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I don't have the Admech points yet, but if I get them I'll add them to the first post.

 

I do have the Imperial Knights though.

 

Helverin 170

Warglaive 150

Castellan 545

Crusader 395

Gallant 330

Errant 310

Warden 395

Valiant 535

Paladin 310

Preceptor 370

 

Ironstorm 15

Stubber 5

Meltagun 10

RFBC 100

Stormspear 45

Thermal 75

Icarus 30

Twin siegebreaker 35

Shieldbreaker 10

Reaper chainsword 30

Thunderstrike 35

Avenger 0

Conflag 0

Volcano lance 0

Plasma decimator 0

Harpoon 0

Edited by hermanista
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If the list is accurate.... Kastalen dakkabots went down in cost by 15pts per bot.

 

They went up from 65 to 80, but the Twin Phospher went from 30 to 0... so I stead of 110pts per bit, it's 95

Dakka Bots have 3 single heavy Phosphor, don't they? So it is 80 + 3x15 = 125 points total.

 

Sniper and Kataphron Plasma also missing on the list.

 

 

If the list is accurate.... Kastalen dakkabots went down in cost by 15pts per bot.

 

They went up from 65 to 80, but the Twin Phospher went from 30 to 0... so I stead of 110pts per bit, it's 95

Dakka Bots have 3 single heavy Phosphor, don't they? So it is 80 + 3x15 = 125 points total.

 

Sniper and Kataphron Plasma also missing on the list.

Okay, I misread then. That was my bad. Thanks for pointing that out!

Forgeworld knights:

 

Asterius 850
Porphyrion 820
Acheron 520
Atrapos 580
Castigator 460
Lancer 460
Magaera 490
Styrix 475
Moirax 155
Ironstorm 15
Helios Missiles 45
Autocannon 15
Lascannon 20
Lightning Lock 5
Volkite Voiglaire 5
Moirax Conversion Beam Cannon 15 
Hekaton Claw 55
Chainsword 30
All other weapons 0
Edited by H311fi5h

Admech Points - You are welcome.

 

HQ

 

TPD – 75

 

Enginseer – 35

 

Manipulus – 70

 

Cawl – 200

 

Troops

 

Kataphron Breacher - 25

 

KataphronDestroyer – 20

 

Ranger – 9

 

Vanguard - 9

 

Elites

 

Fulgs – 17

 

Corpus – 14

 

Datasmith – 25

 

Servitors – 7

 

Infiltrators – 15

 

Ruststalkers – 14

 

Fast

 

Ironstrider – 35

 

Skystalkers – 17

 

Sterylizors – 19

 

Raiders – 16

 

Sulphurs – 20

 

Dragoons – 60

 

Heavy

 

Kastelan – 80

 

Onager – 115

 

Disintegrator – 115

 

Transport

 

Dunerider – 80

 

Flyer

 

Archaeopter Fusilave – 110

 

Strato – 70

 

Transvector - 100

 

Ranged

 

Arc pistol 5

 

Arc rifle 5

 

Arc Revolver – 0

 

Belleros – 20

 

Cognis flamer – 5

 

Cognis heavy stubber – 5

 

Disruptor missile – 0

 

Eradication beam 0

 

Eradication Ray – 10

 

Ferrumite Cannon – 25

 

Flechette blaster – 0

 

Flechette carbine – 0

 

Galvanic Carbine – 0

 

Galvanic Rifle – 0

 

Gamma pistol – 10

 

Heavy Arc rifle – 5

 

Heavy Bolter – 10

 

Heavy flamer – 0

 

Heavy Grav cannon – 20

 

Heavy phosphor blaster – 15

 

Heavy stubber – 5

 

Icarus array – 0

 

Incendine Combustor – 15

 

Las pistol – 0

 

Macrostubber - 0

 

Magnarail lance – 0

 

Neutron Laser – 10

 

Phosphor blast pistol – 3

 

Phosphor blast carbine – 15

 

Phosphor pistol – 0

 

Phosphor serpenta – 2

 

Phosphor torch – 0

 

Plasma Caliver – 10

 

Plasma Culverin – 30

 

