Valerian Posted July 18, 2020 Share Posted July 18, 2020 https://imgur.com/a/uH74BUw?fbclid=IwAR3UIIiEQjtaDVQLTs-SUUqeU9z5qqvL086SwBms1j6JzGRnCpeSpVDG4S8 NightHowler 1 Back to top Link to comment https://bolterandchainsword.com/topic/365242-grand-tournament-missions/ Share on other sites More sharing options...
NightHowler Posted July 18, 2020 Share Posted July 18, 2020 No specialist detachments is an interesting choice. Also, deploy units before rolling to see who goes first. Link to comment https://bolterandchainsword.com/topic/365242-grand-tournament-missions/#findComment-5565920 Share on other sites More sharing options...
Valerian Posted July 18, 2020 Author Share Posted July 18, 2020 Also, deploy units before rolling to see who goes first. That's how it is for the regular Eternal War missions in the main Rulebook, too, so not surprised by that. Link to comment https://bolterandchainsword.com/topic/365242-grand-tournament-missions/#findComment-5565924 Share on other sites More sharing options...
Dark Shepherd Posted July 18, 2020 Share Posted July 18, 2020 Also, deploy units before rolling to see who goes first. That's how it is for the regular Eternal War missions in the main Rulebook, too, so not surprised by that. I think thats a big nerf for static shooting units eg longfangs unless theyre taken in multiples Could be wrong but that seems to mitigate the power of going first, as well as infiltration units like Invictors and Incursors Link to comment https://bolterandchainsword.com/topic/365242-grand-tournament-missions/#findComment-5565946 Share on other sites More sharing options...
Jorin Helm-splitter Posted July 19, 2020 Share Posted July 19, 2020 Yeah your definitely taking a gamble if you deploy invictors aggressively now, and then go second. Played a game where they didn't last past turn 1 because I was trying them out for the first time. I really think that they need to give whoever goes second some sort of boost or defensive stratagem. This set of missions really seems to favor whoever goes first in my limited experience. Dark Shepherd 1 Back to top Link to comment https://bolterandchainsword.com/topic/365242-grand-tournament-missions/#findComment-5566203 Share on other sites More sharing options...
TiguriusX Posted July 19, 2020 Share Posted July 19, 2020 Alternating deployment and no first turn kill focus makes our cyber wolves an advantage again Link to comment https://bolterandchainsword.com/topic/365242-grand-tournament-missions/#findComment-5566226 Share on other sites More sharing options...
Debauchery101 Posted July 19, 2020 Share Posted July 19, 2020 (edited) the specialist detachments nerf seems stupid. I use the stalker pack myself. It's nothing fancy but the Saga of the Savage warlord trait as well as the relic Axe is in most of my lists for SW I also use the Soulforged and Devastation detachment for traitors. That's definitely a huge blow for daemon engines and more specifically the Venomcrawler which has one of the best assault weapons in the game. I really feel I should just sell all my chaos marine stuff. GW basically just dumps on them every edition since 3rd. I think the biggest loser is Astra Militarum. I feel it was a huge reason they could stay competitive most of 8th. My thought on this is that they should have just increased the cost for the detachments or add in a # compulsory choice of units to be in the detachments Edited July 19, 2020 by Debauchery101 Link to comment https://bolterandchainsword.com/topic/365242-grand-tournament-missions/#findComment-5566228 Share on other sites More sharing options...
Dark Shepherd Posted July 19, 2020 Share Posted July 19, 2020 Alternating deployment and no first turn kill focus makes our cyber wolves an advantage again Bigtime Also lone cyberwolves could hurt non Tau units looking to overwatch, waste the strat on a cyberwolf or let it tag a Baneblade :) TiguriusX 1 Back to top Link to comment https://bolterandchainsword.com/topic/365242-grand-tournament-missions/#findComment-5566442 Share on other sites More sharing options...
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