Doom Herald Posted July 11, 2020 Share Posted July 11, 2020 (edited) I'm strongly considering Creations of Bile as my main 9th edition army (depending on what changes with Night Lords). +1S & +1M makes for some interesting army changes and the conversion possibilities to represent the army are immense. For my army, I'm thinking Terminators might actually do well, buffed up to 6" move as a early game body guard unit for Bile. Additionally, because of the proximity to Bile, he will be able to enhance their toughness (guaranteed if his assistant is there) and use the strat for +1T if needed against shooting. Mid/late game, I can deepstrike Obliterators for a similar role with more firepower and durability. Oblits can even advance and shoot and use the faction re-roll hits strat to compensate for the assault weapons -1 to hit. I was also looking at the potential a Disco Lord or maybe DP would have for melee blitzing. The Disco Lord can get up to a 15" move, +1 on advance and charges and the ability to advance and charge. This means (with Warptime) a min melee threat range of 37" ([15" + 1+D6]×2 + 1+2D6) and a max of 56" (can't charge more than 12"). It would be CP heavy but it can do some serious damage from turn 1. A DP would only be 27" + 2D6 melee threat range for min 29", max 39" and it wouldn't hit as hard but it would be much cheaper in terms of CP. Troop-wise I would probably go with 5-man CSM squads with autocannon and maybe a special melee weapon on the champ to make use of the +1S and 7" move. Possibly a larger sized melee CSM unit with them. From the modeling perspective, I was thinking some Daemon or Tyranid bits would look cool, especially on the Obliterators. Bio-weapons in place of the current weapons on Oblits would fit really well with the aesthetic of mad scientist modified super humans. I'm really open to ideas on meddling these guys. Edited November 19, 2020 by Doom Herald 40kChrista and Coolbeans 2 Back to top Link to comment https://bolterandchainsword.com/topic/365042-creations-of-bile-army/ Share on other sites More sharing options...
Coolbeans Posted July 11, 2020 Share Posted July 11, 2020 I'm personally going to just finish up my back log and wait for codex releases, going to be hard to say what to do with chaos until they rework all the traits. Bile's trait is definitely leading the pack though currently. Doom Herald and 40kChrista 2 Back to top Link to comment https://bolterandchainsword.com/topic/365042-creations-of-bile-army/#findComment-5560604 Share on other sites More sharing options...
Are Verlo Posted July 12, 2020 Share Posted July 12, 2020 (edited) I’ll have to agree with both of you. There are plenty of units that gets a lot of mileage of +1 M&S and the strats are decent. Terminators, berzerkers, warp talons, noise marines and lots of characters enjoy the legion trait (add supreme creation to one character) Edit: battalion with fun «cult units, like berzerkers, plaguemarines ect» and cultists for troops. Model the cultists from various medics to have them look like surgeon acolytes-lite? Perhaps a bit expensive if we have to buy medic bits off ebay or bitz-sellers. Edited July 12, 2020 by Are Verlo 40kChrista and Doom Herald 2 Back to top Link to comment https://bolterandchainsword.com/topic/365042-creations-of-bile-army/#findComment-5560806 Share on other sites More sharing options...
Panzer Posted July 12, 2020 Share Posted July 12, 2020 I just wish the Legion trait would buff Cultists as well since Biles current project is more about building better regular humans instead of improving Marines. Of course they couldn't give a legion trait that does nothing for Marines but there was no reason to exclude Cultists. *sigh* Khornestar, Tipsy Techpriest and Doom Herald 3 Back to top Link to comment https://bolterandchainsword.com/topic/365042-creations-of-bile-army/#findComment-5560861 Share on other sites More sharing options...
Aeternus Posted July 12, 2020 Share Posted July 12, 2020 (edited) I just wish the Legion trait would buff Cultists as well since Biles current project is more about building better regular humans instead of improving Marines. Of course they couldn't give a legion trait that does nothing for Marines but there was no reason to exclude Cultists. *sigh*I'd argue that post-Manflayer, the changing marines up more than cultists now fits given he's sent his new men to the omega redoubt, and to evolve apart from him, while in return for their safety he's been making monsters for Abaddon, the gods, and generally being much more experimental and chaotic rather than future of humanity at any cost (for instance, after hearing about primaris 'they build bigger warriors, and we build bigger warriors') using the lost gene-tithe, and only occasionally tinkering with normal humans But certainly, if there was ever a legion trait that should be extended to the cultists as well, I'd argue Creations of Bile is right up there with the Word Bearers. I suppose S4 cultists might be far too intimidating for the loyalist space marines though... Edited July 12, 2020 by Aeternus Tipsy Techpriest and Doom Herald 2 Back to top Link to comment https://bolterandchainsword.com/topic/365042-creations-of-bile-army/#findComment-5560929 Share on other sites More sharing options...
