TrawlingCleaner Posted July 13, 2020 Share Posted July 13, 2020 With the points leak shown I think we came off pretty lightly (especially when looking at the normal CSM codex). A couple of things really hurt: 18 pt PMs and 7 pt Pox walkers These are very hefty points increases, IMO PMs should only just be 16 maybe 17 at a push. 1/2 points lower than Assault/normal intercessor hurts a lot. PBM also have gone up to 170 points each if they have plaguespitters which hurts as does the winged demon prince going up to be equal with the TS one (only 5points increase). Bloat drones went up by 16 too. Combi plas etc are all now 10points each, base combi bolters are +1 point. Typhus goes up 10 points (165) FW stuff is (pretty much) dead: Leviathan with 2x Butcher Cannon Array 289 -> 410 Contemptor with Butcher Cannon x2 138 -> 175 Deredeo with Butcher Cannon Array and Twin Heavy Bolter 177 -> 255 The good news is that the elite characters barely got touched, foul blightspawn 85 now, Blight haulers dropped by 2 points, blight lords only increase by 1, deathshroud are down by 3. Defilers are still the same costs. Morty goes up 20 points which is the same as Magnus, I think this is fine and not too bad considering some of the other superheavies got slapped with increases Overall there are some core stuff that got hit but I think we got off quite lightly. I think the PBCs will probably take a bit of a back seat, I actually think we'll see a lot of defilers now too because they can do everything pretty well. DG got off lightly???? Man my iron warriors went from 1900-2050. All i had to do was change the butcher cannons on the contemptors to autocannons to get it back down to below 2k. Hell, even the havoks got a points reduction. My deathguard army....oh man, yea they will be shelved for the forseable future. Massive waste of money right now. 0 fun to play. A guy with a 9" weapon with random shots and strength is 85 points??? Are you smoking weed GW? Blight lords going up in points????? How, they were massivly over costed before. Plague marines suck GW....please understand that. And finally rhinos. How do they cost more than a drop pod? Morons at GW honestly. Death Guard is the weakest faction right now. They did not need a points hike on their only viable units 85 points with a weapons that (can) do 18 wounds at str12 and -3 ap, not mention the grenade he or someone else can throw AND the incredible aura he has (all enemy units within 7" fight as if they hadn't charged, which is now huge in 9th ed with the changes) Blight lords went up by 2 points if they have a combi bolter, really not much considerign they're the modt durable terminators in the game Plague marines did just get a lot of stratagem support but you're right they don't stand up to primaris at all and will die quicker than them I hadn't noticed the Rhino points increase and I'm not sure why it would be more expensive than a droppod Link to comment https://bolterandchainsword.com/topic/364754-tactics-going-forward/page/3/#findComment-5561689 Share on other sites More sharing options...
Coolbeans Posted July 13, 2020 Share Posted July 13, 2020 I'm happy FW stuff went through the roof. I hate that people just spammed the dreads. They were so under costed. I think alot of people's stuff went up, it's not just DG. Link to comment https://bolterandchainsword.com/topic/364754-tactics-going-forward/page/3/#findComment-5561695 Share on other sites More sharing options...
BlueBiscuit Raider Posted July 13, 2020 Share Posted July 13, 2020 I'm confused, to my count the Deathshround actually went up? +7 to the base body but -2 to the manreapers, for a +5 per model increase? Link to comment https://bolterandchainsword.com/topic/364754-tactics-going-forward/page/3/#findComment-5561860 Share on other sites More sharing options...
angrom Posted July 13, 2020 Share Posted July 13, 2020 Well mr goodenough at games workshop was again the one set for the crucial task. Didnt even bother to fix inexorable advance in the FAQ. And by the way little rovers dont get +1 to hit when in unit of 3 anymore Link to comment https://bolterandchainsword.com/topic/364754-tactics-going-forward/page/3/#findComment-5562374 Share on other sites More sharing options...
Raktra Posted July 14, 2020 Share Posted July 14, 2020 Yes, they do. They lost the movement penalties rule, not tri-lobe. Bulwyf, TrawlingCleaner, BlackTriton and 1 other 4 Back to top Link to comment https://bolterandchainsword.com/topic/364754-tactics-going-forward/page/3/#findComment-5562533 Share on other sites More sharing options...
