Sersi Posted July 3, 2020 Share Posted July 3, 2020 Well Surprise, Noise Marines go some decent boosts in the new 9th Edition rules. Blast: According to leaks the Blastmaster now has the Blast keyword. Granting, Heavy D3 S8/-2AP/Dam D3 vs 0-5 model units, and Heavy 3 S8/-2AP/Dam D3 vs 6+ model units. Or Assault D6 S4/AP-1/Dam 1 vs 0-5 model units, Assault 3 S4/AP-1/Dam 1 vs 6-10+ model units, and Assault 6 S4/AP-1/Dam 1 vs 11+ model units. That's pretty good before even getting into stratagems like Endless Cacophony, Veterans of the Long War, or Excruciating Frequencies. Then we have "Blast" on frag grenades which uniquely each Noise Marines can toss as they. Terrain: Hordes are even more dependent on cover which Sonic weapons still ignore. Anyone see any other benefits or changes changes for Emperors Children? Panzer and librisrouge 2 Back to top Link to comment https://bolterandchainsword.com/topic/364852-blastmasters-now-with-extra-blast/ Share on other sites More sharing options...
Maschinenpriester Posted July 3, 2020 Share Posted July 3, 2020 (edited) Yeah the blast masters sure look good. I hope the point adjustments to the gear and to the humble noise marine won't bee too severe though. another benefit is maybe that the current players opponent player starts to choose the first unit in the fight phase which means our Legion trait gets a tiny boost. I wonder if sonic weapons will ignore the - 1 to hit from certain terrain too. Edited July 3, 2020 by Maschinenpriester Link to comment https://bolterandchainsword.com/topic/364852-blastmasters-now-with-extra-blast/#findComment-5553684 Share on other sites More sharing options...
Panzer Posted July 3, 2020 Share Posted July 3, 2020 Unfortunately it also means that the Sonic Dreadnought Helbrute can't shoot its Blastmasters when being in melee. Link to comment https://bolterandchainsword.com/topic/364852-blastmasters-now-with-extra-blast/#findComment-5553699 Share on other sites More sharing options...
Maschinenpriester Posted July 3, 2020 Share Posted July 3, 2020 (edited) Unfortunately it also means that the Sonic Dreadnought Helbrute can't shoot its Blastmasters when being in melee.That is true, but I feel like the sonic dread will be fun with dual flamer fists and a doom siren after the charge! I am a little bit afraid of them going to legends anyway. Not that this would prevent me from using them! Edited July 3, 2020 by Maschinenpriester Link to comment https://bolterandchainsword.com/topic/364852-blastmasters-now-with-extra-blast/#findComment-5553700 Share on other sites More sharing options...
Sersi Posted July 3, 2020 Author Share Posted July 3, 2020 Yeah the blast masters sure look good. I hope the point adjustments to the gear and to the humble noise marine won't bee too severe though. another benefit is maybe that the current players opponent player starts to choose the first unit in the fight phase which means our Legion trait gets a tiny boost. I wonder if sonic weapons will ignore the - 1 to hit from certain terrain too. I would think so, but I guess we'll have to wait for the FAQ. Scarily a lot could change for us depending on what they do with the FAQ. After all it took 3 separate erratas , to explain Music of the Apocalypse even functions. I checked my 2.0 codex and Faith & Fury and it looks like our ability to take Noise Marines a troops also only appears in the FAQ. So, hopefully we don't have to wait long for an updated FAQ. Link to comment https://bolterandchainsword.com/topic/364852-blastmasters-now-with-extra-blast/#findComment-5554136 Share on other sites More sharing options...
Sersi Posted July 3, 2020 Author Share Posted July 3, 2020 Unfortunately it also means that the Sonic Dreadnought Helbrute can't shoot its Blastmasters when being in melee. Ah, but that's what the Power Scourge and Doom Siren are for. That and they have to survive two Blastmasters, potentially firing twice with Fire Frenzy; along with any other supporting fire. Link to comment https://bolterandchainsword.com/topic/364852-blastmasters-now-with-extra-blast/#findComment-5554145 Share on other sites More sharing options...
Sersi Posted July 3, 2020 Author Share Posted July 3, 2020 Unfortunately it also means that the Sonic Dreadnought Helbrute can't shoot its Blastmasters when being in melee.That is true, but I feel like the sonic dread will be fun with dual flamer fists and a doom siren after the charge! I am a little bit afraid of them going to legends anyway. Not that this would prevent me from using them! Hope and pray that make the Sonic Dreadnought Legends. As it is now it exists solely as an FAQ creation, with no model support. But even if they don't I'd doubt anyone wouldn't let you continue to play them the same way as the 8th. Link to comment https://bolterandchainsword.com/topic/364852-blastmasters-now-with-extra-blast/#findComment-5554150 Share on other sites More sharing options...