40kChrista Posted July 13, 2020 Share Posted July 13, 2020 Terminators, berzerkers, warp talons, noise marines and lots of characters enjoy the legion trait (add supreme creation to one character) Demon Prince with wings, Prime Test Subject, Diabolic Strength with the demon claws for re-rolls to hit and to wound is something I've been playing with in Battlescribe, and want to try on the field soon. I think, IIRC, that jacks the Strength up to 11 with a possible 10 attacks, and a 13" move. The legion trait almost seem tailored for the speed of Slaanesh demons. So I was wondering if taking more demonkin units with a Slaanesh demon patrol could be fun... or trying to summon the Heralds in yo get as many as needed without having to use a detachment. 9" move, S9 double Scourge Helbrutes look tasty as well with 11 attacks, that's a distraction Carinex for sure. There's definitely a lot to consider and play around with. Doom Herald 1 Back to top Link to comment https://bolterandchainsword.com/topic/365042-creations-of-bile-army/#findComment-5561297 Share on other sites More sharing options...
Doom Herald Posted July 13, 2020 Author Share Posted July 13, 2020 Berzerkers were definitely one I was considering. Depending on how they can be equipped and how chainswords go this edition for CSM would change how I would equip them. I didn't even think about helbrutes since I don't normally use them, but you're right that does seem like something to consider now. This trait has me looking at things I would normally never consider. Helbrutes, Terminators, maybe (maybe) even Mutilators are looking like options now. Looking at just CSM, 7" movement and S5 puts them on a better footing then Primaris troops, I feel when you consider points. Load them with an autocannon (maybe rocket launcher if the frags get blast rules), and maybe a power fist or Thunderhammer on the champion and you have a unit with Eldar mobility, superior mid and long range output to most troops and a S10 powerfist if you go to melee. They're a much more versatile troop. What would be a good way to go about visually for the army do you all think? Any color schemes or some bits suggestions for the models? 40kChrista 1 Back to top Link to comment https://bolterandchainsword.com/topic/365042-creations-of-bile-army/#findComment-5561315 Share on other sites More sharing options...
40kChrista Posted July 13, 2020 Share Posted July 13, 2020 (edited) S7 Greater Possessed, 8 with a Herald neraby. S7 Berzerkers, S6 Termies, S6 Possessed(S7 with a Herald; 8 with a Greater Possessed too), S6 Chosen with power axes for the better AP, S5 Raptors with Astartes Chainswords even look promising. I still think Mutilators aren't worth it... but since they are still 35 for 3 models after the points increase, maybe? So much Strength to layer in. Or a Soul Forged Pack Disco Lord... 15" M, and give it Living Carapace to heal 2 Wounds per turn, and Ravenous Biology for the FNP and even more healing. It won't really benefit from any of the strats since they're all for infantry, except Venomous Claws, but the thing is going to be hard to kill once you get it in melee and should not be ignored. For looks, I think a Bile army would be ok rag tag... World Eater Berzerkers, Flawless Host Possessed, Black Legion Chosen, Night Lords Raptors, etc; since everyone is sending bodies to him to experiment on. This also means you just play with what you already have painted. Any Cultists could be more along Biles color scheme to show they belong to him, he's not going to have any problems getting humans. I would stick as many Dark Eldar back tubes/syringes/antenna as possible from the Talos and Wrack kits. Edited July 13, 2020 by 40kChris Tipsy Techpriest and Doom Herald 2 Back to top Link to comment https://bolterandchainsword.com/topic/365042-creations-of-bile-army/#findComment-5561483 Share on other sites More sharing options...
Doom Herald Posted July 13, 2020 Author Share Posted July 13, 2020 (edited) I like those ideas. Just a thought from the Mutilator angle, what about as a bodyguard unit for Bile? The +1m will put them at 5" so they should be able to advance every turn first and then Bile can move according. They are tough, relatively cheap and with that in mind, won't slow Bile down much and the +1advance and charge rolls + advance & charge strat means they can actually get into melee decently now. Minimum S7, 3 base attacks @ d3AP and d3 damage, 3 wounds, 2+ sv, and daemonic. It's still a little iffy, but by wound count they are cheaper than Terminators once you factor in weapon costs. Maybe run them Nurgle and summon a Nurgle herald for the wound regenerating power. Edited July 13, 2020 by Doom Herald 40kChrista 1 Back to top Link to comment https://bolterandchainsword.com/topic/365042-creations-of-bile-army/#findComment-5561713 Share on other sites More sharing options...
40kChrista Posted July 13, 2020 Share Posted July 13, 2020 That's not a bad idea at all actually, like really not bad. Knicked. Doom Herald 1 Back to top Link to comment https://bolterandchainsword.com/topic/365042-creations-of-bile-army/#findComment-5561746 Share on other sites More sharing options...