BlackTriton Posted July 14, 2020 Share Posted July 14, 2020 (edited) the new DG points cost are... great. I think we made out like bandits. The real Deathguard DP is walking with sword and spitter, that combo went from 171 to 170! we dont need fly anymore so its great newz. My 1750 pt list (made in preparation to 9ed points hike) was actually worth 1850 pt only! I have been signing praise for the blight hauler and they actually go DOWN in points? when everything else vehicle is going up? good time! taking 2 units of 3 seems like a legit way to go now. PBC going up to 170 is very fair and less than I expected. with flammers that can shoot in combat, they can act as giant roadblock. Blocking off objective is super important in 9ed, nothing goes through a PBC quickly. PBC with Entropy canon might be good now, but I dont know. I dont feel like I want those big bricks staying back where the enemy can ignore them, nor do I want to invest in a character to give them the rerolls they need to fonction. On the other hand, 155 pt for bloat drone with spitters mean they are dead to me. I cant forsee a situation where I cant invest the points for one without going all the way up to a PBC. I would never take 2 drone over 3 Haulers, and if I want screen with fly I will take them with flesh mower for 125pt. I cant imagine why the heavy blight launcher is that expensive, I would be interested if it was at the same price point as the flesh mower, but at 140pt for 6 shot hitting on 4s? mhe... Plague marine up to 18 is fair. all troops are going up about the same. the flails going up to 15pt hurt a little, the classic 5 PM with 2x flails is now 20pt more, but its ok, they still good. also the plague cleaver is 15pt so if the meta goes too vehicle heavy you can switch out without changing points. the token increase to character is a token at best. that is good cause im having a hard time to not include 3+ in a list. Biologus is hard to cut out when playing 20+ PM, he his the "cant get near me or else" factorBlightspawn is on the expensive side for a not HQ character, but his aura, good gun (good-er with CP) and synergy with the biologus makes him a must take (at least in my BA/SW/WE heavy meta) recently I found the Tallyman to be awsome. getting a cp back from time to time is cool, but rerolling all hit is the business. I cant fit much rerolls in the lists, and it makes BlighHauler and FleshMowers that hit on 4+ so much more reliable. its important in 9ed to be able to split the army to cover more of the board, and having him allows that. If y'all are interested, here is my first 9ed 2000pt list, its a bit of everything to try out what I like and optimize later. Deamon prince 170 [epidemicyst blade] "Blade of putrefaction" Plague Caster 100 [iron clot furnace] "miasma of pestilence""putrecent vitality" Plague Marine (5) 120 2x Flails / Knives Plague Marine (5) 120 2x Flails / Knives Plague Marine (13) 234 Bolters Tallyman 60 (sanguinous flux) WARLORD Biologus 65 (Arc-contaminator) Blight Spawn 85 Rhino 78 Rhino 78 Blight Haulter (3) 300 Bloat drone 125 Flesh Mower Bloat drone 125 Flesh Mower PBC 170 PBC 170 Edited July 14, 2020 by BlackTriton Iron Sage, TrawlingCleaner and Raktra 3 Back to top Link to comment https://bolterandchainsword.com/topic/364754-tactics-going-forward/page/3/#findComment-5562545 Share on other sites More sharing options...
angrom Posted July 14, 2020 Share Posted July 14, 2020 Have a look at the FAQ guys, I think haulers lost their Tri-lob rule so they are capped at BS4 Link to comment https://bolterandchainsword.com/topic/364754-tactics-going-forward/page/3/#findComment-5562611 Share on other sites More sharing options...
Raktra Posted July 14, 2020 Share Posted July 14, 2020 No, they didn't. Link to comment https://bolterandchainsword.com/topic/364754-tactics-going-forward/page/3/#findComment-5562612 Share on other sites More sharing options...
Coolbeans Posted July 14, 2020 Share Posted July 14, 2020 (edited) The haulers were not really being taken in alot of lists even after the initial point drop. They had a built in move and shoot heavy rule, and now that every vehicle gets it I'm glad they offset it by not increasing the cost of them. PBC were going to be way to good at the old cost, perhaps now I might only take 1 PBC and more haulers. Edited July 14, 2020 by Coolbeans Link to comment https://bolterandchainsword.com/topic/364754-tactics-going-forward/page/3/#findComment-5562634 Share on other sites More sharing options...
