hermanista Posted July 13, 2020 Share Posted July 13, 2020 (edited) I don't have the Admech points yet, but if I get them I'll add them to the first post. I do have the Imperial Knights though. Helverin 170 Warglaive 150 Castellan 545 Crusader 395 Gallant 330 Errant 310 Warden 395 Valiant 535 Paladin 310 Preceptor 370 Ironstorm 15 Stubber 5 Meltagun 10 RFBC 100 Stormspear 45 Thermal 75 Icarus 30 Twin siegebreaker 35 Shieldbreaker 10 Reaper chainsword 30 Thunderstrike 35 Avenger 0 Conflag 0 Volcano lance 0 Plasma decimator 0 Harpoon 0 Edited July 13, 2020 by hermanista Link to comment https://bolterandchainsword.com/topic/365081-9th-ed-points-knights-and-admech/ Share on other sites More sharing options...
DeStinyFiSh Posted July 13, 2020 Share Posted July 13, 2020 Dont know if reliable: https://www.directupload.net/file/d/5879/adcrg6wb_jpg.htm Link to comment https://bolterandchainsword.com/topic/365081-9th-ed-points-knights-and-admech/#findComment-5561564 Share on other sites More sharing options...
Frostglaive Posted July 13, 2020 Share Posted July 13, 2020 If the list is accurate.... Kastalen dakkabots went down in cost by 15pts per bot. They went up from 65 to 80, but the Twin Phospher went from 30 to 0... so I stead of 110pts per bit, it's 95 Link to comment https://bolterandchainsword.com/topic/365081-9th-ed-points-knights-and-admech/#findComment-5561596 Share on other sites More sharing options...
MagicHat Posted July 13, 2020 Share Posted July 13, 2020 No arc maul or power maul on that list. Link to comment https://bolterandchainsword.com/topic/365081-9th-ed-points-knights-and-admech/#findComment-5561615 Share on other sites More sharing options...
DeStinyFiSh Posted July 13, 2020 Share Posted July 13, 2020 If the list is accurate.... Kastalen dakkabots went down in cost by 15pts per bot. They went up from 65 to 80, but the Twin Phospher went from 30 to 0... so I stead of 110pts per bit, it's 95 Dakka Bots have 3 single heavy Phosphor, don't they? So it is 80 + 3x15 = 125 points total. Sniper and Kataphron Plasma also missing on the list. Link to comment https://bolterandchainsword.com/topic/365081-9th-ed-points-knights-and-admech/#findComment-5561617 Share on other sites More sharing options...
hermanista Posted July 13, 2020 Author Share Posted July 13, 2020 Cawls Wrath/Cold Eradication Castellan with 4 missles, rfbc Crusader, warden, errant with fist. 3 ironstorms 2k on the dot going by them points The "I dont need to paint anything for that list" list Link to comment https://bolterandchainsword.com/topic/365081-9th-ed-points-knights-and-admech/#findComment-5561683 Share on other sites More sharing options...
Frostglaive Posted July 13, 2020 Share Posted July 13, 2020 If the list is accurate.... Kastalen dakkabots went down in cost by 15pts per bot. They went up from 65 to 80, but the Twin Phospher went from 30 to 0... so I stead of 110pts per bit, it's 95 Dakka Bots have 3 single heavy Phosphor, don't they? So it is 80 + 3x15 = 125 points total. Sniper and Kataphron Plasma also missing on the list. Okay, I misread then. That was my bad. Thanks for pointing that out! Link to comment https://bolterandchainsword.com/topic/365081-9th-ed-points-knights-and-admech/#findComment-5561696 Share on other sites More sharing options...
H311fi5h Posted July 13, 2020 Share Posted July 13, 2020 (edited) Forgeworld knights: Asterius 850 Porphyrion 820 Acheron 520 Atrapos 580 Castigator 460 Lancer 460 Magaera 490 Styrix 475 Moirax 155 Ironstorm 15 Helios Missiles 45 Autocannon 15 Lascannon 20 Lightning Lock 5 Volkite Voiglaire 5 Moirax Conversion Beam Cannon 15 Hekaton Claw 55 Chainsword 30 All other weapons 0 Edited July 13, 2020 by H311fi5h MajorNese 1 Back to top Link to comment https://bolterandchainsword.com/topic/365081-9th-ed-points-knights-and-admech/#findComment-5561721 Share on other sites More sharing options...
Focslain Posted July 13, 2020 Share Posted July 13, 2020 Well, my Road to mars list is still viable. Just need to change the carapace weapons. Faired better then my Tau did. Link to comment https://bolterandchainsword.com/topic/365081-9th-ed-points-knights-and-admech/#findComment-5561743 Share on other sites More sharing options...