Doom Herald Posted July 15, 2020 Author Share Posted July 15, 2020 I'm thinking for my Mutilators I could try Terminator bodies with possessed arms, maybe GP arms since I don't really use them (though I might try some with Bile's legion trait). I have a lot of old Terminator sprues, so it would be good to use them. My big concern is if it would look under bulked, but they are definitely not as bulky as the current Oblit line, stat wise.Then, there is the question of legs for them, if Termie legs will take too much from the Mutilator feel. 40kChrista 1 Back to top Link to comment https://bolterandchainsword.com/topic/365042-creations-of-bile-army/#findComment-5564013 Share on other sites More sharing options...
40kChrista Posted July 15, 2020 Share Posted July 15, 2020 (edited) If you're not adverse to cutting them up a bit... saw the legs mid thigh and put in a spacer. You can also mount a spacer where the pelvis and torso connect. 2-3mm sheeting on the bottoms of the feet. Or just clip the legs at the back of the knee so it's as clean as possible and then pin it. There are loads of ways to build up the height and then just bulk them out with your putty of choice. Edited July 15, 2020 by 40kChris Link to comment https://bolterandchainsword.com/topic/365042-creations-of-bile-army/#findComment-5564021 Share on other sites More sharing options...
Panzer Posted July 15, 2020 Share Posted July 15, 2020 (edited) I've actually clicked a list together I quite like, even if it's just an excuse to get a bunch of cool models I wouldn't be able to use in my EC army. Namely Rubric Marines, Plague Marines and Khorne Berzerker. Now I just need to find a way to explain how Bile improved on Rubric Marines. :D There's still the issue of colour scheme though. Having them all look as if they come from a different legion/warband is a no go for me. It just looks terrible on the table to have such a confusing mess. Edited July 15, 2020 by Panzer 40kChrista and Doom Herald 2 Back to top Link to comment https://bolterandchainsword.com/topic/365042-creations-of-bile-army/#findComment-5564024 Share on other sites More sharing options...
40kChrista Posted July 15, 2020 Share Posted July 15, 2020 I think it's going to be basic black/purple tinted black for a Bile army. I know that's what I'm considering. Link to comment https://bolterandchainsword.com/topic/365042-creations-of-bile-army/#findComment-5564035 Share on other sites More sharing options...
Panzer Posted July 15, 2020 Share Posted July 15, 2020 Black/Purple is pretty much modern EC already though. Link to comment https://bolterandchainsword.com/topic/365042-creations-of-bile-army/#findComment-5564049 Share on other sites More sharing options...
40kChrista Posted July 15, 2020 Share Posted July 15, 2020 Ah... not like that, I was thinking more black armor with purple edge highlighting. Something like the old fantasy Slaanseh Lord on Steed. Link to comment https://bolterandchainsword.com/topic/365042-creations-of-bile-army/#findComment-5564053 Share on other sites More sharing options...
Panzer Posted July 15, 2020 Share Posted July 15, 2020 I think I'll go for something completely different instead and paint them white or something. :D 40kChrista 1 Back to top Link to comment https://bolterandchainsword.com/topic/365042-creations-of-bile-army/#findComment-5564060 Share on other sites More sharing options...
Doom Herald Posted July 15, 2020 Author Share Posted July 15, 2020 I was thinking maybe an off white color, like the way Bile's cloak is usually done. I feel like a little bit of human leather maybe some bone color. I want to try the creepy angle. It's cliche but iI was also playing with the idea of neck bolts. Link to comment https://bolterandchainsword.com/topic/365042-creations-of-bile-army/#findComment-5564116 Share on other sites More sharing options...
Doom Herald Posted July 16, 2020 Author Share Posted July 16, 2020 (edited) I'm probably going to start my local stores pyramid league over with Craetions of Bile. This means starting at 500pt. I'm thinking Bile + his assistant (95pt together), 2 squads of x5 CSM with Powerfist and Autocannon (180pt together), Disco Lord with Autocannon and Magma Cutter (200pt total). 475 points total, maybe round out with a Spawn. I'd also consider a baleflamer and a combi-bolter per Champion. I'd consider at this low bracket Hypergrowth bolts on the Disco instead of Living Carapace since he would already be very tough and I could add to overkill output. From there, Bile would definitely gain his Mutilator guard and maybe an Obliterator and a second Spawn at the 750 bracket. Edited July 16, 2020 by Doom Herald 40kChrista and Panzer 2 Back to top Link to comment https://bolterandchainsword.com/topic/365042-creations-of-bile-army/#findComment-5564690 Share on other sites More sharing options...