Radium Carbine – 0

 

Radium Jezzail – 0

 

Radium Pistol – 0

 

Stub carbine – 0

 

Sulphur breath – 0

 

Torsion cannon – 10

 

Twin cognis autocannon – 30

 

Twin cognis heavy stubber – 10

 

Twin cognis las cannon – 40

 

Twin heavy phosphor blaster – 0

 

Melee

 

Arc claw – 5

 

Cavalry sabre – 0

 

Clawed limbs - 0

 

Electroleech stave - 0

 

Electostatic gauntlet – 0

 

Hydraulic claw – 5

 

Kastelan fists – 20

 

Mechadendrites – 0

 

Power fist – 10

 

Power sword – 5

 

Pteraxii talons – 0

 

Servo arm – 0

 

Taser goad – 5

 

Taser lance – 10

 

Transonic blade – 0

 

Transonic razor – 0

 

Utility Wargear

 

Broad spectrum data tether – 0

 

Chaff launcher – 20

 

Command Uplink – 0

 

Enhanced Data tether – 5

 

Omnispex – 5

 

Smoke launcher – 0

Looking through the AdMech point changes (whether through the link posted earlier, or via YouTubers talking about them), I feel like we got off rather easy. None of the increases feel overly drastic to me. Plus, add in the fact that we're not being forced to run duel battalions anymore just to get CP, those extra points we used to use on HQs and more Skitarii can be used towards other things we may want to bring.

125 for a robot now up from 110. Not that bad I guess. The way the rules are going, I'm thinking mass Robots with a data smith might be something. Get tagged in melee and be able to fire twice is pretty damn legit.

 

Thanks for points cost list too btw.

Probably worth mentioning bere about our Taser weapons and Priest gauntlets needing unmodofoed 6s to explode. Seen that coming based on PA.

 

However we do not die to unmodifoed rolls of 1 on plasma so thats something

Main things for me:

 

 

 

Breachers (once you give them arc/claw) - have gone from 31pts to 35 pts.

 

I run 12 of these so fairly happy they havent been affected too much. Holding objectives seems to be the name of the game and these guys are very nice hardy troops.

 

 

Vanguard/Rangers up - To be expected but will be interesting to see where these now site as far as other troops go. Some gear has come down (omnispex) - Really i just want to see whats happened to my arqebus :smile.:

 

 

 

Onagers

 

Neutron/twin stubber onager has gone from 109pts to 130pts - But has also lost the 'crawler' rule. It'll be interesting to see how these are priced up against something similar now as the move+shoot shtick was a big appeal of them for me. Hoping they get something else once our codex is redone.

 

Weirdly enough all the other Non neutron options are zero points to take.

The Icarus Array, Twin Phosphor Blaster and Eradication beamer will all be 110 pts (or 115 if throwing in an extra stubber).

 

Having just finished 3 neutron onagers this is annoying but Ill wear it for now - not sure what other 'lascannon' type vehicles are doing points wise.

 

Am glad to see that the skorpius is at least more expensive than the neutron onager (both versions), so it hasnt put the final nail in the onager coffin just yet.

 

 

 

Infiltrators

 

- Up from 15 to 20pts (either goad or sword variant) This seems a lot of points now for a T3 2W model. I get everything is going up, but this is the same as an intercessor, who have a better save, better toughness and better guns. So wether the DS ability is worth that 20pts remains to be seen. Id previously used them to tie up backfield units, especially vehicles...but they could still work at this.

 

 

 

 

 

Weird stuff that makes little sense at face value :rolleyes: :

 

An Arc rifle costs the same as a heavy arc rifle.

A 'twin heavy phospher blaster' is 0 points but a heavy phosphor blaster is 15 points.

Phosphor Blast carbine is the same points as a heavy phosphor blaster (15)

Edited by DanPesci

I think Neutronager is 135 (115 base, 10 Neutron, 2x5 for Stubbers). This feels kind of wrong compared to the Icarus (115 without Stubber), doesn't it?

 

Regarding Rangers & Vanguard I guess we will se more Vanguard again. You have to move up the board these missions and if both cost the same there is little reason beside the TA to take Rngers imho.