Gaz1858 Posted July 13, 2020 Share Posted July 13, 2020 Admech Points - You are welcome. HQ TPD – 75 Enginseer – 35 Manipulus – 70 Cawl – 200 Troops Kataphron Breacher - 25 KataphronDestroyer – 20 Ranger – 9 Vanguard - 9 Elites Fulgs – 17 Corpus – 14 Datasmith – 25 Servitors – 7 Infiltrators – 15 Ruststalkers – 14 Fast Ironstrider – 35 Skystalkers – 17 Sterylizors – 19 Raiders – 16 Sulphurs – 20 Dragoons – 60 Heavy Kastelan – 80 Onager – 115 Disintegrator – 115 Transport Dunerider – 80 Flyer Archaeopter Fusilave – 110 Strato – 70 Transvector - 100 Ranged Arc pistol 5 Arc rifle 5 Arc Revolver – 0 Belleros – 20 Cognis flamer – 5 Cognis heavy stubber – 5 Disruptor missile – 0 Eradication beam 0 Eradication Ray – 10 Ferrumite Cannon – 25 Flechette blaster – 0 Flechette carbine – 0 Galvanic Carbine – 0 Galvanic Rifle – 0 Gamma pistol – 10 Heavy Arc rifle – 5 Heavy Bolter – 10 Heavy flamer – 0 Heavy Grav cannon – 20 Heavy phosphor blaster – 15 Heavy stubber – 5 Icarus array – 0 Incendine Combustor – 15 Las pistol – 0 Macrostubber - 0 Magnarail lance – 0 Neutron Laser – 10 Phosphor blast pistol – 3 Phosphor blast carbine – 15 Phosphor pistol – 0 Phosphor serpenta – 2 Phosphor torch – 0 Plasma Caliver – 10 Plasma Culverin – 30 Radium Carbine – 0 Radium Jezzail – 0 Radium Pistol – 0 Stub carbine – 0 Sulphur breath – 0 Torsion cannon – 10 Twin cognis autocannon – 30 Twin cognis heavy stubber – 10 Twin cognis las cannon – 40 Twin heavy phosphor blaster – 0 Melee Arc claw – 5 Cavalry sabre – 0 Clawed limbs - 0 Electroleech stave - 0 Electostatic gauntlet – 0 Hydraulic claw – 5 Kastelan fists – 20 Mechadendrites – 0 Power fist – 10 Power sword – 5 Pteraxii talons – 0 Servo arm – 0 Taser goad – 5 Taser lance – 10 Transonic blade – 0 Transonic razor – 0 Utility Wargear Broad spectrum data tether – 0 Chaff launcher – 20 Command Uplink – 0 Enhanced Data tether – 5 Omnispex – 5 Smoke launcher – 0 brother_b, Prot and Colonel Cross 3 Back to top Link to comment https://bolterandchainsword.com/topic/365081-9th-ed-points-knights-and-admech/#findComment-5562237 Share on other sites More sharing options...
Frostglaive Posted July 13, 2020 Share Posted July 13, 2020 Looking through the AdMech point changes (whether through the link posted earlier, or via YouTubers talking about them), I feel like we got off rather easy. None of the increases feel overly drastic to me. Plus, add in the fact that we're not being forced to run duel battalions anymore just to get CP, those extra points we used to use on HQs and more Skitarii can be used towards other things we may want to bring. Link to comment https://bolterandchainsword.com/topic/365081-9th-ed-points-knights-and-admech/#findComment-5562239 Share on other sites More sharing options...
brother_b Posted July 13, 2020 Share Posted July 13, 2020 125 for a robot now up from 110. Not that bad I guess. The way the rules are going, I'm thinking mass Robots with a data smith might be something. Get tagged in melee and be able to fire twice is pretty damn legit. Thanks for points cost list too btw. Link to comment https://bolterandchainsword.com/topic/365081-9th-ed-points-knights-and-admech/#findComment-5562412 Share on other sites More sharing options...
Gaz1858 Posted July 13, 2020 Share Posted July 13, 2020 Probably worth mentioning bere about our Taser weapons and Priest gauntlets needing unmodofoed 6s to explode. Seen that coming based on PA. However we do not die to unmodifoed rolls of 1 on plasma so thats something Frostglaive and Colonel Cross 2 Back to top Link to comment https://bolterandchainsword.com/topic/365081-9th-ed-points-knights-and-admech/#findComment-5562450 Share on other sites More sharing options...
MajorNese Posted July 14, 2020 Share Posted July 14, 2020 Okay, looks like a slight points hike across the board. Any idea how the other armies are faring in that regard? We were not really competitive before... Link to comment https://bolterandchainsword.com/topic/365081-9th-ed-points-knights-and-admech/#findComment-5562768 Share on other sites More sharing options...
