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Eradicators - ( released data sheet )


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and it also makes me think the Multi Melta variant of the marine jeep will be Assault 2, same stats, with the same fire twice rule

Highly doubtful. These aren't Multi-Meltas and the fire twice rule is for the Eradicators (it's basically a variation of the Aggressors' Fire Storm ability)

Still think that melta Isn’t long enough to be called a rifle.

 

Well they certainly couldn't call it a melta gun could they? Maybe meltastorm or melta exterminator would have worked for you? Literally there's nothing these guys can do that doesn't p o someone off when it comes to naming stuff. :)

 

 

I was hoping for rapid-fire but I'll settle for an assault that I can fire twice even if it's overkill. Not that I think it'll be as sub-par as Don't-be-hatin thinks but I hope it was "ineffective" enough it keeps the Gravis ability to have units 3-6, instead of the Suppressor crap (sadly I think keeping Eliminators at 3 was a good call or my <Raven Guard> would be packing 18 of them ;))

Actually I wouldn't use them aggressively at all. Especially with these rules allowing them to fire twice at max range and advance, I'd rather just stick them in the center of the board with cover. That way they're -1 to shoot, have either a 1+ or 2+ save from cover, and a bubble with a 48" diameter bully zone that will make any tanks have a very bad day inside. Forget reserves, just push these guys up to center and have them lock down part of the board and force the enemy to painfully remove them or forfeit control. Stick an MSU unit of tacticals with flamers or auto bolter Intercessors and you have protection against charges too.

I'm feelin' ya on a single unit (of 5) midboard via Strike from the Shadows, Master of Ambush, [insert particular Chapter delivery service]. Add that to couple Invaders and Outriders zipping around, maybe we can come up with some kind of threat overload for these monsters and tanks that are suppose to own 9e.

 

I could hope the Invader gets something deadlier than a standard mult-melta but I doubt it. Maybe a double shoot rule? ... nah.

I bought the Know No Fear box mostly to get my hands on that model.

 

PL 5 for this data sheet is insane, and the fact that they're not auto-includes at that PL is even more insane. I don't know anyone who isn't a Marine player who isn't also salty about this unit and I can't really blame them. Eradicators have no business being under 45 ppm in 8th ed points, and that would put them well into PL 7 territory.

 

Edit: Aggressors are 21 with Firestorm and Inceptors are 25 with Fly and DS, Annihilation puts Eradicators at least closer to 25 than 21. The Multimelta is still 22 for some stupid reason and the Melta Rifle is a Multimelta with the Assault advantage instead of the Heavy disadvantage, so it should cost more.

Edited by TheNewman

Except multi-meltas have been/are trash throughout all of 8th.

So something being better than a multi-melta says very little about its actual effectiveness.

Multi-meltas should probably be the cheapest heavy weapon in the game if you went by actual effectiveness, not more expensive than a damn lascannon.

 

And I don't know if 3/6 high value shots are really more valuable than the buckets of shots aggressors get, even if they don't get to shoot twice.

6 melta shots feel pretty good to dump into a knight, but feel pretty bad to shoot into ork boyz.

Plus, the aggressors have power fists.

And, barring a few weird armies like all-knights, pretty much everyone has infantry models, but plenty of lists don't bring lots of armor/monsters.

 

We also don't know if PL will continue to be roughly equivalent to 20pts.

 

I don't think they're bad, but they are going to really lean heavily on the new reserve mechanic to avoid getting blown off the table in games where their firepower would be most useful, because even advancing they arent moving real fast.

Interesting note about the Rifle part. So far all Rifle variants of the weapons they are upgrades from tended to follow a fairly straight forward pattern: +6" range being core to it with some adding an extra AP. However this bucks that trend heavily, DOUBLING the range of a meltagun alone and making Multi-Meltas so out of date they went brown before the emperor was a shaman!

 

The big win here is that these are the first true infantry anti-tank unit that primaris have gotten that isn't plasma. Certainly helps though I do agree that they may be easy enough to deal with depending on how terrain shapes up for infantry. That being said though, if they are cheap enough then I don't see why not. Though I personally ain't keen on the whole "Top side fore grip" and calling them rifles...just doesn't feel right.

Except multi-meltas have been/are trash throughout all of 8th.