TrawlingCleaner Posted July 14, 2020 Share Posted July 14, 2020 Inexorable Advance is currently not technically useless, it allows units with assault weapons to advance and fire with no penalty. Very okay for Marines as you then lose bolter/plasma shots but could be pretty useful if you spend a CP to give a bloat drone with Heavy blight launcher Inexorable. They already move 10" and if you have a Blightbringer nearby you can roll two dice and discard the lowest for advance rolls, so you could slingshot the drones up the board. I think Bloatdrones with flamers are definitely too expensive now and with the demon prince increase they are really hurting. I do think that drones with mowers and a demon prince with contaminator to plow up the board could be handy to have. I do think that drones with Blight launcher is now probably the way to run them, with the drops on the probe and the drops on the heavy blight, they're actually only 1 pt more expensive. If you have a lot of Primaris in your local meta or people you play against, I highly recommend them. I tend to get good to great results, most of the time just floating them arround in my mid to back line picking off targets. Iron Sage 1 Back to top Link to comment https://bolterandchainsword.com/topic/364754-tactics-going-forward/page/3/#findComment-5562881 Share on other sites More sharing options...
McElMcNinja Posted July 14, 2020 Share Posted July 14, 2020 It appears my list went just over the 2k mark, the biggest hit was to my Deredeos. I think I will have to drop the Tallyman and a Nurgling base (from 9 to 8, maybe 7). Overall I don't think we made out to bad, except for Hellforged units. Link to comment https://bolterandchainsword.com/topic/364754-tactics-going-forward/page/3/#findComment-5563007 Share on other sites More sharing options...
BlackTriton Posted July 14, 2020 Share Posted July 14, 2020 Have a look at the FAQ guys, I think haulers lost their Tri-lob rule so they are capped at BS4 they lost tri-tracked (no penalty for heavy weapon) not tri-lobed (+1 to hit, work in combat too) "*Page 84 – Myphitic Blight-haulers, Abilities, Tri-tracked Delete this ability." can we stop with the misinformation now? Link to comment https://bolterandchainsword.com/topic/364754-tactics-going-forward/page/3/#findComment-5563154 Share on other sites More sharing options...
Special Officer Doofy Posted July 14, 2020 Share Posted July 14, 2020 Have a look at the FAQ guys, I think haulers lost their Tri-lob rule so they are capped at BS4 they lost tri-tracked (no penalty for heavy weapon) not tri-lobed (+1 to hit, work in combat too) "*Page 84 – Myphitic Blight-haulers, Abilities, Tri-tracked Delete this ability." can we stop with the misinformation now? It was two posts from one frater who had it mixed up. At least he didn't break forum rules by posting a picture of a datasheet from a codex... Link to comment https://bolterandchainsword.com/topic/364754-tactics-going-forward/page/3/#findComment-5563171 Share on other sites More sharing options...
Iron Sage Posted July 15, 2020 Share Posted July 15, 2020 With the points leak shown I think we came off pretty lightly (especially when looking at the normal CSM codex). A couple of things really hurt: 18 pt PMs and 7 pt Pox walkers These are very hefty points increases, IMO PMs should only just be 16 maybe 17 at a push. 1/2 points lower than Assault/normal intercessor hurts a lot. PBM also have gone up to 170 points each if they have plaguespitters which hurts as does the winged demon prince going up to be equal with the TS one (only 5points increase). Bloat drones went up by 16 too. Combi plas etc are all now 10points each, base combi bolters are +1 point. Typhus goes up 10 points (165) FW stuff is (pretty much) dead: Leviathan with 2x Butcher Cannon Array 289 -> 410 Contemptor with Butcher Cannon x2 138 -> 175 Deredeo with Butcher Cannon Array and Twin Heavy Bolter 177 -> 255 The good news is that the elite characters barely got touched, foul blightspawn 85 now, Blight haulers dropped by 2 points, blight lords only increase by 1, deathshroud are down by 3. Defilers are still the same costs. Morty goes up 20 points which is the same as Magnus, I think this is fine and not too bad considering some of the other superheavies got slapped with increases Overall there are some core stuff that got hit but I think we got off quite lightly. I think the PBCs will probably take a bit of a back seat, I actually think we'll see a lot of defilers now too because they can do everything pretty well. DG got off lightly???? Man my iron warriors went from 1900-2050. All i had to do was change the butcher cannons on the contemptors to autocannons to get it back down to below 2k. Hell, even the havoks got a points reduction. My deathguard army....oh man, yea they will be shelved for the forseable future. Massive waste of money right now. 0 fun to play. A guy with a 9" weapon with random shots and strength is 85 points??? Are you smoking weed GW? Blight lords going up in points????? How, they were