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So me and a friend are taking lockdown to play some games on TTS with factions we don’t normally play.

this is what I’ve come up with, it seems to work okay, the big mob hangs back and captures backfield objectives until there is a good space to Da Jump to where they need to be.

the DeffDreads move forwards as a big mob supported by the Big Mek, the two battle wagons filled with Boyz flanking, and the Trukk and Tankbustas zoom around targeting what they can with the Zap Gunz as back field fire support.

 

any ideas on improving what I have? I’m tempted to drop the Dread Klaws on the second DeffDread mob and replace it with another rokkit launcher.

 

Created with BattleScribe (https://battlescribe.net)

Ork 2000 (Warhammer 40,000 8th Edition) [108 PL, 1,998pts, 4CP]
  • Battalion Detachment +5CP (Orks) [67 PL, 1,216pts, 5CP]

    Rules: Dis Is Ours! Zog Off!

    • Configuration [8CP]
      • Battle-forged CP [3CP]

        Categories: Configuration

      • Clan Kultur / Specialist Mobs

        Selections: Goffs

        Categories: Configuration

      • Detachment CP [5CP]

        Categories: Configuration

      • Gametype

        Selections: Matched

        Categories: Configuration

      • Use Beta Rules

        Categories: Configuration

        Rules: Beta Rules

    • HQ [7 PL, 152pts, -1CP]
      • Warboss [4 PL, 90pts, -1CP]

        Selections: Attack Squig, Da Biggest Boss [-1CP], Kombi-Rokkit [12pts], Power Klaw [13pts], Proper Killy, Warlord

        Categories: Character, Infantry, Warboss, HQ, Faction: <Clan>, Faction: Ork, Warlord

        Rules: 'Ere We Go!, Dakka Dakka Dakka, Mob Rule

      • Weirdboy [3 PL, 62pts]

        Selections: 3. Da Jump

        Categories: Character, HQ, Infantry, Psyker, Faction: Ork, Faction: <Clan>, Weirdboy

        Rules: 'Ere We Go!, Dakka Dakka Dakka, Mob Rule

    • Troops [25 PL, 470pts, -2CP]
      • Boyz [7 PL, 145pts]

        Selections: 2x Tankbusta Bombs

        Categories: Boyz, Infantry, Faction: Ork, Faction: <Clan>, Troops

        Rules: 'Ere We Go!, Dakka Dakka Dakka, Mob Rule

        • Boss Nob [12pts]

          Selections: Big Choppa [5pts], Slugga

        • 19x Ork Boy W/ Slugga & Choppa [133pts]

          Selections: 19x Choppa, 19x Slugga, 19x Stikkbombs

      • Boyz [7 PL, 145pts]

        Selections: 2x Tankbusta Bombs

        Categories: Boyz, Infantry, Faction: Ork, Faction: <Clan>, Troops

        Rules: 'Ere We Go!, Dakka Dakka Dakka, Mob Rule

        • Boss Nob [12pts]

          Selections: Big Choppa [5pts], Slugga

        • 19x Ork Boy W/ Slugga & Choppa [133pts]

          Selections: 19x Choppa, 19x Slugga, 19x Stikkbombs

      • Boyz [11 PL, 180pts, -2CP]

        Selections: 'Ard Boyz [-2CP], 2x Tankbusta Bombs

        Categories: Boyz, Infantry, Faction: Ork, Faction: <Clan>, Troops

        Rules: 'Ere We Go!, Dakka Dakka Dakka, Mob Rule

        • Boss Nob [12pts]

          Selections: Big Choppa [5pts], Slugga

        • 24x Ork Boy W/ Slugga & Choppa [168pts]

          Selections: 24x Choppa, 24x Slugga, 24x Stikkbombs

    • Elites [16 PL, 252pts]
      • Painboy [3 PL, 65pts]

        Selections: Da Killa Klaw, Power Klaw [13pts]

        Categories: Character, Faction: <Clan>, Faction: Ork, Infantry, Elites, Painboy

        Rules: 'Ere We Go!, Dakka Dakka Dakka, Mob Rule

      • Tankbustas [13 PL, 187pts]

        Categories: Elites, Faction: <Clan>, Faction: Ork, Infantry, Tankbustas

        Rules: 'Ere We Go!, Dakka Dakka Dakka, Mob Rule

        • 11x Tankbusta [187pts]

