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Excellent work. Why is his Chapter symbol on his right pauldron instead of the left, and what's the shield worn over the left pauldron? An archeotech device that improves the accuracy of his lascannon (maybe a phased array auspex), an honor badge given for killing a notable target, a trophy he cut from the armor of an enemy superheavy tank, something else?

So first squad will be 10 marines strong; las cannon and plasma gun; with a marine specialized in comms, one as a target designator close air support specialist, a sharp shooter, and one as tech marine demo expert; and overall a spec ops feel to their kit and what not; suppressors, heavy on firepower; lots of gear and ammo, etc.

idea behind the project is that the Raptors first born marines remaining start to distinguish themselves from the newer primaris recruits and the extensive experience they have by individual squad liveries. I’m basing these symbols off of US special forces units past and present.

This particular squads symbol is the US special forces colors ( the 3rd SF GROUP, out of Fort Bragg NC, without the dagger and arrrows icon; and they’ll all have a shoulder pad or tilt shield painted as:

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Tilt plate serves as ablative armor for all those right handed shooters and chapter symbol moved over as a result. Probably two more tactical squads to follow, all first born, all with own squad heraldry instead of battlefield role designated. More pics of this squad to follow.

Edited by Yosef Hausakluif

idea behind the project is that the Raptors first born marines remaining start to distinguish themselves from the newer primaris recruits and the extensive experience they have by individual squad liveries.

You don't intend to have your "firstborn" Marines cross the Primaris Rubicon? Fair enough.

I’m basing these symbols off of US special forces units past and present.

Great idea!

More pics to come tonight/tomorrow of the rest of the squad; and last night freehanded the III symbol in all of their knee pads and greaves per the prescribed codex astarte marking them as 3rd battle company marines, even if they have eschewed Co. squad numbers and Battlefield role symbols in place of squad heraldies.

 

Bjorn; painting up over time what remains of the ‘first born’ marines I have left in my supplies and making them stand out now post-40k and the primaris rubicon. I’ll have some primaris as a part of this force too, so thought a great detail and fluff piece to draw a distinction between the ‘old’ bothers and the ‘new’ of the company. Some of my first born will also have ‘serfs’ or attendants in the form of a loan scout carrying their weapons and learning all that there is to know from the first born mbr; since scouts are no longer being truly utilized within chapters. Figure those left over had to go somewhere due to the high rate of their squad attrition and primaris now being standard. And who better to learn form than a fully fledged ‘first born’ marine !?

Edited by Yosef Hausakluif

Here are pics of the rest of my first finished Raptors tactical squad, 3rd Battle Co., 1st Squad: basically rule of cool tactical squad; modeled after US special forces a team detachment; chew up and handle anything that comes its way with overwhelming firepower and if not they call in heavier fire support assets with extreme precision;

Brother ‘ you can never have enough ammo and kit with you’; and why not when carrying it isn’t an issue ( his favorite saying, “ounces equals pounds, and pounds equals death for the enemies of mankind!”):

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Brother returned from his long stint with the Deathwatch; also a fan of having all he needs to persecute the enemy and be well supplied on longer missions. Bolter chained to his arm as will only part ways with it once pried from his dead ceramite grip:

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1st Squad Sgt., upgraded comm/sat link with assets in orbit, modified ‘hungry ghost’ pattern reduced thermal signature power plant, and a melta bomb tucked away for dire circumstances, pistol also chained; for same reasons of retention:

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Squad designated marksman; which says a lot considering the Raptors’ penchant and know skills for long range accuracy. Modified stalker pattern Bolter, firing heavy Bolter caliber shells over long distances; tasked with elimination with extreme prejudice of enemy heavy weapons teams, headquarters, and any large xeno forms encountered:

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Squad auspex handler,and designated squad automatic weapon specialist, tasks with suppressive fire with heavily modified under slung Bolter pattern of unknown origin, also fires slightly larger caliber than 0.75 rounds for weapons size with a reduced cyclic rate of fire intentional for better control:

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Squad plasma gunner; old MK III for added protection against any plasma backsplash upon critical overheating during extensive usage; custom extended directional nozzle for plasma discharge; effectively increases accuracy and range/distance of lethality by 25-30%:

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Squad commo specialist and target designator for orbital and suborbital assets; unknown pattern slaved laser geo sat nav target designator on larger than usual for size caliber Bolter:

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Brother, ‘ he who always guards the flanks’; often ignoring any incoming rounds off of his hardened and larger than usuals tilt plate/breach shield; he took a glancing shot off of his helmet not long ago and between the apoth and the tech marines; now has enhanced optics both internally and externally with a wide range of targeting spectrums; since that day always keeps two special issue adamantium tipped rounds handy for extra nasty resilient critters/targets they may encounter :(I do need to tidy up that drum mags paint job a little)

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Squad tech and engineer specialist; makes infield repairs and adjustments to all squads gear and armor; demo and explosive expert; carries shield to protect himself when acting as a Sapper; also has modified reduced thermal emissions power plant with incorporated teleport homer:

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http://bolterandchainsword.com/uploads/gallery/album_16116/gallery_69148_16116_221791.jpeg

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There you have it; enjoy!

Edited by Yosef Hausakluif

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