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What's up all!?!

I'm an Astartes (of all flavors) player who is going to have a Necrons collection after I receive my Indomitus set. I decided to go ahead and keep the Necrons to have as a small collection of something Xenos flavored (it didn't help the Illuminator Szeras is such an amazing model, either.)

What I'll have starting out is Illuminator Szeras and all the comes with Indomitus. I'm not really planning on picking up a whole lot beyond that.

What does a mostly infantry based Necron Army play like? 

There is a whole lot I don't know about the Necrons, I believe I've only played against them a total of 3 times since I started gaming with 40k in 2013. 

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Welcome to the ever-living legion!

 

Right now it's hard to say. Reanimation Protocols basically don't contribute to most games, but we know they are being replaced (but not what the new rule will do). So a lot is riding on that.

 

That said, infantry heavy Necrons is probably the fluffiest way to play them. I love having huge units shambling across the board, but in 8th that hasn't typically worked very well. We will just have to wait and see for the most part.

Edited by Nemesor Tyriks

So far in 8th we have only Warriors and Immortals as troop choices.

 

Playing infantry Necrons means they are slow moving up the board whilst wittling down your opponent's army while you reanimate yours.

 

Your Warriors will do good damage in rapid fire range (12") so you'll need some midrange weapons to do effective damage at mid-range. So perhaps one or two units of 10 Tesla Immortals.

 

If you're bringing 20 or more Warriors then you'll need to help keep the unit alive. The Cryptek with Chronometron, Szeras and/or Orikan are good choices. Szeras having the chance to get your troops +1 Toughness and the other two give an invun save (5++)

Edited by Get Thokt

I play and plan to continue playing infantry based lists, though you'll need something in the form of heavy support whether it's Doomsday Arks, Doom Scythes, or Heavy Destroyers (or something new and fun that is released). Since I'm sort of starting anew with this release despite having a large army I plan on getting the Indomitus box flushed out with a couple of the new Heavy Destroyers or Canoptek Doomstalkers (still getting the names stuck in my head, long legs and a doomsday blaster on its head) depending on which is released first, though I'll likely end up with both options (and a Monolith of course :lol:). I know you're saying that you aren't interested in anything past the starter box but if you do plan to get anything else I'd definitely recommend some fire support.

 

On the tabletop expect a bit of a grind, but that may be mitigated somewhat by smaller table sizes and different terrain rules. I typically rely heavily on the chronometron's 5++ from shooting attacks, the re-roll 1's to wound from a Lord, re-roll 1's to hit from a Triarch Stalker, and occasionally on the Talent for Annihilation stratagem (Mephrit, extra attacks on hit rolls of 6 for 1CP) to really get the most out of my Warrior blobs. I would play smaller units of Warriors to screen and keep a unit of 20 behind for fire support; now that the Royal Warden can allow fall back and shoot I may put the squad of 20 up front and have squads of reaper-equipped Warriors in the wings for support. Having the Canoptek Reanimator around will be great for helping those Warriors get back up too.

 

Unfortunately I got my Annihilation Barges and Deathmarks together just before social gaming ended so I can't comment on their effectiveness but can reference these posts from our Unit of the Week series that may help you out:

 

Annihilation Barges

Deathmarks

Maybe a noob question here, but i wonder, do every old necron unit gonna be replaced with new ones or its gonna be a mix of both ?

 

Seems to be it will be a bit of a mix, with about half the range untouched.

 

These units seem to be excluded from the imminent range refresh:

 

1. Immortals/Deathmarks

2. Lychguard/Praetorians

3. Flayed Ones (so much verbal rumour about them being included in this but so little to back it up)

4. Triarch Stalker

5. Wraiths

6. Tomb Blades

7. Spyders

8. Annihilation/Catacomb Command Barge

9. Doomsday/Ghost Ark

10. Doom/Night Scythe

11. Obelisk/Tesseract Vault/T-C'Tan

12. Imotekh

13. Zandrekh

14. Obyron

15. Orkian

16. Anrakyr

17. Trazyn

18. Plastic Overlord

19. Finecast Overlord

20. Finecast Lord

21. Finecast Cryptek

22. Plastic Cryptek

23. Deceiver

24. Nightbringer

I play and plan to continue playing infantry based lists, though you'll need something in the form of heavy support whether it's Doomsday Arks, Doom Scythes, or Heavy Destroyers (or something new and fun that is released). Since I'm sort of starting anew with this release despite having a large army I plan on getting the Indomitus box flushed out with a couple of the new Heavy Destroyers or Canoptek Doomstalkers (still getting the names stuck in my head, long legs and a doomsday blaster on its head) depending on which is released first, though I'll likely end up with both options (and a Monolith of course :laugh.:). I know you're saying that you aren't interested in anything past the starter box but if you do plan to get anything else I'd definitely recommend some fire support.