          Selections: 11x Rokkit Launcha [132pts], 11x Stikkbombs, 11x Tankbusta Bombs

    • Heavy Support [16 PL, 278pts]
      • Battlewagon [8 PL, 139pts]

        Selections: 'ard Case, Deff Rolla [19pts]

        Categories: Faction: <Clan>, Faction: Ork, Transport, Vehicle, Battlewagon, Heavy Support

        Rules: Dakka Dakka Dakka

      • Battlewagon [8 PL, 139pts]

        Selections: 'ard Case, Deff Rolla [19pts]

        Categories: Faction: <Clan>, Faction: Ork, Transport, Vehicle, Battlewagon, Heavy Support

        Rules: Dakka Dakka Dakka

    • Dedicated Transport [3 PL, 64pts]
      • Trukk [3 PL, 64pts]

        Selections: Big Shoota [5pts]

        Categories: Faction: <Clan>, Faction: Ork, Transport, Trukk, Vehicle, Dedicated Transport

        Rules: Dakka Dakka Dakka

  • Spearhead Detachment +1CP (Orks) [41 PL, 782pts, -1CP]

    Rules: Dis Is Ours! Zog Off!

    • Configuration [1CP]
      • Clan Kultur / Specialist Mobs

        Selections: Goffs

        Categories: Configuration

      • Detachment CP [1CP]

        Categories: Configuration

    • HQ [3 PL, 59pts]
      • Big Mek W/ Kustom Force Field [3 PL, 59pts]

        Selections: Grot Oiler [4pts]

        Categories: Big Mek, Character, Faction: <Clan>, Faction: Ork, HQ, Infantry, Gretchin, Grot Oiler

        Rules: 'Ere We Go!, Dakka Dakka Dakka, Mob Rule

    • Heavy Support [38 PL, 723pts, -2CP]
      • Deff Dread Mob [16 PL, 306pts, -1CP]

        Categories: Faction: <Clan>, Faction: Ork, Vehicle, Deff Dread, Heavy Support

        Rules: 'Ere We Go!, Dakka Dakka Dakka

        • Deff Dread [102pts]

          Selections: Dread Klaw [15pts], Dread Klaw [15pts], Dread Saw [10pts], Skorcha [17pts]

          Categories: Artillery

        • Deff Dread [102pts]

          Selections: Dread Klaw [15pts], Dread Klaw [15pts], Dread Saw [10pts], Skorcha [17pts]

          Categories: Artillery

        • Deff Dread [102pts]

          Selections: Dread Klaw [15pts], Dread Klaw [15pts], Dread Saw [10pts], Skorcha [17pts]

          Categories: Artillery

        • Kustom Job [-1CP]

          Selections: Orkymatic Pistons

          Categories: Stratagems

      • Deff Dread Mob [16 PL, 282pts, -1CP]

        Categories: Faction: <Clan>, Faction: Ork, Vehicle, Deff Dread, Heavy Support

        Rules: 'Ere We Go!, Dakka Dakka Dakka

        • Deff Dread [94pts]

          Selections: Dread Klaw [15pts], Dread Saw [10pts], Rokkit Launcha [12pts], Rokkit Launcha [12pts]

          Categories: Artillery

        • Deff Dread [94pts]

          Selections: Dread Klaw [15pts], Dread Saw [10pts], Rokkit Launcha [12pts], Rokkit Launcha [12pts]

          Categories: Artillery

        • Deff Dread [94pts]

          Selections: Dread Klaw [15pts], Dread Saw [10pts], Rokkit Launcha [12pts], Rokkit Launcha [12pts]

          Categories: Artillery

        • Kustom Job [-1CP]

          Selections: Sparkly Bitz

          Categories: Stratagems

      • Mek Gunz [6 PL, 135pts]

        Categories: Artillery, Heavy Support, Vehicle, Faction: <Clan>, Faction: Ork, Mek Gunz, Gretchin

        Rules: Dakka Dakka Dakka, Grots

        • Gun [2 PL, 45pts]

          Selections: Traktor Kannon [30pts]

        • Gun [2 PL, 45pts]

          Selections: Traktor Kannon [30pts]

        • Gun [2 PL, 45pts]

          Selections: Traktor Kannon [30pts]


Created with BattleScribe

Edited by Squike
Link to comment
https://bolterandchainsword.com/topic/365164-2k-goffs-help-for-an-ork-newcomer/
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