TiguriusX Posted August 5, 2020 Share Posted August 5, 2020 are all melta variants getting altered? Nobody knows This is speculation based on a leaked data sheet for the ATV showing multi melta with 2 shots and a new melta rule Link to comment https://bolterandchainsword.com/topic/365691-weapon-rebalancing/page/2/#findComment-5578726 Share on other sites More sharing options...
Karhedron Posted August 5, 2020 Share Posted August 5, 2020 are all melta variants getting altered? Unknown at this point but I suspect not. Melta guns got a points drop in the new Field Manual while MMs didn't. This makes me think they decided to discount the smaller melta weapons and buff the big brother. The new melta rifles on the Eradicators have the old style melta rule. Maybe they could change it in the new codex but why print one set of rules only to change them 3 months later? Just speculation on my part of course, we will have to wait until October to find out for sure. NightHowler, TiguriusX and Valerian 3 Back to top Link to comment https://bolterandchainsword.com/topic/365691-weapon-rebalancing/page/2/#findComment-5578728 Share on other sites More sharing options...
One Two Wolf Posted August 5, 2020 Share Posted August 5, 2020 (edited) If the melta rule does extend to all MM then LF become a broken unit. Rather than math it I rolled about 30 times last night as follows: 5xLF w MM PL w MG TDAPL w MG & CML Reroll 1's native (on one target), 1 CP no hit mods, 1 CP reroll all wounds, in melta range. Vs LR or repulsor, dead every time, often 30+ wounds. CML never used, MG's never used. Vs 2x LR or repulsor (gave up after five or six rolls against 1) both dead 18 out of 22 times, didn't bother with explodes. Vs leviathan, well, if 4 unsaved wounds go through that's a minimum 12 damage before rolling, in melta range, enough said. A T8 chassis with 4++ with a 5+++ and lots of wounds will possibly survive the MM's, but likely not the rest as well. Just base unit cost w 5x MM is less than 200 points... Its. Nuts. Can someone math hammer this properly (I did change dice, roll with left hand and got my fiancee to do some too, tried to keep it as random as I could). Edited August 5, 2020 by One Two Wolf TiguriusX 1 Back to top Link to comment https://bolterandchainsword.com/topic/365691-weapon-rebalancing/page/2/#findComment-5578766 Share on other sites More sharing options...
Karhedron Posted August 5, 2020 Share Posted August 5, 2020 Lets assume 5 MMs in a drop and you spend 2CPs on T1 so Devastator doctrine is active. That will average 37 wounds against T7 targets with no Invuln or 31 wounds against a T8 target. So 15-16 wounds on a Knight with a 4++. If you want to instagib 2 Repulsors or Russes (or that Knight) then you will need some extra firepower on the LFPL and WGPL but that is still an almost insane amount of firepower. Chuck in a Priest with Bike or JP and Recitation of Focus for even more hitting power. The problem at this level becomes that it is quite simply overkill unless you are facing Knights or multiple tanks. Link to comment https://bolterandchainsword.com/topic/365691-weapon-rebalancing/page/2/#findComment-5578786 Share on other sites More sharing options...
Valerian Posted August 5, 2020 Author Share Posted August 5, 2020 Just think about what that would do to a 550 point Paladin blob, though; especially if you got first turn, and could alpha strike before they got all of their defensive buffs up and running. TiguriusX 1 Back to top Link to comment https://bolterandchainsword.com/topic/365691-weapon-rebalancing/page/2/#findComment-5578827 Share on other sites More sharing options...
Arentius Posted August 6, 2020 Share Posted August 6, 2020 Longfangs in drop pod + storm wolf carrying wulfen = 18 Multi melta shots at half range turn 1, wulfen can come out to play turn 2. Everything is going to get slagged and I for one am happy I live in a vehicle heavy meta area....well for now Link to comment https://bolterandchainsword.com/topic/365691-weapon-rebalancing/page/2/#findComment-5578959 Share on other sites More sharing options...
Karhedron Posted August 6, 2020 Share Posted August 6, 2020 I have been running infantry heavy lists for much of 8th. Despite the buffs to vehicles, the buffs to AT firepower make me think that infantry-heavy is still the way to go. One Two Wolf 1 Back to top Link to comment https://bolterandchainsword.com/topic/365691-weapon-rebalancing/page/2/#findComment-5579031 Share on other sites More sharing options...
Jorin Helm-splitter Posted August 6, 2020 Share Posted August 6, 2020 Yeah I've had more success with infantry heavy lists so far this edition but I think it's easy to over speculate with GW. I could see the second shot for multi melta only applying to vehicles for example. Link to comment https://bolterandchainsword.com/topic/365691-weapon-rebalancing/page/2/#findComment-5579218 Share on other sites More sharing options...
