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Hello. New edition, new army and I’m seriously considering heresy and putting aside my Dark Angels.

 

I’m drawn to the XV due to the perceived psychic strength.

 

To start out, I was thinking of the following thrallband:

 

Sorcerer

Sorcerer

Rubric marines x5

Rubric marines x5

Rhino

Rhino

 

Does this seem a good start? Is it too much? Are there better options for starting out small? Thank you for reading!

You've made a good choice, Sons models are some of the best around :smile.: There is a bit of a change due to 9th of course and everyone is still adapting and learning but that's the case across all armies. I'm still painting up the core of my Sons but I think that while Rhinos will be useful when starting out you're better off getting some more Rubrics on the table and adding the Rhinos later I think.

 

The Sons range is a bit limited, but Troops will always be the main focus to start with and Rubrics are pretty good ones too. When in doubt start with the bread and butter :P Have you thought about colour schemes and the like? The Exalted Sorcerers box is fantastic and will let you build some nice Sorcerer models (and then use them as Exalted in game when you have more points to play with), as well as give you lots of nice bits for sprucing up and adding more Aspiring Sorcerers :thumbsup:

Why avoiding the Start collecting box? This is the very best way to start this army!! And you even can spam buy it (reselling  arhiman is easy ot kitbash him to make some sorcerer and use the remaining flying disc to make a sorcerer on disc or a tzangor shaman!). I don't see rhino really mandatory, especially since the table size has been reduced. It is even more true when you consider more little games (1000 pts).

 

Back to your choice, a SC! gives you:

1 sorcerer (arhiman) possibly on disc (magnetize him on disc)

rubric * 5

rubric * 5

tzaangoors * 10

(you can reserve 1 tzaangor to build a shaman on disc with some pieces from the kits of the box)

 

Double that, you're good to go !

So...that list is ok unless your run into any armor. All your guns are strength 4.

 

I would start with the start collecting. It's a great value and you are likely to use every model in that box. Lime not just because you have them but because they are good.

Thanks for the replies.

 

re: painting - I was going to go with the 

 (YouTube/Warhammer TV)

 

re: exalted sorcerers box - I didn't even know this existed. When I use GW's website, and refine by Thousand Sons and HQ, only Ahriman is listed. But I see a search of the specific box shows it. I'm excited that it does exist. Thanks!

 

re: Start Collecting! box - Are the Tzaangors that good? I was avoiding them in preference to Rubrics and Scarab Occults. Because 1) more psykers, and 2) not really "thousand sons". I'm happy to hear if they are worth taking in the army. Blades or autopistols?

 

re: vs armour - Yeah, I played a counts-as vs Mechdar (librarians, tactical squads, and rhinos) and struggled to cause wounds on the vehicles. I'm thinking Helbrute or Forgefiend. What is your experience with these?

Are Helbrutes supposed to the over powered/amazing?!

 

Maybe it’s just a fluke, but I played a triple header yesterday and the Helbrute was my MVP all three games.

 

First game vs Necrons, I ran him up the board with the sorcerers in tow. Granted the psychic phase is strong, but the Helbrute ended up moping up the the Necrons once it hit the line.

 

Second game vs Tyranids, in the same turn it both 1) shot the twin lascannon to ‘one-shot’ a Carnifex and 2) charged a unit of Raveners and eliminated them.

 

Rematch vs Tyranids, everything was thrown at the Helbrute every turn after it alpha struck the Carnifex again. Shooting into combat is powerful. By the time the Helbrute had single-handedly wiped out all the Tyranids, he’d only been brought down to two wounds remaining.

 

The Rubrics did their job well of babysitting objectives, but most of the action happed far away and/or on the other side of obscuring terrain for them to do much else. The Sorcerers did a decent job of psychic damage and buffs.

 

Overall I’m happy with this list and will start collecting the actual minis (I’m sure my DA would like a break from this heresy!), but the third game was very boring as the Helbrute took everything the Tyranids had left and shrugged it off.

If only :laugh.: As useful as they can be - as fire/close support platforms they add a lot - they're still only a T7 3+ unit with 8 Wounds - not terribly difficult to remove, much the same as a Carnifex in role and performance. They can put out good damage but aren't so good at taking it so if you can get into situations where it can get in first and avoid return they can perform rather well :smile.:

 

Plus don't forget sometimes funny things happen in games and that's part of the appeal and of course the whims of the Dice Gods :tongue.: Next game it might be rubbish and do nothing, such is the way of Tzeentch :wink:

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