Prot Posted July 13, 2020 Share Posted July 13, 2020 (edited) It's up on GW's site: https://www.warhammer-community.com/wp-content/uploads/2020/02/6qGpW51Jfo6A5Xzr.pdf Of note was this little tid bit: *Page 79 – Warlord Traits Change to read: ‘If a Thousand Sons Character model gains a Warlord Trait, they can have the relevant Warlord Trait instead of a Warlord Trait from Codex: Thousand Sons.’ This is good. And... *Page 79 – Sorcerous Arcana Change the first sentence to read: ‘If your army is led by Magnus the Red or a Thousand Sons Warlord, you can…’ Edited July 13, 2020 by Prot Link to comment https://bolterandchainsword.com/topic/365098-thousand-sons-faq-9th-ed/ Share on other sites More sharing options...
Dolchiate Remembrancer Posted July 13, 2020 Share Posted July 13, 2020 And we can now assume double sword exalted sorcerors are not a thing. Overall, all good news, yes? Link to comment https://bolterandchainsword.com/topic/365098-thousand-sons-faq-9th-ed/#findComment-5562010 Share on other sites More sharing options...
Quixus Posted July 13, 2020 Share Posted July 13, 2020 Not sure how useful this is but the heldrake does not have the AIRCRAFT keyword, so you can warptime it. Prot 1 Back to top Link to comment https://bolterandchainsword.com/topic/365098-thousand-sons-faq-9th-ed/#findComment-5562056 Share on other sites More sharing options...
Raven1 Posted July 13, 2020 Share Posted July 13, 2020 So the Warptime is a bit of nerf that sucks not like we needed any nerfs, but can't have anything too good as Space Marines gotta be on top. Also, from the Ritual and the Damned FAQ. We can run Magnus as still do the whole cult thing. *Page 79 – Sorcerous Arcana Change the first sentence to read: ‘If your army is led by Magnus the Red or a Thousand Sons Warlord, you can…’ Link to comment https://bolterandchainsword.com/topic/365098-thousand-sons-faq-9th-ed/#findComment-5562207 Share on other sites More sharing options...
Prot Posted July 13, 2020 Author Share Posted July 13, 2020 (edited) Not sure how useful this is but the heldrake does not have the AIRCRAFT keyword, so you can warptime it. It's better than that. I just had another TS test game, and using 9th edition missions. Basically my Heldrake pulled a T1 charge, and contested an objective in my T1 preventing the opponent from scoring 5 points on Primary. I think as long as points don't go crazy, I've been including this in every Chaos test game I play and like where it's at. Shooting in close combat with it is fantastic btw. I think it's safe to say we are taking a hit this edition just based off of the core rules. However the FAQ certainly fixed some things... but not the casting of Smite (to my knowledge.) Edited July 13, 2020 by Prot Link to comment https://bolterandchainsword.com/topic/365098-thousand-sons-faq-9th-ed/#findComment-5562211 Share on other sites More sharing options...
Are Verlo Posted July 13, 2020 Share Posted July 13, 2020 As far as I can see, the Thousand Sons suffer the same increasing warp charge for casting multiple slites. Good thing my 1KS were buildt with 3 HQs in support roles and NON-psychers did the heavy lifting. Link to comment https://bolterandchainsword.com/topic/365098-thousand-sons-faq-9th-ed/#findComment-5562238 Share on other sites More sharing options...
Archaeinox Posted July 13, 2020 Share Posted July 13, 2020 (edited) I don't expect Psychic Focus for TS or GK to be in the FAQs. That was introduced in Big FAQ. Edited July 13, 2020 by Archaeinox Link to comment https://bolterandchainsword.com/topic/365098-thousand-sons-faq-9th-ed/#findComment-5562323 Share on other sites More sharing options...
GreaterChickenofTzeentch Posted July 13, 2020 Share Posted July 13, 2020 Not sure how useful this is but the heldrake does not have the AIRCRAFT keyword, so you can warptime it. It's better than that. I just had another TS test game, and using 9th edition missions. Basically my Heldrake pulled a T1 charge, and contested an objective in my T1 preventing the opponent from scoring 5 points on Primary. I think as long as points don't go crazy, I've been including this in every Chaos test game I play and like where it's at. Shooting in close combat with it is fantastic btw. I think it's safe to say we are taking a hit this edition just based off of the core rules. However the FAQ certainly fixed some things... but not the casting of Smite (to my knowledge.) When it comes to things like Linebreaker and Engage on All Fronts, Heldrakes are going to be awesome. Prot 1 Back to top Link to comment https://bolterandchainsword.com/topic/365098-thousand-sons-faq-9th-ed/#findComment-5562407 Share on other sites More sharing options...