massivly over costed before. Plague marines suck GW....please understand that. And finally rhinos. How do they cost more than a drop pod? Morons at GW honestly. Death Guard is the weakest faction right now. They did not need a points hike on their only viable units I got to point to a couple of things here. I have not played many, but I have played 2 games of 9th. First of all, the Blightspawn was good before, he is better now. His aura power is incredibly strong in conjunction with our melee specialist heavy infantry or HQs. It is now not at all pleasant to charge Blightlords within aura range to put it like that. Also, his flamer was always good and is still good. You need to also obviously take into account that most boards will be some what smaller, which makes the Blightspawn's aura even stronger. He was an almost auto inclusion before, he is more so now. He is so incredibly obviously worth the points and not at all over costed. As for Bligthlords, they are better now than in 8th. The smaller table, means that they are less hampered by incredibly low movement, and the objectives are different and usually in the middle now. I have only tested large blightlord units in 9ed but found that to be very good and far less punishing regarding the movement than in 8th. As for Plaguemarines, they are far from super, but they are okay and very versatile. I quite likes my 7 melee specialists in a landraider with blightspawn and plaguecaster and biologus. (mind you, that was in my 2k list before the points adjustment, would need to swap stuff out to be able to afford such a massively costed unit now) If the landraider dies turn 1, problem for sure, but if not, this unit hits like a freight train and it is easier to make it work now in 9th when you need to move less inches and when you can put Feel no pain on the raider. But sure, plague marines are far from the best units in the game, this is the age of the Primaris ,but with their versatility, we can do stuff with them. Plaguemarines have access to a lot of interesting weapon choices with some interesting stratagems. Death Guard was the weakest faction in 8th, but I am pretty sure they won't be that in 9th and they are certainly not that right now after the points re-balancing, which was far from incredibly harsh to us compared to other factions. You need to look at everything in context, not unit per unit. I agree with rhinos though. TrawlingCleaner 1 Back to top Link to comment https://bolterandchainsword.com/topic/364754-tactics-going-forward/page/3/#findComment-5563525 Share on other sites More sharing options...
Iron Sage Posted July 15, 2020 Share Posted July 15, 2020 Due to smaller tables, LOCs are now actually playable I think. I used one as a warlord with 4+ FNP and he was rather scary for my opponent. Didn't die in either of the games I played, one of which I lost, while wrecked everything in hand to hand, something he can actually walk into now unless you play against the most agile armies like Dark Eldars and Harlequins etc.. If you for some reason, lack of models or another reason, field not too many daemon engines, I would suggest that Mortarion's Own has quite good rules. I used an apothecary with fugaris helm and I quite liked the boost to survivability (though to be fair, in the first game I played I rolled incredibly badly on FNP even with rr 1 and 2, but in game nr 2 it gave me a real nice boost on units in range) . The fact that we can now have multiple warlord traits is neat, not all armies can do that and some of ours are quite good. I also used Vommytrix on the blightspawn and it reliably melts stuff down in conjunction with arch contaminator. The strat you can give to the apothecary which makes him get a mini-arch contaminator is also good since it also means that you can basically have 2 models with arch contaminator, which gives great tactical flexibility. Of course, the negative aspect is that you will start with only 4-8 command points, but it can work since you get 1 command point every turn, depending on opposition. I loaded up on max relics and pre-game strats and had only 4, which was a problem in one of my games but was unproblematic in the other one (won one game , lost the other, and in the one I won I had 2 command points left when my opponent conceded when his turn 4 started, while it was more problematic in the game i lost; perhaps understandably so). But for a tournament, it is different of course. Then you need something that can stand up to all kinds of armies and my list, which was infantry based with Typhus and 40 poxwalkers, would not have stood up to that environment. Concerning poxwalkers, although it is still early 9ed days, they seem to be over-costed now, so I probably wouldn't have fielded 40 even with Typhus now after points adjustment. Bit of a shame, I got more 52 of them and they represent a lot of time spent painting. Link to comment https://bolterandchainsword.com/topic/364754-tactics-going-forward/page/3/#findComment-5563947 Share on other sites More sharing options...
