Jump to content

Recommended Posts

I haven’t gotten a chance to read in detail, but word is that to hit and to wound rolls are capped at +1/-1. Does this mean if a weapon like powerfist and thunder hammers already have a -1 to hit we ignore all over modifying abilities? So with hunters unleashed space wolves can never hit worse than our weapon skill in the first round of combat?
Link to comment
https://bolterandchainsword.com/topic/364894-hunters-unleashed/
Share on other sites

The cap is after all modifiers have been applied so if you are -1 to hit cuz powerfist, -1 to hit cuz slaanesh weirdness, +1 to hunters unleashed, then you are -1. If the next turn you were still in combat and would be -2 cuz power fist and more slaanesh weirdness but hunters unleashed was off you would be still at -1 not -2.

 

Likewise if you charge with hunters unleashed and some other +1 making a +2 you only get the +1.

 

Long and short add up all modifiers and if positive you get +1 if negative you get -1 and if 0 you get no bonus.

 

Assuming it work like shooting of course

Edited by Rune Priest Jbickb

I honestly feel like the ultimate cap of 1 as a modifier is going get removed or extended to 2 at least. Especially with natty 6s always hit or wound...or maybe have modifiers that are applied to different stages of the dice rolling

 

 

There is too much value tallied into units across the whole game that ties having hit/wound modifiers...which has cheapened some armies and units to a large degree. Most notably flyers, eldar and stealth armies.

 

If they dont relent on the cap or adjust costs then they need to add mechanics to represent those hard to hit units. Maybe reduction in range, shot count modifiers or FNP/invul saves

 

My 2 games vs orks just was pretty surprising. I took so many more shooting wounds for the shot count than in 8th. Even some of the stratagems are useless now or at the least over costed now.

 

What I feel is the biggest sting is that certain Marine Chapters are chosen for their base line abilities that include modifiers. Space wolves get screwed the worst in that regard. We dont have the option to make a successor chapter and take different traits.

Edited by Debauchery101

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.