So something being better than a multi-melta says very little about its actual effectiveness.

Multi-meltas should probably be the cheapest heavy weapon in the game if you went by actual effectiveness, not more expensive than a damn lascannon.

 

And I don't know if 3/6 high value shots are really more valuable than the buckets of shots aggressors get, even if they don't get to shoot twice.

6 melta shots feel pretty good to dump into a knight, but feel pretty bad to shoot into ork boyz.

Plus, the aggressors have power fists.

And, barring a few weird armies like all-knights, pretty much everyone has infantry models, but plenty of lists don't bring lots of armor/monsters.

 

We also don't know if PL will continue to be roughly equivalent to 20pts.

 

I don't think they're bad, but they are going to really lean heavily on the new reserve mechanic to avoid getting blown off the table in games where their firepower would be most useful, because even advancing they arent moving real fast.

Multi-meltas have been trash because they are Heavy and don't have quite the right platform to utilize them properly. On the other hand T'au Fusion Blaster (18" and Assault) have always been great or at least okay and they only shoot at BS4+ unless you put them on a Commander (which you usually see in competetive play).

 

List that bring lots of armour/monsters aren't that common right now but with the changes to Look Out Sir!, move&shoot with Heavy for vehicles and monsters and last but not least them being able to shoot into melee, this is likely going to change.

 

PL are still going to be roughly 20p based on the examples GW has already given us.

 

Also I don't think they necessarily have to use Strategic Reserves. New terrain rules will make them much more durable than they currently would be and with 24" + move + potential advance they have a threat range of 29" (~33.5" when advancing). That's plenty to reach some worthwhile targets even if you deploy them behind something at first. Especially since the opponent will have less board space in his deployment zone with the new minimum board sizes many TOs and gaming groups already said they will be using.

Edited by Panzer

Interesting note about the Rifle part. So far all Rifle variants of the weapons they are upgrades from tended to follow a fairly straight forward pattern: +6" range being core to it with some adding an extra AP. However this bucks that trend heavily, DOUBLING the range of a meltagun alone and making Multi-Meltas so out of date they went brown before the emperor was a shaman!

 

The big win here is that these are the first true infantry anti-tank unit that primaris have gotten that isn't plasma. Certainly helps though I do agree that they may be easy enough to deal with depending on how terrain shapes up for infantry. That being said though, if they are cheap enough then I don't see why not. Though I personally ain't keen on the whole "Top side fore grip" and calling them rifles...just doesn't feel right.

I’ve advocated and theoried that Melta needed a Rapid Fire version. This could easily have been it, a Rapid Fire 18” gun would have been very nice, to add and Aggressor touch, just have the double shoot rule to allow Rapid Fire at full range if the unit fires at the same target.

My feelings... I think the rules are great but I'm not sure why Cawl can produce weapon systems better than Eldar.

 

Regardless of that, I'm surprised Primaris are designed for attracting newbies to the hobby from a business perspective yet their rules are different in every datasheet. There are so many weapons to keep track of it's fairly confusing.

 

Models are a vast improvement over Aggressors so I expect, alongside such powerful anti-tank capacity, we'll see plenty of these on the table.

I like the comparison to the Eldar Fire Dragons. Lower tech than Primaris lol

 

I'm not trying to be mean to Xenos, just having a bit of fun.

 

Though Eldar have been my scourge for past few editions...

Edited by Captain Idaho

As a T'au player it's a bit of a punch into the gut as well to be honest.

 

First we had the great safe Plasma but traded in a little bit of power for it. Then everybody gets safe Plasma that's already stronger than the T'au Plasma but can also supercharge it to make it even stronger.

But hey at least we had our 18" Assault Melta. Now Primaris got 24" Assault Melta. Yay.

Can't wait to see the infantry unit with Onslaught Gatling Cannons to one-up the Burst Cannon units. :biggrin.:

Edited by Panzer

My feelings... I think the rules are great but I'm not sure why Cawl can produce weapon systems better than Eldar.

I think there's some accounting for the fact that the Eldar variant is a small portable weapon for common eldar mook, while these melta rifles are wielded by superhuman soldiers in extra thick and heavy power armor. Ie, the size difference could easily account for some of the difference.

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