ceramite, Dozer Blade, Flare Shield, Quad Lascannon Sponsons x2, Twin-linked Heavy Bolter Quad Launcher Support Battery, Legion [140pts]: Rapier, Legion, Rapier, Legion, Shatter Shell + Troops + Assault Squad, Legion , Compulsory [305pts]: 9x Assault Space Marines, Legion . Additional Wargear: Combat Shields, Melta Bombs, 2x Power Axe . Assault Sergeant, Legion: Artificer Armour, Bolt Pistol, Power Dagger, Power Fist . Standard Wargear . . Chainsword or Combat Blade: Chainswords/Combat Blades Tactical Squad, Legion , Compulsory [210pts]: Bolters, 9x Tactical Space Marines, Legion . Additional Wargear: Additional Chainswords/Combat Blades . Rhino Armoured Carrier, Legion . Tactical Sergeant, Legion: Artificer Armour, Bolter, Power Dagger, Power Fist Tactical Squad, Legion , Compulsory [210pts]: Bolters, 9x Tactical Space Marines, Legion . Additional Wargear: Additional Chainswords/Combat Blades . Rhino Armoured Carrier, Legion . Tactical Sergeant, Legion: Artificer Armour, Bolter, Power Dagger, Power Fist + Fast Attack + Attack Bike Squadron, Legion [165pts] . Attack Bike, Legion: Melta Bombs, Multi-melta . . Chainsword or Combat Blade: Chainswords/Combat Blades . Attack Bike, Legion: Melta Bombs, Multi-melta . . Chainsword or Combat Blade: Chainswords/Combat Blades . Attack Bike, Legion: Melta Bombs, Multi-melta . . Chainsword or Combat Blade: Chainswords/Combat Blades + Heavy Support + Deredeo Pattern Dreadnought [220pts]: Aiolos Missile Launcher, Twin-linked Anvilius Pattern Autocannon Battery, Twin-linked Heavy Flamer Heavy Support Squad, Legion Volkite Culverin [285points]: Hardened Armour, 6x Space Marines, Legion, Volkite Culverin . Rhino Armoured Carrier, Legion . Sergeant, Legion: Artificer Armour + Allegiance + Legion and Allegiance: Traitor . XX: Alpha Legion: Rite of War: The Coils of the Hydra + Lords of War + Alpharius [415pts] ++ Total: [3,000pts] ++ Edited June 19, 2020 by CajunJynx Link to comment https://bolterandchainsword.com/topic/364600-xxth-coils-of-the-hydra-3k/ Share on other sites More sharing options...
Unknown Legionnaire Posted June 19, 2020 Share Posted June 19, 2020 What's the purpose of the Techmarine ? Link to comment https://bolterandchainsword.com/topic/364600-xxth-coils-of-the-hydra-3k/#findComment-5544935 Share on other sites More sharing options...
Gorgoff Posted June 19, 2020 Share Posted June 19, 2020 What's the purpose of the Techmarine ?He is pretty rad. Unknown Legionnaire 1 Back to top Link to comment https://bolterandchainsword.com/topic/364600-xxth-coils-of-the-hydra-3k/#findComment-5544964 Share on other sites More sharing options...
Aias Posted June 19, 2020 Share Posted June 19, 2020 Are you using Coils just for the re-roll on Seize and the minus to enemy reserves? Because locking your Mutable Tactics to being Infiltrate is a big cost for having that bonus, especially with Alpharius on the field as well. I would either swap your Laerneans for a more durable Terminator unit from another Legion, or see if you could change Rites. Changing Rites would give you your flexibility back, so you can adapt your special rules to whatever the opponent has, while swapping the Laerneans would let you take, say, a Firedrake squad with shields for extra durability and a hard-hitting squad. dollar452435 1 Back to top Link to comment https://bolterandchainsword.com/topic/364600-xxth-coils-of-the-hydra-3k/#findComment-5544994 Share on other sites More sharing options...
Unknown Legionnaire Posted June 19, 2020 Share Posted June 19, 2020 I believe he's not aiming for Infiltrate as his MT, the Praetor will join the Laerneans, but the Techmarine is an oversight here for sure. He can't join other units as he does not have the Independent Character USR, so he totally makes no sense in this list. Ditch the Techmarine, then ditch either the way-too-small unit of Heavy Support Volkites and get some interesting unit for Rewards of Treason. Or, ditch the Techmarine to get another Attack Bike, or shave of some more points to get a Damocles (which goes well with CotH). There you go. dollar452435 1 Back to top Link to comment https://bolterandchainsword.com/topic/364600-xxth-coils-of-the-hydra-3k/#findComment-5545002 Share on other sites More sharing options...
CajunJynx Posted June 19, 2020 Author Share Posted June 19, 2020 Are you using Coils just for the re-roll on Seize and the minus to enemy reserves? Because locking your Mutable Tactics to being Infiltrate is a big cost for having that bonus, especially with Alpharius on the field as well. I would either swap your Laerneans for a more durable Terminator unit from another Legion, or see if you could change Rites. Changing Rites would give you your flexibility back, so you can adapt your special rules to whatever the opponent has, while swapping the Laerneans would let you take, say, a Firedrake squad with shields for extra durability and a hard-hitting squad. What? How am I locked into infiltrate? All my infantry dudes have a dedicated transport, the lerneans are just ablative wounds for Alpharius, and they are significantly cheaper than drakes, which I often run. This list really leans into PE-E, with the only unit not benefitting from it being the deredeo dread. The preator and Alpharius join the lerneans, the chop on that unit is ridiculous. Link to comment https://bolterandchainsword.com/topic/364600-xxth-coils-of-the-hydra-3k/#findComment-5545083 Share on other sites More sharing options...
CajunJynx Posted June 19, 2020 Author Share Posted June 19, 2020 (edited) I believe he's not aiming for Infiltrate as his MT, the Praetor will join the Laerneans, but the Techmarine is an oversight here for sure. He can't join other units as he does not have the Independent Character USR, so he totally makes no sense in this list. Ditch the Techmarine, then ditch either the way-too-small unit of Heavy Support Volkites and get some interesting unit for Rewards of Treason. Or, ditch the Techmarine to get another Attack Bike, or shave of some more points to get a Damocles (which goes well with CotH). There you go. You are correct, this is for a game this Saturday, I’m adding two more Culverins to the heavy support squad but the culverins haven’t come in yet, so for this game the tech marine will be running after the spartan repairing it as I go, though he does force me to use infiltrate, I’ll fix that now. This list is all about heavily leaning into PE-E from Alpharius. Edited June 19, 2020 by CajunJynx Link to comment https://bolterandchainsword.com/topic/364600-xxth-coils-of-the-hydra-3k/#findComment-5545085 Share on other sites More sharing options...
Canadian_F_H Posted June 19, 2020 Share Posted June 19, 2020 Also. His PEE culverins have a nasty reputation locally, as they always earn their points back and usually take way to much energy to eliminate. Just glad they are on my side this Saturday... Lol Link to comment https://bolterandchainsword.com/topic/364600-xxth-coils-of-the-hydra-3k/#findComment-5545118 Share on other sites More sharing options...
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