Rune Priest Ridcully Posted July 9, 2020 Share Posted July 9, 2020 Unfortunately it also means that the Sonic Dreadnought Helbrute can't shoot its Blastmasters when being in melee.That is true, but I feel like the sonic dread will be fun with dual flamer fists and a doom siren after the charge! I am a little bit afraid of them going to legends anyway. Not that this would prevent me from using them! Hope and pray that make the Sonic Dreadnought Legends. As it is now it exists solely as an FAQ creation, with no model support. But even if they don't I'd doubt anyone wouldn't let you continue to play them the same way as the 8th. It's why I have made sure my sonic brute has alternate arms if the sonic brute profile is lost. It's weird, the more I hear about 9th I lose faith in my TS or GK ability to do well in it, but am working more and more on my EC as whilst they don't seem like the most powerfull in ninth, they will certainly be able to put up a good fight. Link to comment https://bolterandchainsword.com/topic/364852-blastmasters-now-with-extra-blast/#findComment-5558274 Share on other sites More sharing options...
MDops Posted July 12, 2020 Share Posted July 12, 2020 Unfortunately it also means that the Sonic Dreadnought Helbrute can't shoot its Blastmasters when being in melee. I thought that was only with the blast option but the assault would be ok. Will have to see in the full rule book Link to comment https://bolterandchainsword.com/topic/364852-blastmasters-now-with-extra-blast/#findComment-5560769 Share on other sites More sharing options...
Maschinenpriester Posted July 12, 2020 Share Posted July 12, 2020 Unfortunately it also means that the Sonic Dreadnought Helbrute can't shoot its Blastmasters when being in melee.I thought that was only with the blast option but the assault would be ok. Will have to see in the full rule book Blastmasters are in the leaked blast weapons list. But it does not say if it is going for both frequencie. It would be my guess though. Link to comment https://bolterandchainsword.com/topic/364852-blastmasters-now-with-extra-blast/#findComment-5560782 Share on other sites More sharing options...
MasterDeath Posted July 12, 2020 Share Posted July 12, 2020 (edited) I wonder why noone here is talking about the EC trait giving them a real first strike. In the Combat Phase its "Chargers first" and "Your opponent chooses first". So an EC unit counts as charging and can be picked first. Edit: No, this doesnt work. The wording in the rule says the active player chooses first, the general rule does not overwrite that. Too bad, so sad. Edited July 14, 2020 by MasterDeath Link to comment https://bolterandchainsword.com/topic/364852-blastmasters-now-with-extra-blast/#findComment-5560793 Share on other sites More sharing options...
Marshal Loss Posted July 12, 2020 Share Posted July 12, 2020 I wonder why noone here is talking about the EC trait giving them a real first strike. In the Combat Phase its "Chargers first" and "Your opponent chooses first". So an EC unit counts as charging and can be picked first. It's definitely a big boon. EC are shaping up to be really potent this edition. Now we just need some models... Link to comment https://bolterandchainsword.com/topic/364852-blastmasters-now-with-extra-blast/#findComment-5561192 Share on other sites More sharing options...
Marshal Loss Posted July 13, 2020 Share Posted July 13, 2020 Double post with some relevant information: Noise Marines with Sonic Blasters are now 24ppm Blastmasters went down to 10 points Link to comment https://bolterandchainsword.com/topic/364852-blastmasters-now-with-extra-blast/#findComment-5561503 Share on other sites More sharing options...
Rune Priest Ridcully Posted July 13, 2020 Share Posted July 13, 2020 Double post with some relevant information: Noise Marines with Sonic Blasters are now 24ppm Blastmasters went down to 10 points ouch, that points hike suddenly makes sonic blasters not that great. Don't get me wrong, with excruciating frequencies they can be brutal, but at that points cost they shouldn't need to use a stratagem. Honestly did not think I would ess noise marines become more expensive then grey knights or rubrics. Link to comment https://bolterandchainsword.com/topic/364852-blastmasters-now-with-extra-blast/#findComment-5561575 Share on other sites More sharing options...
RolandTHTG Posted July 13, 2020 Share Posted July 13, 2020 I wonder if we're then getting a bonus to the "ignores cover" part of the sonic weapon rules. If they can ignore the -1 to hit mod, in addition to the +1 armor mod from terrain, they get even better. Link to comment https://bolterandchainsword.com/topic/364852-blastmasters-now-with-extra-blast/#findComment-5561670 Share on other sites More sharing options...
Panzer Posted July 13, 2020 Share Posted July 13, 2020 I wonder if we're then getting a bonus to the "ignores cover" part of the sonic weapon rules. If they can ignore the -1 to hit mod, in addition to the +1 armor mod from terrain, they get even better. The rulebook has a section that clarifies rules and there it's mentioned that weapons that "ignore bonus to saving throws from cover" only affect terrain that gives a bonus to saving throws in cover and weapons that don't specify saving throws affect every bonus a unit would get from cover. So it seems they have already factored in that there are weapons who RAW don't ignore the hit penalty from some of the terrain and don't intend to change that anytime soon. RolandTHTG 1 Back to top Link to comment https://bolterandchainsword.com/topic/364852-blastmasters-now-with-extra-blast/#findComment-5561738 Share on other sites More sharing options...
