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With regards to storm bolters... can we move back to regular boltguns and having a few storm bolters instead of all of them being equipped? Combi-weapons are still looking solid, even plasma with the -1 to hit changes.

 

I feel like there is SOME way to play vets, I'm just not seeing the whole picture yet.

 

Some things I picked up on:

 

Primaris look solid, so not a lot of worries there. Landraiders and Blackstars are looking good. Razorback spam also looks possible (Index days...).

 

Chaplain Dreads are gone, but Mortis Contemptor Dreads are still present and looking good.

 

Missile Launchers are surprisingly looking good, cost reduction. Infernus HB went back up but still not bad with the -1 to hit changes.

 

I missed the Indomitus points so still looking on that front.

Biggest thing I see from the faq is Vanguard Vets and Inceptors lose the ability for the squad to fall back and shoot, instead getting a useless ability that affects only themselves.

I see no reason to add them to killteams any more, besides a tiny bit of movement shenanigans. At least bikes seem to have retained the fall back and charge ability.

20 to 24 points is in line with the overall increases across the board(about 20%). I think they are still pretty solid but opens up more options for kill team diversity(especially with the new wound allocation rules. I could see maybe dropping 2-3 stormbolters and working in more terminators and CC elements. 
 

I will 100% be adding a bike now as the ability to fallback and charge will be absolutely clutch with top of turn scoring. 
 

I am not good with vocal stuff sadly so I hope we get a visual points list soon. 

Edited by leth

Pretty sure posting all the points is against the forum rules, otherwise they'd be up already. Don't want to get the folks here in trouble.

 

I'll also say that if you ever feel the need to naked vets, you might as well just take reivers... so thanks to vets increasing in cost, reivers are now have a place in order get bodies on the board. For better or worse.

 

Heavy bolt pistol is 5?! Hopefully thats a misread otherwise those assault intercessors don't look as nice now.

I'm pretty confident that's a mistake, whether its in the book or because he said it out loud.

I wonder if Reivers do have some legs now. 5 with grav chutes (CS, no sergeant) are the same as 5 Indomitus assault intercessors, both as troops its just down to DS+terror troops+shock grenades vs an extra attack on the srg, plasma pistol, and -1AC chainswords.

Heavy bolt pistol is 5?! Hopefully thats a misread otherwise those assault intercessors don't look as nice now.

Think that is incorrect as a leak of an image of the point pages has it at 0.  Gotta remember the guy was going through line by line listing points for probably hours between all the factions, bound to make some errors.

 

Otherwise on the subject of points increases, less than thrilled overall, though the coruvs is cheaper now and actually will hit on 3s so thats something positive.  Frag and infernus being the same cost his still hilarious though.  Vets being 17 vs ints at 20 is insulting though, vets should be 16 since normal marines at 15, a 2nd wound for 3 points is non sensicle, and SS/SB vet is 24 points which is pretty unreasonable now.  Though that part doesn't affect me too much I generally didn't run my DW as SS/SB regiments.  Overall I am not thrilled but more or less across the board everyone is feeling some point pain.  The least I can say is compared to my DE, DW aren't looking bad.  My poor DE got obliterated, think that army is back to bottom tier lol.

Reivers are elites and not troops.

 

Looks like the vanguards will be on their own. And not in killteams anymore.

 

I have 5 reivers To build. Any idea yet as To how To equip them?

We can take Reivers in a Fortis kill team and combat squad them

To be clear, I know Reivers are not troops and do not have objective secured. You still need to understand that bodies are bodies, and they are cheap. If that's all you got, its still a decent 2W model with mediocre firepower. If you got points, then by all means, bring more intercessors. CP seem fairly plentiful that you could even deep strike a few.

First value is 8th, second value is 9th

 

HQ

Chaplain 72-80

Chaplain in terminator armour 90-95

Chaplain with jump pack 90-105

Librarian 80-90

Librarian in terminator armour 100-105

Librarian with jump pack 108-115

Primaris chaplain 77-85

Primaris librarian 90-95

Primaris watch captain 78-85

Watch captain 74-80

Watch captain in terminator armour 95-95

Watch captain with jump pack 93-105

Watch master 115-125

Watch captain artemis 110-110

 

Troops

Veterans 14-17

Bikers 21-28

Black shield 16-19

Terminators 23-23

Vanguard veterans 17-19

 

Intercessors 17-20

Aggressors 21-40

Hellblasters 18-33

Inceptors 25-40

Reivers 16-18

 

Elites

Aggressors 21-40

Dreadnought 60-70

Primaris apothecary 68-60

Redemptor dreadnought 105-125

Reivers 16-18

Terminators 23-23

Vanguard veterans 17-19

Venerable dreadnought 80-85

 

Fast attack

Bikers 21-28

Inceptors 25-40

 

Heavy support

Hellblasters 18-33

Land raider 180-125

Land raider crusader 200-215

Land raider redeemer 180-245

Repulsor executioner 250

 