 

Aside from Arc Breachers remaining fairly cheap I think Torsion Canons might be poor mans Lascanons now for 40 points per model after Neutronager and Scorpius both went up in prices. Ironstrider will still perform better at that role though.

 

We might see more Grav Servitors since it is now 10 points cheaper than Plasma. Also depends on unmodified gets hot rolls (there was nothing in the Errata, was it?)

 

Dragoons got hit hard by the Errata for Taser only exploding on unmodified 6es, but staying more or less at the same price (70 with Lance instead of 68) makes them a solid options. Maybe not running them 4-6 men into the enemy but playing some solo Dragoons to grab some objectives or tie up enemys. Depending on the army build it might be hard to have some spare FA slots for them.

 

And damn, those 5 point Stubbers add up pretty quick... at 2 points it was an auto include for every Onager, now you realy have to think about using them.

Edited by DeStinyFiSh

There are so many errors in  every army list, they stuck this in a spreadsheet, ran a formulae and shoved it out the door.

 

There should of been a final step of someone actually reading through and going "that aint right". Apparently there's quite a few vehicles that have had the weapons costs built into the cost of the unit but then not had those weapons zeroed out in price.

I think Neutronager is 135 (115 base, 10 Neutron, 2x5 for Stubbers). This feels kind of wrong compared to the Icarus (115 without Stubber), doesn't it?

 

Regarding Rangers & Vanguard I guess we will se more Vanguard again. You have to move up the board these missions and if both cost the same there is little reason beside the TA to take Rngers imho.

 

Aside from Arc Breachers remaining fairly cheap I think Torsion Canons might be poor mans Lascanons now for 40 points per model after Neutronager and Scorpius both went up in prices. Ironstrider will still perform better at that role though.

 

We might see more Grav Servitors since it is now 10 points cheaper than Plasma. Also depends on unmodified gets hot rolls (there was nothing in the Errata, was it?)

 

Dragoons got hit hard by the Errata for Taser only exploding on unmodified 6es, but staying more or less at the same price (70 with Lance instead of 68) makes them a solid options. Maybe not running them 4-6 men into the enemy but playing some solo Dragoons to grab some objectives or tie up enemys. Depending on the army build it might be hard to have some spare FA slots for them.

 

And damn, those 5 point Stubbers add up pretty quick... at 2 points it was an auto include for every Onager, now you realy have to think about using them.

 

Unless FAQd The neutron laser is currently listed as 'neutron laser with heavy stubber' (as its modelled into the gun - you never had an option of not taking a stubber with the laser idt) - so im hoping the 1st stubber is included in the neutron laser price still  - and would make more sense why you have to pay 10 for the neutron w/ stubber and not the other weapons.

 

I just cant get over the 1 BS4 shot on the torsion cannon, although its good to see it be a cheaper option relatively and  24" may be a bit more useful on the smaller boards...but even with the onager going up your still only getting 3 of them for the cost of an onager (or a bit under the neutron onager).

Edited by DanPesci

Infiltrators up to 20 is pretty blech, but Rustalkers at 14 (the transonic blades are free) is interesting.  


Neutron Laser got Blast too, so it's a bit more versatile, but it does stop it from firing pointblank if caught up in combat. Same boat for me; I just finished painting some Onagers with Neutron so they'er gonna' see the table.

 

Also glad I (painfully) magnetized my Onagers.

Infiltrators up to 20 is pretty blech, but Rustalkers at 14 (the transonic blades are free) is interesting.  

Neutron Laser got Blast too, so it's a bit more versatile, but it does stop it from firing pointblank if caught up in combat. Same boat for me; I just finished painting some Onagers with Neutron so they'er gonna' see the table.

 

Also glad I (painfully) magnetized my Onagers.

 

 

I had all the intentions of doing this but then got lazy and just glued my neutrons (still have the other bits built should I really need to change out though).

 

Interesting that the neutron got blast - I have had occasions where I end up firing neutrons into bikes or terminators or bullgryn, and getting the min 3 shots when resorting to that is will be nice (wether or not anyone will still run 6+ elite units like this is another matter)

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