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This is probably a stupid question and I am missing something but the rules say one Dedicated Transport can be taken per Infantry keyword unit in the detachment.

 

Now some units can't use certain transports but can you still take those transports regardless for use as tanks?

 

So for example you have a firstborn marine army, can they take Repulsors and Impulsors but not use them as transports, take Razorbacks if you are all Primaris or take Impulsors if you are all Gravis?

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Yes. There’s no limitation on what transports you take. You can bug your primaris lieutenant a drop pod or land speeder storm if you want.

 

This makes sense in the Imperial guard. Logistical errors and so on. Not so much for marines. The net effect is that you can basically have as many transports as you’d ever want.

You'd rather fight Wave Serpents, than Guardians? Mmm no thanks :wink:

 

Sure, then that's less obsec units I have to worry about playing to the objectives + board control to actually win by the mission. There are other ways to win instead of tabling your opponent, not everyone's style that. 

More power to ya :) A squad of Intercessors will kill 9 Guardians in a single shooting phase. Aggressors 18 without double shooting. I can kill a Wave Serpent with those same squads but it's going to take longer allowing it to actually score Primary points. Guardians should never live long enough once they reach an objective to actually score the following round, unless it's in their own backfield. Just my opinion though. 

More power to ya :smile.: A squad of Intercessors will kill 9 Guardians in a single shooting phase. Aggressors 18 without double shooting. I can kill a Wave Serpent with those same squads but it's going to take longer allowing it to actually score Primary points. Guardians should never live long enough once they reach an objective to actually score the following round, unless it's in their own backfield. Just my opinion though. 

 

That's a 10 strong Intercessor Squad in Tactical Doctrine catching them in the open.  That's a 200 point unit in perfect circumstances not even killing the minimum sized squad of Guardians at 100 points.  Also, that doesn't stop ObSec in your Command Phase.  As soon as those Guardians move on the Primary Objective they control it, not you, unless you have more models with ObSec.  You would have to kill them before getting on the Primary, which is not impossible, obviously.  It isn't that hard to get them on the objective between psyker powers and Strats.  They may not survive long enough to score, but they can outnumber your ObSec and deny you points.  This is why horde Troops have gone up in cost relative to non-Troops.  ObSec is really, really powerful.

 

Meanwhile, a Wave Serpent is one model, pretty much relegated to Secondary objectives, and is worth 3 VPs under Bring It Down.

As soon as those Guardians move on the Primary Objective they control it, not you, unless you have more models with ObSec.

This is a tangent, but the quote here isn't quite right. Obsec trumps non-obsec, but if you both have obsec models in range, it doesn't matter who has more with obsec, just who has more total. If they have two Guardians on the objective, and you have one Intercessor and two Servitors, you hold the objective 3 to 2.

 

As soon as those Guardians move on the Primary Objective they control it, not you, unless you have more models with ObSec.

This is a tangent, but the quote here isn't quite right. Obsec trumps non-obsec, but if you both have obsec models in range, it doesn't matter who has more with obsec, just who has more total. If they have two Guardians on the objective, and you have one Intercessor and two Servitors, you hold the objective 3 to 2.

 

 

Good catch.  I still think the point stands.  Vastly faster units, half the cost.

Faster units? No one is faster than Raven Guard getting to midfield objectives. :)

 

 

I totally understand the preference for ObSec units. My own list has exactly zero (0) vehicle models. Not even an Invictor Warsuit. My point is simply that vehicles and monsters are harder to kill unless you are prepared for them. In which case your ObSec is safer because sure use a lascannon on my Scout. Skewed list rarely work, in the long run. The meta adapts. Raven Guard are we good for Infantry as Iron Hands are for vehicles.

 

The game went in 8th went from castles and soup to hordes and knights then finally Iron Hands and Raven Guard. We have no real clue so far where 9e will go or evolve into next. I merely contend regardless of the Meta countering Guardians was easier than a Wave Serpent. Wouldn’t necessarily say the same about Custodes and Landraiders. :)

Edited by Dracos

Speaking of dedicated transports... is the Land Speeder Storm starting to become desirable in 9th?  Really wish it had some other gun options... but, cheap for a fast Heavy Bolter unit.  Even the Cerebus Launcher got a boost by being Blast.

I can't say I've given it all that much thought, but nothing about it is all that appealing. I think there'll be far fewer scouts on tables in 9th because their role in filling detachments is almost entirely gone. You can have it float around throwing bolter shots at things, but that doesn't seem hugely impressive. An Impulsor has almost as much firepower as the Storm and the squad inside combined.

 

I can't say I've given it all that much thought, but nothing about it is all that appealing. I think there'll be far fewer scouts on tables in 9th because their role in filling detachments is almost entirely gone. You can have it float around throwing bolter shots at things, but that doesn't seem hugely impressive. An Impulsor has almost as much firepower as the Storm and the squad inside combined.

 

 

An Impulsor starts at 100 points.  The Storm is 55.  The Storm is faster, and doesn't need to have a Scout squad in it.  I can see something like infiltrating the Scouts and the Storm starting off peppering a unit while in Devastator Doctrine, then focusing on locking down units in engagement range, or sneaking around for Linebreaker.  The thing i like about it is that it is cheap, fast and can ape a Frag Missile in the 1st turn.  As a transport, meh.

I always felt that a Transport was slightly wasted on Scouts since they could deploy outside your deployment zone anyway.

 

My hunch is that Scouts will dwindle with Incursors and Intercessors taking their place in many lists.

An interesting point about the Repulsor...this is the order of units in the new ToC from the preview video:

 

Land Raider Redeemer

Repulsor

Repulsor Executioner

Rhino

 

Which either means the main Repulsor is being shifted to Heavy Support, or the Repulsor Executioner is being shifted to Dedicated Transport. 

 

My money would be on the former rather than the latter. 

The Repulsor being a Dedicated Transport was always a bit strange.

 

It was. I always assumed it was a byproduct of coming out before the Rhino equivalent, seeing as the Repulsor seems to be a re-imagined Land Raider.

But now that the Impulsor exists, it can move the the Heavy Support tab.

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