Sonoftherubric21 Posted July 14, 2020 Share Posted July 14, 2020 So we have effectively 19 unique spells + Smite. Seems good to me, though the smite increase is annoying. Skerr and Prot 2 Back to top Link to comment https://bolterandchainsword.com/topic/365098-thousand-sons-faq-9th-ed/#findComment-5562520 Share on other sites More sharing options...
Quixus Posted July 14, 2020 Share Posted July 14, 2020 What smite increase? Link to comment https://bolterandchainsword.com/topic/365098-thousand-sons-faq-9th-ed/#findComment-5562815 Share on other sites More sharing options...
HighMarshalAmp Posted July 14, 2020 Share Posted July 14, 2020 (edited) What smite increase? Ever since the Big FAQ, every time you attempt to cast Smite in a single Phase the Warp Charge increases by 1 from the second attempt on. GK and TS have gained the Brotherhood of Sorcerers/ Psykers special rule in that same FAQ that exempts them from this increase. Edit: see here: Edited July 14, 2020 by HighMarshalAmp Link to comment https://bolterandchainsword.com/topic/365098-thousand-sons-faq-9th-ed/#findComment-5562892 Share on other sites More sharing options...
Quixus Posted July 14, 2020 Share Posted July 14, 2020 Yeah I know that, but since this is a TS thread I thought SonoftheRubric21 was talking about a change to Brotherhood of Sorcerers. Link to comment https://bolterandchainsword.com/topic/365098-thousand-sons-faq-9th-ed/#findComment-5562922 Share on other sites More sharing options...
GreaterChickenofTzeentch Posted July 14, 2020 Share Posted July 14, 2020 And we can now assume double sword exalted sorcerors are not a thing. Overall, all good news, yes? Not sure why. A later printing of the codex literally put that on the sorcerer datasheet. My ebook version says that 2 swords are a thing right now (just checked it). Link to comment https://bolterandchainsword.com/topic/365098-thousand-sons-faq-9th-ed/#findComment-5563314 Share on other sites More sharing options...
Raven1 Posted July 15, 2020 Share Posted July 15, 2020 And we can now assume double sword exalted sorcerors are not a thing. Overall, all good news, yes? Not sure why. A later printing of the codex literally put that on the sorcerer datasheet. My ebook version says that 2 swords are a thing right now (just checked it). Yeah it's weird isnt it. I suppose it will be part all the free 8th content when the app goes live. Link to comment https://bolterandchainsword.com/topic/365098-thousand-sons-faq-9th-ed/#findComment-5563915 Share on other sites More sharing options...
Raven1 Posted July 17, 2020 Share Posted July 17, 2020 Another FAQ has gone live. It is regarding the FW Indexes. The Whirlwind Scorpius got blast. I'm not sure the points increase for them but that is certainly going to help them stay popular for sure. Link to comment https://bolterandchainsword.com/topic/365098-thousand-sons-faq-9th-ed/#findComment-5565285 Share on other sites More sharing options...
Archaeinox Posted July 18, 2020 Share Posted July 18, 2020 (edited) Tabletop Tactics mentioned that they haven't seen the lack of Psychic Focus as an issue. That makes me feel a lot better about it since they're playtesters and makes sense because we won't be running as many characters as we might have previously. Edited July 18, 2020 by Archaeinox Link to comment https://bolterandchainsword.com/topic/365098-thousand-sons-faq-9th-ed/#findComment-5565841 Share on other sites More sharing options...
