Seahawk Posted July 8, 2020 Share Posted July 8, 2020 Greetings! My friends and I will be playing a 5-way combat patrol carnage game (patrol detachment, 25 PL), and while I have most of my list, I'm undecided on my support character. Currently I am planning on the following: Warboss in mega armor - big choppa, power klaw, super cybork body, da big boss, divine protection 30 Boyz - 3 rokkits, big choppa/power klaw 10 Stormboyz - big choppa/power klaw My question is, do I protect the Boyz with a big mek w/KFF, or take a weirdboy to megaboost the boss? The boyz are essentially his delivery vehicle after all, but more stronger attacks is always good. Thoughts? toaae, MithrilForge and Kierdale 3 Back to top Link to comment https://bolterandchainsword.com/topic/364983-orks-in-combat-patrol/ Share on other sites More sharing options...
toaae Posted July 8, 2020 Share Posted July 8, 2020 Definitely the Big Mek. Keeping the boyz alive will really leverage their best strength: their numbers. Link to comment https://bolterandchainsword.com/topic/364983-orks-in-combat-patrol/#findComment-5558082 Share on other sites More sharing options...
tychobi Posted July 9, 2020 Share Posted July 9, 2020 Mek will not keep your boys alive very long. Weirdboy gives you options and smite. Smite is dakka that does not miss! The warboss does not really need buffs but a da jump could save your green behind! Keep it weird! Link to comment https://bolterandchainsword.com/topic/364983-orks-in-combat-patrol/#findComment-5558159 Share on other sites More sharing options...
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