McElMcNinja Posted July 15, 2020 Share Posted July 15, 2020 I agree with you on Poxwalkers being to expensive now, I've dropped one of my two 20 man units. I decided to go with a patrol detachment with Nurglings. Yes it cost me 2CP, but they are nice to setup as a screen for PM's and CoF while keeping their infiltrators at bay. Plus with the strat you can bring them back and that just pisses them off. I also added a Poxbringer with Shriviling Pox, with the to wound modifier capped at +1, it's nice to be able to lower an opponents toughness. My list starts with 8 CP, which isn't bad when we are guaranteed 1 every turn. I am trying to find a way to fit in at least a unit of 5 Blightlords, I think they would be nice objective grabbers. But I am still playing around with the new points. Link to comment https://bolterandchainsword.com/topic/364754-tactics-going-forward/page/3/#findComment-5564026 Share on other sites More sharing options...
Iron Sage Posted July 15, 2020 Share Posted July 15, 2020 I agree with you on Poxwalkers being to expensive now, I've dropped one of my two 20 man units. I decided to go with a patrol detachment with Nurglings. Yes it cost me 2CP, but they are nice to setup as a screen for PM's and CoF while keeping their infiltrators at bay. Plus with the strat you can bring them back and that just pisses them off. I also added a Poxbringer with Shriviling Pox, with the to wound modifier capped at +1, it's nice to be able to lower an opponents toughness. My list starts with 8 CP, which isn't bad when we are guaranteed 1 every turn. I am trying to find a way to fit in at least a unit of 5 Blightlords, I think they would be nice objective grabbers. But I am still playing around with the new points. Haven't tried to make a list yet after the points-readjustment, but I do own 2 defilers (got to Nurglify one of them so it is a project now for me) that I want to try out in a Poxmonger detachment. Looking at how good myphitic Blight haulers have become, I need to get 2 more. I only own a single one. I got 2 bloat drones, but they are both with spitters. Like you guys have discussed above, I am not sure if they are strategically good anymore due to their increased points cost. I do like them, but they are very expensive now, hard to get into a list. Maybe I should seek to purchase a couple of mower-drones since they seem to be the best for the points now. But for now, I have 14 terminators + Felthius to paint. They were the only grey plastic I fielded in those 2 games I mentioned and they are in dire need of a good paint job :) Link to comment https://bolterandchainsword.com/topic/364754-tactics-going-forward/page/3/#findComment-5564263 Share on other sites More sharing options...
BlueBiscuit Raider Posted July 15, 2020 Share Posted July 15, 2020 Haven't yet had the opportunity to play, but one of the things I'm wary of is the fact that now running the fluffy 7-man PM squad opens them up for the Blast auto-hits. I feel that now you've got to either go full MSU min-squads of 5 marines or at minimum 10 man squads. Link to comment https://bolterandchainsword.com/topic/364754-tactics-going-forward/page/3/#findComment-5564296 Share on other sites More sharing options...
jgascoine011 Posted July 16, 2020 Share Posted July 16, 2020 (edited) With the points leak shown I think we came off pretty lightly (especially when looking at the normal CSM codex). A couple of things really hurt: 18 pt PMs and 7 pt Pox walkers These are very hefty points increases, IMO PMs should only just be 16 maybe 17 at a push. 1/2 points lower than Assault/normal intercessor hurts a lot. PBM also have gone up to 170 points each if they have plaguespitters which hurts as does the winged demon prince going up to be equal with the TS one (only 5points increase). Bloat drones went up by 16 too. Combi plas etc are all now 10points each, base combi bolters are +1 point. Typhus goes up 10 points (165) FW stuff is (pretty much) dead: Leviathan with 2x Butcher Cannon Array 289 -> 410 Contemptor with Butcher Cannon x2 138 -> 175 Deredeo with Butcher Cannon Array and Twin Heavy Bolter 177 -> 255 The good news is that the elite characters barely got touched, foul blightspawn 85 now, Blight haulers dropped by 2 points, blight lords only increase by 1, deathshroud are down by 3. Defilers are still the same costs. Morty goes up 20 points which is the same as Magnus, I think this is fine and not too bad considering some of the other superheavies got slapped with increases Overall there are some core stuff that got hit but I think we got off quite lightly. I think the PBCs will probably take a bit of a back seat, I actually think we'll see a lot of defilers now too because they can do everything pretty well. DG got off lightly????Man my iron warriors went from 1900-2050. All i had to do was change the butcher cannons on the contemptors to autocannons to get it back down to below 2k. Hell, even the havoks got a points reduction. My deathguard army....oh man, yea they will be shelved for the forseable future. Massive waste of money right now. 0 fun to play. A guy with a 9" weapon with random shots and strength is 85 points??? Are