MillionsSons Posted July 19, 2020 Share Posted July 19, 2020 Tabletop Tactics mentioned that they haven't seen the lack of Psychic Focus as an issue. That makes me feel a lot better about it since they're playtesters and makes sense because we won't be running as many characters as we might have previously. To be fair Tabletop Tactics, although I love them a lot and am a suscriber, dont really know how to play TS. This faction have a defeat track record close to 99% on their channel. I remember one victory against Ultramarine 2 years ago with one sorcerer left on the table. Link to comment https://bolterandchainsword.com/topic/365098-thousand-sons-faq-9th-ed/#findComment-5566117 Share on other sites More sharing options...
techsoldaten Posted July 20, 2020 Share Posted July 20, 2020 Tabletop Tactics mentioned that they haven't seen the lack of Psychic Focus as an issue. That makes me feel a lot better about it since they're playtesters and makes sense because we won't be running as many characters as we might have previously. To be fair Tabletop Tactics, although I love them a lot and am a suscriber, dont really know how to play TS. This faction have a defeat track record close to 99% on their channel. I remember one victory against Ultramarine 2 years ago with one sorcerer left on the table. I feel that way as well. There's times I get the sense they are playing Thousand Sons to experiment with the riskiest list possible. Link to comment https://bolterandchainsword.com/topic/365098-thousand-sons-faq-9th-ed/#findComment-5566739 Share on other sites More sharing options...
Ahzek451 Posted July 20, 2020 Share Posted July 20, 2020 Please please please stop letting Beard play thousand sons. It kills me every time. Prot 1 Back to top Link to comment https://bolterandchainsword.com/topic/365098-thousand-sons-faq-9th-ed/#findComment-5566765 Share on other sites More sharing options...
Heliomanes Posted July 21, 2020 Share Posted July 21, 2020 Honestly this is all looking so bad that I am considering sitting this out for a few months and see if the hobby draws me in again in the future at some point. I was already half way out the door due to balance issues, and 9th seems a lot worse rather than some kind of a fix. Fingers crossed though. Kite Senet 1 Back to top Link to comment https://bolterandchainsword.com/topic/365098-thousand-sons-faq-9th-ed/#findComment-5567299 Share on other sites More sharing options...
MillionsSons Posted July 21, 2020 Share Posted July 21, 2020 (edited) Please please please stop letting Beard play thousand sons. It kills me every time. Chef is not much better. Last report he chose the Cult you can fallback and shoot... facing a khorne army... as if anything can survive a Khorne charge. Lol ? Obviously it was a carnage. Edited July 21, 2020 by MillionsSons Link to comment https://bolterandchainsword.com/topic/365098-thousand-sons-faq-9th-ed/#findComment-5567362 Share on other sites More sharing options...
Archaeinox Posted July 21, 2020 Share Posted July 21, 2020 The Thousand Sons discord is pretty lit with hype for all the exalted sorcerers it now makes sense to bring whereas before they saw play in pretty much just casual armies. Link to comment https://bolterandchainsword.com/topic/365098-thousand-sons-faq-9th-ed/#findComment-5567471 Share on other sites More sharing options...
Raven1 Posted July 21, 2020 Share Posted July 21, 2020 The Thousand Sons discord is pretty lit with hype for all the exalted sorcerers it now makes sense to bring whereas before they saw play in pretty much just casual armies. They are much better priced. If only they had an option for jump pack and terminator armor. They would be in every list. Quixus 1 Back to top Link to comment https://bolterandchainsword.com/topic/365098-thousand-sons-faq-9th-ed/#findComment-5567500 Share on other sites More sharing options...
Quixus Posted July 21, 2020 Share Posted July 21, 2020 I think the disc is a pretty good substitute for the jump pack. TDA on an exalted sorcerer would be sweet though. Link to comment https://bolterandchainsword.com/topic/365098-thousand-sons-faq-9th-ed/#findComment-5567828 Share on other sites More sharing options...
Mordas Posted July 21, 2020 Share Posted July 21, 2020 Please please please stop letting Beard play thousand sons. It kills me every time. Poor Beard, he rolls more 1's than I do... Please please please stop letting Beard play thousand sons. It kills me every time. Chef is not much better. Last report he chose the Cult you can fallback and shoot... facing a khorne army... as if anything can survive a Khorne charge. Lol ? Obviously it was a carnage. I guess the issue is for them that these might not be their standard armies due to everything going on, I watch them more for the entertainment value rather than tactical play (tactica's are more interesting for that). Though I am trying to have more fun even though I can get 2/20 3+ rolls on a regular basis :'( Link to comment https://bolterandchainsword.com/topic/365098-thousand-sons-faq-9th-ed/#findComment-5567836 Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now