RolandTHTG Posted July 16, 2020 Share Posted July 16, 2020 I was thinking maybe an off white color, like the way Bile's cloak is usually done. I feel like a little bit of human leather maybe some bone color. I want to try the creepy angle. It's cliche but iI was also playing with the idea of neck bolts. Something Bone/Purple or bone/black would definitely look good. The way that sorcerer in the preview article was modified with the wrack racks & vials looked like a really easy conversion to add to your force. Doom Herald 1 Back to top Link to comment https://bolterandchainsword.com/topic/365042-creations-of-bile-army/#findComment-5564770 Share on other sites More sharing options...
Doom Herald Posted July 16, 2020 Author Share Posted July 16, 2020 Just throwing ideas out again, but what about a Slaanesh Lord with dual Bolt Pistols, Hyper-growth Bolts, and using Daemon Shell on the second pistol. 4+D3 mortal wounds, Endless Cacaphony to do it again, 8+2D3 mortal wounds. The language on Daemon Shell brings up questions though. It says "you can only make a single hit roll with the weapon this phase..." does that language mean you can't shoot it again with Endless Cacophony? If not, 3CP for that sure of a damage output is real nice against enemy characters, even if it will almost always be overkill. 40kChrista 1 Back to top Link to comment https://bolterandchainsword.com/topic/365042-creations-of-bile-army/#findComment-5564894 Share on other sites More sharing options...
Excessus Posted July 18, 2020 Share Posted July 18, 2020 if you're going for daemonic units why not go for a MoP for buffs? also, remember that the venom-bots have a ranged attack dependent on strength. Link to comment https://bolterandchainsword.com/topic/365042-creations-of-bile-army/#findComment-5565735 Share on other sites More sharing options...
Doom Herald Posted July 18, 2020 Author Share Posted July 18, 2020 (edited) The problem with MoPs for me is that they are always stuck walking and generally slower than the units they would buff. It might be alright with Bile and his guard though. The other issue is it takes an HQ slots and Bile is mandatory, so I have even less available slots. Venoms are a favorite of mine though, I might put them in at the 750 slot instead of the oblit and Spawn if the points are there. I really wish out Legion Trait extended to them,that would be amazing. Edited July 18, 2020 by Doom Herald Link to comment https://bolterandchainsword.com/topic/365042-creations-of-bile-army/#findComment-5565879 Share on other sites More sharing options...
Espresso Posted July 20, 2020 Share Posted July 20, 2020 (edited) The impression I got from reading the triology of Fabius Bile is that his "army" is in fact a coterie composed from different warbands, different legions and not all of its members come from the traitor legions. We have each "apothecary" and his own menagerie of monsters, slaves, warriors and materiel. We have Fabius with his own resources gathered from across all the galaxy, creeds, xeno races, human cultures and daemon allies. and finally we have those warbands from which Fabius called his "Marker", which is in fact a favour/payment that he wishes to "collect". The core of his army is composed mostly from Emperor's Children, namely the 12th Millenial, but there are also various warlords of the 3rd who owe him favours. Then you have a large gathering of the Kakophoni and on occasion some "servants" inspired by his time in Commorragh. So how would I approach such a project? I would certainly loot the DE Wracks kit aplenty, maybe use some elements from the Grottesque and Talos/Chronos kits and paint everything a very dark purple, almost black, and place fleshy protrusions (Wrack racks for example) on the leaders of the units. The cloth elements could be a callback to the "chirurgeon" blue or white with ample splatters of blood (not necessarily of red hue). As for weapons and wargear, the eldar theme features strongly in the three books. Edited July 20, 2020 by Espresso Doom Herald and Tipsy Techpriest 2 Back to top Link to comment https://bolterandchainsword.com/topic/365042-creations-of-bile-army/#findComment-5566705 Share on other sites More sharing options...
Doom Herald Posted July 29, 2020 Author Share Posted July 29, 2020 So with Specialist Detachments being killed, I've made some minor changes to the plan for my 500 point bracket army. [HQ/Warlord]: Bile [HQ]: Lord Discordant (The Master's Hound & Talisman of Burning Blood, Baleflamer) [TROOP]: X5 CSM (X4 Bolters, Powerfist, Autocannon) [TROOP]: X5 CSM (X4 Bolters, Powerfist, Autocannon) The Supreme Creation trait and Relic I've selected will greatly enhance the threat range of the Disco since the loss of specialist detachments took away much mobility. 12" base move, +1"M for Legion trait, advance and charge with +1" to each puts a fairly reliable threat range of 24" (assuming a 3 was rolled for each D6) with the smaller boards and small point bracket, he should be able to survive long enough to reap a high body count. Bile will buff the Marines up to T5, T6 with strat if need be. They'll do back field objectives while adding autocannon fire. Macrotensile Sinews will give them a 9" +3D6" melee threat range meaning if need be the power Fist can come in and do some heavy lifting. Link to comment https://bolterandchainsword.com/topic/365042-creations-of-bile-army/#findComment-5574068 Share on other sites More sharing options...
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