 

On the tabletop expect a bit of a grind, but that may be mitigated somewhat by smaller table sizes and different terrain rules. I typically rely heavily on the chronometron's 5++ from shooting attacks, the re-roll 1's to wound from a Lord, re-roll 1's to hit from a Triarch Stalker, and occasionally on the Talent for Annihilation stratagem (Mephrit, extra attacks on hit rolls of 6 for 1CP) to really get the most out of my Warrior blobs. I would play smaller units of Warriors to screen and keep a unit of 20 behind for fire support; now that the Royal Warden can allow fall back and shoot I may put the squad of 20 up front and have squads of reaper-equipped Warriors in the wings for support. Having the Canoptek Reanimator around will be great for helping those Warriors get back up too.

 

Unfortunately I got my Annihilation Barges and Deathmarks together just before social gaming ended so I can't comment on their effectiveness but can reference these posts from our Unit of the Week series that may help you out:

 

Annihilation Barges

Deathmarks

 

I honestly don't like the aesthetics of the doom scythe or the ark but we'll see how I feel about some more support after I play a few games. What I can see myself getting is one of the nightshroud bombers from FW. That is a super cool looking kit. Anychance those are comparable to the scythes for some heavy support? 

 

Thanks for linking the guides, those were great to gain some perspective with.

Edited by Bloody Legionnaire

Right now the Nightshroud is awful.  It trades the Death Ray for a one time use MW generator that can easily whiff and it costs a lot more.  Not worth it...

 

But!  All FW units are supposed to be getting new rules from GW main studio at or shortly after the launch of 9th.  So there is a chance it will become good soon.  

 

Maybe a noob question here, but i wonder, do every old necron unit gonna be replaced with new ones or its gonna be a mix of both ?

 

Seems to be it will be a bit of a mix, with about half the range untouched.

 

These units seem to be excluded from the imminent range refresh:

 

1. Immortals/Deathmarks

2. Lychguard/Praetorians

3. Flayed Ones (so much verbal rumour about them being included in this but so little to back it up)

4. Triarch Stalker

5. Wraiths

6. Tomb Blades

7. Spyders

8. Annihilation/Catacomb Command Barge

9. Doomsday/Ghost Ark

10. Doom/Night Scythe

11. Obelisk/Tesseract Vault/T-C'Tan

12. Imotekh

13. Zandrekh

14. Obyron

15. Orkian

16. Anrakyr

17. Trazyn

18. Plastic Overlord

19. Finecast Overlord

20. Finecast Lord

21. Finecast Cryptek

22. Plastic Cryptek

23. Deceiver

24. Nightbringer

 

^That a lot of them oô

Out of curiosity, is the current indomitus box good to start playing necrons ? Or you have to expect a lot more of purchase beside one or two necron side of that box ?

I think the Indomitus box would be good to get going. You get 4 characters, a fair number of canoptek gribblies, some nasty CQC, and 20 warriors per box--a good start to a close-in force. Now, is close in necessarily where necrons want to be? Probably not, but assault got a fair buff this editiion, so having close-in firepower is no bad thing (though whether this includes the gauss reapers is another matter). I think two boxes of indomitus will do well to start you off, though I expect that you'll want to buy some heavy hitters to round them off at some point.

Ok so, in theory, i could grab two part of that box, add the guy from PA and complete with something else. I kinda fancy the scythe and the new obelisk who is coming, any meak about the rework of that big tank of doom ? :p

Can Necron have a list "good against everything but not full opti" or they have to build differently for each ennemy ?

@NTaW, I would imagine the necron finecast stuff to head out sooner rather than later and the named characters to get re-vamps, Ghaz and Shadowsun did, plus all the named necrons are actually a pretty big deal in lore for 40k so it would be justified. I hope you necron gus get more of a range  re-fresh than us CSM players did. 

  • 2 weeks later...

I've gotten quite a bit of work in today on assembling my Szeras model. I think it's a great kit, but with all of the small/thin/brittle pieces, it's kind of a pain in the :censored: 

 

Anybody else notice the same working on theirs? 

 

Don't mind me, I'm just here with the popcorn waiting to see how everyone will transport him to the LGS for games outside the house. Silent king, void dragon etc also have me concerned and I use battlefoam... 

 

 

I've gotten quite a bit of work in today on assembling my Szeras model. I think it's a great kit, but with all of the small/thin/brittle pieces, it's kind of a pain in the :censored:

 

Anybody else notice the same working on theirs?

Don't mind me, I'm just here with the popcorn waiting to see how everyone will transport him to the LGS for games outside the house. Silent king, void dragon etc also have me concerned and I use battlefoam...

Is the model one of the coolest and most atmospheric character reworks that GW has ever done? Yes. Will it shatter into a million pieces the first time you try to move it? Yes. But will it be absolutely impossible to properly repair? Also yes.

Magnetised bases, really useful boxes, strong double sided tape and tinned plates.

 

I shipped my nighthaunt from the UK to Canada when we migrated last year. Zero breakages.

 

Necrons and trip to the LGS should be a doddle. Avoid traditional foam and cases and it'll be fine.

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