DeStinyFiSh Posted July 14, 2020 Share Posted July 14, 2020 Has anyone seen points for our Sniper? Link to comment https://bolterandchainsword.com/topic/365081-9th-ed-points-knights-and-admech/#findComment-5562782 Share on other sites More sharing options...
DanPesci Posted July 14, 2020 Share Posted July 14, 2020 (edited) Main things for me: Breachers (once you give them arc/claw) - have gone from 31pts to 35 pts. I run 12 of these so fairly happy they havent been affected too much. Holding objectives seems to be the name of the game and these guys are very nice hardy troops. Vanguard/Rangers up - To be expected but will be interesting to see where these now site as far as other troops go. Some gear has come down (omnispex) - Really i just want to see whats happened to my arqebus Onagers Neutron/twin stubber onager has gone from 109pts to 130pts - But has also lost the 'crawler' rule. It'll be interesting to see how these are priced up against something similar now as the move+shoot shtick was a big appeal of them for me. Hoping they get something else once our codex is redone. Weirdly enough all the other Non neutron options are zero points to take. The Icarus Array, Twin Phosphor Blaster and Eradication beamer will all be 110 pts (or 115 if throwing in an extra stubber). Having just finished 3 neutron onagers this is annoying but Ill wear it for now - not sure what other 'lascannon' type vehicles are doing points wise. Am glad to see that the skorpius is at least more expensive than the neutron onager (both versions), so it hasnt put the final nail in the onager coffin just yet. Infiltrators - Up from 15 to 20pts (either goad or sword variant) This seems a lot of points now for a T3 2W model. I get everything is going up, but this is the same as an intercessor, who have a better save, better toughness and better guns. So wether the DS ability is worth that 20pts remains to be seen. Id previously used them to tie up backfield units, especially vehicles...but they could still work at this. Weird stuff that makes little sense at face value : An Arc rifle costs the same as a heavy arc rifle. A 'twin heavy phospher blaster' is 0 points but a heavy phosphor blaster is 15 points. Phosphor Blast carbine is the same points as a heavy phosphor blaster (15) Edited July 14, 2020 by DanPesci Link to comment https://bolterandchainsword.com/topic/365081-9th-ed-points-knights-and-admech/#findComment-5562887 Share on other sites More sharing options...
DeStinyFiSh Posted July 14, 2020 Share Posted July 14, 2020 (edited) I think Neutronager is 135 (115 base, 10 Neutron, 2x5 for Stubbers). This feels kind of wrong compared to the Icarus (115 without Stubber), doesn't it? Regarding Rangers & Vanguard I guess we will se more Vanguard again. You have to move up the board these missions and if both cost the same there is little reason beside the TA to take Rngers imho. Aside from Arc Breachers remaining fairly cheap I think Torsion Canons might be poor mans Lascanons now for 40 points per model after Neutronager and Scorpius both went up in prices. Ironstrider will still perform better at that role though. We might see more Grav Servitors since it is now 10 points cheaper than Plasma. Also depends on unmodified gets hot rolls (there was nothing in the Errata, was it?) Dragoons got hit hard by the Errata for Taser only exploding on unmodified 6es, but staying more or less at the same price (70 with Lance instead of 68) makes them a solid options. Maybe not running them 4-6 men into the enemy but playing some solo Dragoons to grab some objectives or tie up enemys. Depending on the army build it might be hard to have some spare FA slots for them. And damn, those 5 point Stubbers add up pretty quick... at 2 points it was an auto include for every Onager, now you realy have to think about using them. Edited July 14, 2020 by DeStinyFiSh Link to comment https://bolterandchainsword.com/topic/365081-9th-ed-points-knights-and-admech/#findComment-5562900 Share on other sites More sharing options...
Black Knight Posted July 14, 2020 Share Posted July 14, 2020 There are so many errors in every army list, they stuck this in a spreadsheet, ran a formulae and shoved it out the door. There should of been a final step of someone actually reading through and going "that aint right". Apparently there's quite a few vehicles that have had the weapons costs built into the cost of the unit but then not had those weapons zeroed out in price. Colonel Cross 1 Back to top Link to comment https://bolterandchainsword.com/topic/365081-9th-ed-points-knights-and-admech/#findComment-5562952 Share on other sites More sharing options...