Dedicated transport

Drop pod 63-65

Razorback 70-80

Repulsor 215-230

Rhino 65-75

 

Flyer

Corvus Blackstar 125-140

 

Forge World

Relic leviathan dreadnought 175-220

First value is 8th, second is 9th

 

Ranged weapons

Absolvor bolt pistol 0-0

Assault bolter 10-0

Assault cannon 22-15(infantry)/20(other)

Assault plasma incinerator 15-0

Auto bolt rifle 1-0

Auto boltstorm gauntlets 12-0

Blackstar rocket launcher 15-0

Bolt carbine 0-0

Bolt pistol 0-0

Bolt rifle 0-0

Boltgun 0-0

Combi flamer 8-10

Combi grav 13-10

Combi melta 15-10

Combi plasma 11-10

Cyclone missile launcher 32-25

DW frag cannon 20-20

DW shotgun 1-2

Deathwind launcher 5-5

Flamer 6-5

Flamestorm cannon 25-0

Flamestorm gauntlets 14-0

Frag grenades 0-0

Fragstorm grenade launcher 4-5

Grav gun 10-10

Grav pistol 8-5

Hand flamer 1-5

Heavy bolt pistol 0-5

Heavy bolter 10-10(inf)/15(other)

Heavy flamer 14-10(inf)/15(other)

Heavy laser destroyer 40

Heavy onslaught gatling cannon 30-30

Heavy plasma cannon 16-20

Heavy plasma incinerator 17-0

Hunter killer missile 6-5

Hurricane bolter 10-15

Icarus ironhail heavy stubber 6-5

Icarus rocket pod 6-5

Inferno pistol 9-5

Infernus heavy bolter 14-20

Ironhail heavy stubber 6-5

Krak grenades 0-0

Krakstorm grenade launcher 4-5

Lastalon 40-35

Macro plasma incinerator 31-30

Master crafted auto bolt rifle 4-5

Master crafted boltgun 3-5

Master crafted stalker bolt rifle 5-5

Melta bombs 5-5

Meltagun 14-10

Missile launcher 20-15(inf)/20(other)

Multi melta 22-25

Onslaught gatling cannon 16-20

Plasma exterminator 17-5

Plasma gun 11-10

Plasma incinerator 15-0

Plasma pistol 5-5

Reductor pistol 0-0

Shock grenades 0-0

Stalker bolt rifle 0-0

Stalker pattern boltgun 1-2

Storm bolter 2-3

Stormstrike missile launcher 21-0

Twin assault cannon 44-40

Twin boltgun 2-0

Twin heavy bolter 17-30

Twin Icarus ironhail heavy stubber 0

Twin lascannon 40-40

 

Melee weapons

Chainfist 11-10

Chainsword 0-0

Combat knife 0-0

Crozius Arcanum 0-0

Dreadnought close combat weapon 20-20

Force axe 10-0

Force stave 8-0

Force sword 8-0

Guardian spear 0-0

Heavy thunder hammer 18-20

Lightning claw (single) 6-5

Lightning claw (pair) 10-10

Power axe 5-5

Power fist 9-10

Power maul 4-5

Power sword 4-5

Redemptor fist 0-0

Relic blade 9-10

Thunder hammer (characters) 40-40

Thunder hammer (other) 16-15

Xenophase blade 5-10

 

Other wargear

Auspex array 5-5

Auto launchers 0-0

Aux grenade launcher 1-2

Blackstar cluster launcher 0-0

Combat shield 1-3

DW teleport homer 0-5

Grapnel launcher 2-2

Grav chute 2-2

Infernum halo launcher 5-5

Storm shield (characters) 10-10

Storm shield (other) 2-4

So I did the quick math last night for my list I posted a few weeks back. Outside of a few considerations I’ll mention shortly, my list only went up about 100pts with the new rules, which isn’t too bad. Seeing as my list was initially only ~1670ish points, ending up around ~1780 is fine with me and leaves plenty of room to expand. All told I think this is a solid planning factor for everyone: expect your 8th edition list to go up ~100-150pts

 

As for the considerations:

 

- Still don’t know the cost of FW models so I assumed my Sicaran went up about ~10pts (after adding in the new costs for HBs)

- Corvus: so the vase cost went up 15pts and the Blackstar Launcher is now 0, so I assume that the Launcher is now included in the Corvus base price YET, in 8th a Blackstar launcher (singular) was 15pts but the weapon loadout was for 2X Blackstar Launcher at 30pts so...does that mean we still have to pay 15pts to add the second launcher in 9th OR is it already included in the 15pt price increase? (Which would mean the Launcher loadout actually DROPPED 15pts From 8th to 9th)

- As everyone’s mentioning, VV aren’t looking good to go in KTs so I’ll keep my as an independent squad

- Need to buy terminators to add to KTs...

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