you smoking weed GW? Blight lords going up in points????? How, they were massivly over costed before. Plague marines suck GW....please understand that. And finally rhinos. How do they cost more than a drop pod? Morons at GW honestly. Death Guard is the weakest faction right now. They did not need a points hike on their only viable units I got to point to a couple of things here.I have not played many, but I have played 2 games of 9th. First of all, the Blightspawn was good before, he is better now. His aura power is incredibly strong in conjunction with our melee specialist heavy infantry or HQs. It is now not at all pleasant to charge Blightlords within aura range to put it like that. Also, his flamer was always good and is still good. You need to also obviously take into account that most boards will be some what smaller, which makes the Blightspawn's aura even stronger. He was an almost auto inclusion before, he is more so now. He is so incredibly obviously worth the points and not at all over costed. As for Bligthlords, they are better now than in 8th. The smaller table, means that they are less hampered by incredibly low movement, and the objectives are different and usually in the middle now. I have only tested large blightlord units in 9ed but found that to be very good and far less punishing regarding the movement than in 8th. As for Plaguemarines, they are far from super, but they are okay and very versatile. I quite likes my 7 melee specialists in a landraider with blightspawn and plaguecaster and biologus. (mind you, that was in my 2k list before the points adjustment, would need to swap stuff out to be able to afford such a massively costed unit now) If the landraider dies turn 1, problem for sure, but if not, this unit hits like a freight train and it is easier to make it work now in 9th when you need to move less inches and when you can put Feel no pain on the raider. But sure, plague marines are far from the best units in the game, this is the age of the Primaris ,but with their versatility, we can do stuff with them. Plaguemarines have access to a lot of interesting weapon choices with some interesting stratagems. Death Guard was the weakest faction in 8th, but I am pretty sure they won't be that in 9th and they are certainly not that right now after the points re-balancing, which was far from incredibly harsh to us compared to other factions. You need to look at everything in context, not unit per unit. I agree with rhinos though. The problem with blight lords is that you need to roll a 9+ If you do then they are great. If you don’t, they are :cuss Edited July 16, 2020 by jgascoine011 Special Officer Doofy 1 Back to top Link to comment https://bolterandchainsword.com/topic/364754-tactics-going-forward/page/3/#findComment-5564721 Share on other sites More sharing options...
Iron Sage Posted July 17, 2020 Share Posted July 17, 2020 (edited) With the points leak shown I think we came off pretty lightly (especially when looking at the normal CSM codex). A couple of things really hurt: 18 pt PMs and 7 pt Pox walkers These are very hefty points increases, IMO PMs should only just be 16 maybe 17 at a push. 1/2 points lower than Assault/normal intercessor hurts a lot. PBM also have gone up to 170 points each if they have plaguespitters which hurts as does the winged demon prince going up to be equal with the TS one (only 5points increase). Bloat drones went up by 16 too. Combi plas etc are all now 10points each, base combi bolters are +1 point. Typhus goes up 10 points (165) FW stuff is (pretty much) dead: Leviathan with 2x Butcher Cannon Array 289 -> 410 Contemptor with Butcher Cannon x2 138 -> 175 Deredeo with Butcher Cannon Array and Twin Heavy Bolter 177 -> 255 The good news is that the elite characters barely got touched, foul blightspawn 85 now, Blight haulers dropped by 2 points, blight lords only increase by 1, deathshroud are down by 3. Defilers are still the same costs. Morty goes up 20 points which is the same as Magnus, I think this is fine and not too bad considering some of the other superheavies got slapped with increases Overall there are some core stuff that got hit but I think we got off quite lightly. I think the PBCs will probably take a bit of a back seat, I actually think we'll see a lot of defilers now too because they can do everything pretty well. DG got off lightly????Man my iron warriors went from 1900-2050. All i had to do was change the butcher cannons on the contemptors to autocannons to get it back down to below 2k. Hell, even the havoks got a points reduction. My deathguard army....oh man, yea they will be shelved for the forseable future. Massive waste of money right now. 0 fun to play. A guy with a 9" weapon with random shots and strength is 85 points??? Are you smoking weed GW? Blight lords going up in points????? How, they were massivly over costed before. Plague marines suck GW....please understand that. And finally rhinos. How do they cost more than a drop pod? Morons at GW honestly. Death Guard is the weakest faction right now. They did not need a points hike on their only viable units I got to point to a couple of things here.I have not played