Maschinenpriester Posted July 13, 2020 Share Posted July 13, 2020 (edited) The noise marine price hike is an ooof. But I guess I'll still run them anyways. Mabe just fewer sonic weapons as the bolter drill give the humble bolter quite the boost. Did anyone see if the sonic hellbrute became a legend? Did not find it yet. Edited July 13, 2020 by Maschinenpriester Link to comment https://bolterandchainsword.com/topic/364852-blastmasters-now-with-extra-blast/#findComment-5561813 Share on other sites More sharing options...
Dr_Ruminahui Posted July 14, 2020 Share Posted July 14, 2020 Sonic hellbrute is from forgeworld - has any model with forgeworld rules been legended? Link to comment https://bolterandchainsword.com/topic/364852-blastmasters-now-with-extra-blast/#findComment-5562620 Share on other sites More sharing options...
Panzer Posted July 14, 2020 Share Posted July 14, 2020 Sonic Helbrute only existed via FAQ weapon options for the Emperor's Children Helbrute. It has no separate Datasheet. Link to comment https://bolterandchainsword.com/topic/364852-blastmasters-now-with-extra-blast/#findComment-5562679 Share on other sites More sharing options...
Maschinenpriester Posted July 14, 2020 Share Posted July 14, 2020 The faq for imperial armour chaos that contains the sonic hellbrute has not been updated yet. Does that mean it is still valid? Link to comment https://bolterandchainsword.com/topic/364852-blastmasters-now-with-extra-blast/#findComment-5562738 Share on other sites More sharing options...
Panzer Posted July 14, 2020 Share Posted July 14, 2020 As long as it's not changed and still available to download from their website it should be still valid, yeah. Gotta wait until they release the new imperial armour index and the following FAQ to be completely sure though. Link to comment https://bolterandchainsword.com/topic/364852-blastmasters-now-with-extra-blast/#findComment-5562749 Share on other sites More sharing options...
Rune Priest Ridcully Posted July 14, 2020 Share Posted July 14, 2020 As long as it's not changed and still available to download from their website it should be still valid, yeah. Gotta wait until they release the new imperial armour index and the following FAQ to be completely sure though. Do we have any idea when that will be out? I admit I'm a tad unsure on working on anything now as the points increases have left me feeling a bit uncertain about my EC, and if I should focus on building up my vostroyans instead. Link to comment https://bolterandchainsword.com/topic/364852-blastmasters-now-with-extra-blast/#findComment-5562761 Share on other sites More sharing options...
MasterDeath Posted July 14, 2020 Share Posted July 14, 2020 I wonder why noone here is talking about the EC trait giving them a real first strike. In the Combat Phase its "Chargers first" and "Your opponent chooses first". So an EC unit counts as charging and can be picked first. It's definitely a big boon. EC are shaping up to be really potent this edition. Now we just need some models... I edited my post above. The First strike does not work as I remembered. Its still not a real first strike. Link to comment https://bolterandchainsword.com/topic/364852-blastmasters-now-with-extra-blast/#findComment-5562787 Share on other sites More sharing options...
Sersi Posted July 15, 2020 Author Share Posted July 15, 2020 (edited) Yes! The Chaos Index FAQ got updated and the Sonic Dreadnought in still and option for Emperor's Children. So, 125 pts for two Blastmasters, a Doom Siren, and a Power Scourge. So bad at all considering the Blastermaster has blast in both firing modes, apparently. You can fire them into combat but you have the Doom Siren and Power Scourge for that. Edited July 15, 2020 by Sersi Maschinenpriester 1 Back to top Link to comment https://bolterandchainsword.com/topic/364852-blastmasters-now-with-extra-blast/#findComment-5564012 Share on other sites More sharing options...
Maschinenpriester Posted July 15, 2020 Share Posted July 15, 2020 Yes! The Chaos Index FAQ got updated and the Sonic Dreadnought in still and option for Emperor's Children. So, 125 pts for two Blastmasters, a Doom Siren, and a Power Scourge. So bad at all considering the Blastermaster has blast in both firing modes, apparently. You can fire them into combat but you have the Doom Siren and Power Scourge for that. Good to hear my army will continue enjoying the company of my 2 converted sonic hellbrutes in battle! considering that Blastmasters got cheaper and the cc weapons did not increase in price this is a good thing. And they will to horrible things to squads with t4 that are bigger than 6 on heavy frequency. Link to comment https://bolterandchainsword.com/topic/364852-blastmasters-now-with-extra-blast/#findComment-5564108 Share on other sites More sharing options...
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