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Raptors 3rd Battle Co.


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Raptors Tac Sq., 3rd Co., 2nd Sq.

Finished 1st squad is over in the Ravenspire forum and also the Hall of Honor.

Here I give you the WIP of 2nd Sq., 3rd Co.

will be a pretty straight forward load out and some rule of cool to go with back story prev mentioned. So, missile launcher, plasma gun, Sgt. With L. Claw and Bp. As well as his serf/scout attendant with bolter. Apoth attached to squad just a regular marine for game purposes, but modeled with a chain sword for looks. No engineer/demo expert in this squad, but may change that as I go to keep with theme...I have the old running blood angels tech marine torso that may be perfect fit for that look. Question is; who gets cut from the current line up!? Any recommendations for editing the squad composition greatly appreciated!

Liked the look of ALL MKVI and befitting for the chapter. Even bare headed marines have a helm mag locked in belt. You might notice some pretty old helms in this squad and old metal models as well. Used base height to compensate for scale creep!

Trying to settle on squad symbol and leaning towards something like these,

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Or this behind skull and or tilt plates:

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Here’s some very WIP shots of the squad:

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All models of 3rd Tactical Sq., 3rd Battle Co. are based and ready for undercoating. Just need the temps here in the states to cool off a bit first. Squad personalized heraldry will be based off of US Army 3rd Infantry Division; one of the most highly decorated outfits with the most Medal of Honor winners of any such division in history I believe. Their colors look like:

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Plus I’ll have a skull campaign badge for these squad members; denoting their participation in the Taros campaign against the Tau. Other than that similar rule of cool based on prev idea of some squad members being specialists in comms, apoth., demo/combat engineer, marksman, squad automatic weapon, etc.

Sgt. Front:

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Sgt. Back:

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First born Scout assigned to Sgt. For final training:(counts as his WYSIWYG bolter):

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SAW:

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Plasma gunner;

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Bolter marine

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Heavy weapons specialist:

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Squad designated marksman:

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Comms specialist;

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Another angle;

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Combat engineer;

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Sq. Medic;

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2 guns;

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Next step base cost and block in basic colors.

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Also; all about editing the squad as I go. I think the skull icons on the knee caps/pads as a campaign badge is a great idea, but looks too big and goofy as is and how I Executed it. Going to shave them off once I get home, with exception of two marines who have it as part of their ablative armor on their shoulders.
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Secret weapon sells them. Really nice for adding urban rubble detail to your bases.

 

Ok wasnt sure. I have the Pegasus brand bricks, but have been using plastcard since it is way cheaper

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