many, but I have played 2 games of 9th. First of all, the Blightspawn was good before, he is better now. His aura power is incredibly strong in conjunction with our melee specialist heavy infantry or HQs. It is now not at all pleasant to charge Blightlords within aura range to put it like that. Also, his flamer was always good and is still good. You need to also obviously take into account that most boards will be some what smaller, which makes the Blightspawn's aura even stronger. He was an almost auto inclusion before, he is more so now. He is so incredibly obviously worth the points and not at all over costed. As for Bligthlords, they are better now than in 8th. The smaller table, means that they are less hampered by incredibly low movement, and the objectives are different and usually in the middle now. I have only tested large blightlord units in 9ed but found that to be very good and far less punishing regarding the movement than in 8th. As for Plaguemarines, they are far from super, but they are okay and very versatile. I quite likes my 7 melee specialists in a landraider with blightspawn and plaguecaster and biologus. (mind you, that was in my 2k list before the points adjustment, would need to swap stuff out to be able to afford such a massively costed unit now) If the landraider dies turn 1, problem for sure, but if not, this unit hits like a freight train and it is easier to make it work now in 9th when you need to move less inches and when you can put Feel no pain on the raider. But sure, plague marines are far from the best units in the game, this is the age of the Primaris ,but with their versatility, we can do stuff with them. Plaguemarines have access to a lot of interesting weapon choices with some interesting stratagems. Death Guard was the weakest faction in 8th, but I am pretty sure they won't be that in 9th and they are certainly not that right now after the points re-balancing, which was far from incredibly harsh to us compared to other factions. You need to look at everything in context, not unit per unit. I agree with rhinos though. The problem with blight lords is that you need to roll a 9+ If you do then they are great. If you don’t, they are Why do you think deepstriking them is the best option ? Usually it will not be the best option I reckon. 9ed is different, holding and securing objective is more important than killing stuff. And notice where those objectives are. In both of my 9ed games I walked my 10 man Blightlord squad onto objectives, and while they got murdered in one of those games by a lucky obliterator-endless cacaphony salvo, in the other game the blightlords were completely dominant and made my objective unassailable. You also should take into consideration that many opponents will deploy to hinder any deepstrike in their rear or flank, so if that is your major plan then I suggest you have plan B and C. They are not bad, they are maybe the best terminator unit in the game and quite reasonably priced as well. Edited July 17, 2020 by Iron Sage Link to comment https://bolterandchainsword.com/topic/364754-tactics-going-forward/page/3/#findComment-5564996 Share on other sites More sharing options...
WickedJester1013 Posted July 17, 2020 Share Posted July 17, 2020 Plus with slightly smaller board sizes it will be slightly easier to screen out deepstrikers from getting juicy targets. Link to comment https://bolterandchainsword.com/topic/364754-tactics-going-forward/page/3/#findComment-5565069 Share on other sites More sharing options...
Pezza1989 Posted July 18, 2020 Share Posted July 18, 2020 Just reading the Mortarions sons company , the Alembical Narthecium that replaces the tainted Narthecium. States models within 3”, not units within “3, has that been Faqed to be units or do we have to deal with the 3” of models within? Link to comment https://bolterandchainsword.com/topic/364754-tactics-going-forward/page/3/#findComment-5565740 Share on other sites More sharing options...
McElMcNinja Posted July 18, 2020 Share Posted July 18, 2020 "model whilst it's unit is within 3", I take that to mean as long as one model from the unit is within 3" then any model from the unit benefits. Link to comment https://bolterandchainsword.com/topic/364754-tactics-going-forward/page/3/#findComment-5565774 Share on other sites More sharing options...
Pezza1989 Posted July 18, 2020 Share Posted July 18, 2020 "model whilst it's unit is within 3", I take that to mean as long as one model from the unit is within 3" then any model from the unit benefits. I was double checking just in case I played it wrong. Link to comment https://bolterandchainsword.com/topic/364754-tactics-going-forward/page/3/#findComment-5565798 Share on other sites More sharing options...
Plague _Lord Posted July 27, 2020 Share Posted July 27, 2020 So the new errata just made it immpossible to use contaminated monstrosity on possessed... Like what the hell GW? It seems they never want us to use em. Link to comment https://bolterandchainsword.com/topic/364754-tactics-going-forward/page/3/#findComment-5572763 Share on other sites More sharing options...
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