DanPesci Posted July 14, 2020 Share Posted July 14, 2020 (edited) I think Neutronager is 135 (115 base, 10 Neutron, 2x5 for Stubbers). This feels kind of wrong compared to the Icarus (115 without Stubber), doesn't it? Regarding Rangers & Vanguard I guess we will se more Vanguard again. You have to move up the board these missions and if both cost the same there is little reason beside the TA to take Rngers imho. Aside from Arc Breachers remaining fairly cheap I think Torsion Canons might be poor mans Lascanons now for 40 points per model after Neutronager and Scorpius both went up in prices. Ironstrider will still perform better at that role though. We might see more Grav Servitors since it is now 10 points cheaper than Plasma. Also depends on unmodified gets hot rolls (there was nothing in the Errata, was it?) Dragoons got hit hard by the Errata for Taser only exploding on unmodified 6es, but staying more or less at the same price (70 with Lance instead of 68) makes them a solid options. Maybe not running them 4-6 men into the enemy but playing some solo Dragoons to grab some objectives or tie up enemys. Depending on the army build it might be hard to have some spare FA slots for them. And damn, those 5 point Stubbers add up pretty quick... at 2 points it was an auto include for every Onager, now you realy have to think about using them. Unless FAQd The neutron laser is currently listed as 'neutron laser with heavy stubber' (as its modelled into the gun - you never had an option of not taking a stubber with the laser idt) - so im hoping the 1st stubber is included in the neutron laser price still - and would make more sense why you have to pay 10 for the neutron w/ stubber and not the other weapons. I just cant get over the 1 BS4 shot on the torsion cannon, although its good to see it be a cheaper option relatively and 24" may be a bit more useful on the smaller boards...but even with the onager going up your still only getting 3 of them for the cost of an onager (or a bit under the neutron onager). Edited July 14, 2020 by DanPesci brother_b 1 Back to top Link to comment https://bolterandchainsword.com/topic/365081-9th-ed-points-knights-and-admech/#findComment-5563292 Share on other sites More sharing options...
Subtle Discord Posted July 14, 2020 Share Posted July 14, 2020 Neutron Laser got Blast too, so it's a bit more versatile, but it does stop it from firing pointblank if caught up in combat. Same boat for me; I just finished painting some Onagers with Neutron so they'er gonna' see the table. Link to comment https://bolterandchainsword.com/topic/365081-9th-ed-points-knights-and-admech/#findComment-5563310 Share on other sites More sharing options...
quasistellar Posted July 14, 2020 Share Posted July 14, 2020 Infiltrators up to 20 is pretty blech, but Rustalkers at 14 (the transonic blades are free) is interesting. Neutron Laser got Blast too, so it's a bit more versatile, but it does stop it from firing pointblank if caught up in combat. Same boat for me; I just finished painting some Onagers with Neutron so they'er gonna' see the table. Also glad I (painfully) magnetized my Onagers. Link to comment https://bolterandchainsword.com/topic/365081-9th-ed-points-knights-and-admech/#findComment-5563313 Share on other sites More sharing options...
DanPesci Posted July 15, 2020 Share Posted July 15, 2020 Infiltrators up to 20 is pretty blech, but Rustalkers at 14 (the transonic blades are free) is interesting. Neutron Laser got Blast too, so it's a bit more versatile, but it does stop it from firing pointblank if caught up in combat. Same boat for me; I just finished painting some Onagers with Neutron so they'er gonna' see the table. Also glad I (painfully) magnetized my Onagers. I had all the intentions of doing this but then got lazy and just glued my neutrons (still have the other bits built should I really need to change out though). Interesting that the neutron got blast - I have had occasions where I end up firing neutrons into bikes or terminators or bullgryn, and getting the min 3 shots when resorting to that is will be nice (wether or not anyone will still run 6+ elite units like this is another matter) Link to comment https://bolterandchainsword.com/topic/365081-9th-ed-points-knights-and-admech/#findComment-5563770 Share on other sites More sharing options...
Clingy Posted July 15, 2020 Share Posted July 15, 2020 Struggling to make a knights list in 9th (that isn’t spamming Armigers) Anyone in the same boat? Link to comment https://bolterandchainsword.com/topic/365081-9th-ed-points-knights-and-admech/#findComment-5563806 Share on other sites More sharing options...
DeStinyFiSh Posted July 15, 2020 Share Posted July 15, 2020 From what I have heard so far you can still field like 4 big Knights and 1 Armiger compared to 4 big and 2 Armiger in 8th. Is this not possible? Link to comment https://bolterandchainsword.com/topic/365081-9th-ed-points-knights-and-admech/#findComment-5563817 Share on other sites More sharing options...
Clingy Posted July 15, 2020 Share Posted July 15, 2020 Yeah just not sure how viable that will be. 9th seems to favour board control. I imagine turn 2 onwards once you’ve lost 1-2 knights it’s GG. Souping is so expensive now. It seems tough to make a list that works Link to comment https://bolterandchainsword.com/topic/365081-9th-ed-points-knights-and-admech/#findComment-5563843 Share on other sites More sharing options...
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