aura_enchanted Posted July 5, 2020 Share Posted July 5, 2020 https://www.youtube.com/watch?v=PNmLwX5qAV0 basically deepstrikes and engagement range interactions mean you need to only make 8" charges as opposed to 9" charges if a charge target is higher up on an elevation such as the 1st floor of a building Link to comment https://bolterandchainsword.com/topic/364906-unintended-deepstrike-buff/ Share on other sites More sharing options...
Skywrath Posted July 5, 2020 Share Posted July 5, 2020 (edited) Bets on how fast they Errata this? Edited July 5, 2020 by Skywrath Link to comment https://bolterandchainsword.com/topic/364906-unintended-deepstrike-buff/#findComment-5555546 Share on other sites More sharing options...
aura_enchanted Posted July 5, 2020 Author Share Posted July 5, 2020 Bets on how fast they Errata this? its possible they dont at all, as it really hinges on the fact that your still making the charge and getting into coherency but where your charging from and where your rushing over two are two different lengths due to basic trigonometry Link to comment https://bolterandchainsword.com/topic/364906-unintended-deepstrike-buff/#findComment-5555678 Share on other sites More sharing options...
Panzer Posted July 7, 2020 Share Posted July 7, 2020 (edited) Bets on how fast they Errata this? Pretty sure they know about it considering it was a huge concern with FLY and similar rules and making potential 0" charges out of deep strike already. Edit: also important to note, you still need to deep strike more than 9" away, so it wouldn't be exactly 8.5" as shown in the diagram if the enemy is just 3" above ground. Edited July 7, 2020 by Panzer Link to comment https://bolterandchainsword.com/topic/364906-unintended-deepstrike-buff/#findComment-5556732 Share on other sites More sharing options...
Rogue Posted July 7, 2020 Share Posted July 7, 2020 Why stop there? The new terrain is exactly 5" tall to the first platform, which means that a model on the ground floor has their base within 5" of a model above them (by the thickness of the base). So if an enemy model is 5" up, you can deploy 9" away in a direct line, but only 7.5" away along the ground, meaning a 7" charge gets you in. And just to really push it, a Cult army can get +3 to charge on aberrants, for a 4" charge; and with the perfect ambush stratagem, they've then got a 50% chance of a 0" charge, and a 5/6 chance of an unfailable 2" charge. Link to comment https://bolterandchainsword.com/topic/364906-unintended-deepstrike-buff/#findComment-5556789 Share on other sites More sharing options...
Indefragable Posted July 8, 2020 Share Posted July 8, 2020 ...so tactically sound principles of fighting from an elevated position are in fact on the tabletop less sound. Quixus 1 Back to top Link to comment https://bolterandchainsword.com/topic/364906-unintended-deepstrike-buff/#findComment-5557360 Share on other sites More sharing options...
Panzer Posted July 8, 2020 Share Posted July 8, 2020 ...so tactically sound principles of fighting from an elevated position are in fact on the tabletop less sound. That's what I was thinking as well, but then again, how sound is it to have a blind spot right below you? Better have someone watch the entrance to the building to not get "flanked". ;) G8Keeper and Quixus 2 Back to top Link to comment https://bolterandchainsword.com/topic/364906-unintended-deepstrike-buff/#findComment-5557459 Share on other sites More sharing options...
BLACK BLŒ FLY Posted July 12, 2020 Share Posted July 12, 2020 Don’t you have to deploy accounting for units on upper floors though ? Link to comment https://bolterandchainsword.com/topic/364906-unintended-deepstrike-buff/#findComment-5560691 Share on other sites More sharing options...
CrystalSeer Posted July 12, 2020 Share Posted July 12, 2020 ...so tactically sound principles of fighting from an elevated position are in fact on the tabletop less sound. That's what I was thinking as well, but then again, how sound is it to have a blind spot right below you? Better have someone watch the entrance to the building to not get "flanked". ;) Taking elevation gives the benefit of better field of fire. In urban ops there was always the issue of enemy coming from below. Link to comment https://bolterandchainsword.com/topic/364906-unintended-deepstrike-buff/#findComment-5560882 Share on other sites More sharing options...
MegaVolt87 Posted July 21, 2020 Share Posted July 21, 2020 You could give elevated terrain that enhanced overwatch property to counter somewhat before the game, defensible is the one I believe. (5+ overwatch). Panzer 1 Back to top Link to comment https://bolterandchainsword.com/topic/364906-unintended-deepstrike-buff/#findComment-5567172 Share on other sites More sharing options...
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