Karhedron Posted August 6, 2020 Share Posted August 6, 2020 Well it applies to bikes too (which is what the ATV counts as. I can't really think of another weapon that changes stats depending on the unit carrying it. Link to comment https://bolterandchainsword.com/topic/365691-weapon-rebalancing/page/2/#findComment-5579258 Share on other sites More sharing options...
Jorin Helm-splitter Posted August 6, 2020 Share Posted August 6, 2020 That's a good point I have to admit that in my head I keep thinking the new ATV is a vehicle even though we've seen data sheets. I just like the ideal of the increased cost of weapons for vehicles being tied to some sort of boost. In addition it just seems weird for them to hype vehicles so much then boost melta. Link to comment https://bolterandchainsword.com/topic/365691-weapon-rebalancing/page/2/#findComment-5579299 Share on other sites More sharing options...
Karhedron Posted August 6, 2020 Share Posted August 6, 2020 Well you know how consistent GW is... I am starting to warm to the ATV. Price looks to be 60 points naked which is the price of 4 Tactical Marines but you get 8 T5 wounds rather than 4 T4 wounds, a much faster move and a unit that can move and fire its heavy weapon with no penalty. Those babies are priced to shift! Mind you, the humble attack bike is only 30 points and gets access to the MM too. I can see some fierce competition for our FA slots. Dark Shepherd and Valerian 2 Back to top Link to comment https://bolterandchainsword.com/topic/365691-weapon-rebalancing/page/2/#findComment-5579341 Share on other sites More sharing options...
Dark Shepherd Posted August 6, 2020 Share Posted August 6, 2020 A lot of competition Would say though Our ATVs have better BS than blood claw bikes/attack bikes and dont have Headstrong Wolf Scout Bikes are strong rules wise, only 25 points too I think Karhedron 1 Back to top Link to comment https://bolterandchainsword.com/topic/365691-weapon-rebalancing/page/2/#findComment-5579348 Share on other sites More sharing options...
Karhedron Posted August 6, 2020 Share Posted August 6, 2020 Yes, our ABs are hampered by BS4+ making ATVs a more obvious choice for us I think. Dark Shepherd 1 Back to top Link to comment https://bolterandchainsword.com/topic/365691-weapon-rebalancing/page/2/#findComment-5579361 Share on other sites More sharing options...
Valerian Posted August 6, 2020 Author Share Posted August 6, 2020 Yes, our ABs are hampered by BS4+ making ATVs a more obvious choice for us I think. By a mile. Link to comment https://bolterandchainsword.com/topic/365691-weapon-rebalancing/page/2/#findComment-5579380 Share on other sites More sharing options...
Rune Priest Jbickb Posted August 7, 2020 Share Posted August 7, 2020 I just like the ideal of the increased cost of weapons for vehicles being tied to some sort of boost. I mean they do move and shoot without penalty which is why the increased cost... Valerian and Karhedron 2 Back to top Link to comment https://bolterandchainsword.com/topic/365691-weapon-rebalancing/page/2/#findComment-5579520 Share on other sites More sharing options...
Jorin Helm-splitter Posted August 7, 2020 Share Posted August 7, 2020 Yeah but moving and shooting without penalty and being able to fire at units they're engaged with were supposed to be the big buffs for vehicles. If your paying extra for that ability it's pretty lackluster. Link to comment https://bolterandchainsword.com/topic/365691-weapon-rebalancing/page/2/#findComment-5579755 Share on other sites More sharing options...
Rune Priest Jbickb Posted August 7, 2020 Share Posted August 7, 2020 Yeah but moving and shooting without penalty and being able to fire at units they're engaged with were supposed to be the big buffs for vehicles. If your paying extra for that ability it's pretty lackluster. Well a large portion of gear and unit went up in 9th across the board so I really see it as paying extra just the new cost of units. I'm trying to say it's the difference in price between infantry heavies and vehicle heavies. I think its reasonable to expect a cost difference when one system is more accurate than another. Another example would be Astra Militarim heavy weapons being cheaper than marine ones across the board. Link to comment https://bolterandchainsword.com/topic/365691-weapon-rebalancing/page/2/#findComment-5579828 Share on other sites More sharing options...
Gherrick Posted August 7, 2020 Share Posted August 7, 2020 There are better ways to balance points than trying to have the same weapons have different points based on the unit. I think GW made the right call keeping weapon points completely independent, and just adjusting unit pricing to arrive at the total. Lowers the overall maintenance cost. Link to comment https://bolterandchainsword.com/topic/365691-weapon-rebalancing/page/2/#findComment-5579910 Share on other sites More sharing options...
Karhedron Posted August 10, 2020 Share Posted August 10, 2020 Well a large portion of gear and unit went up in 9th across the board so I really see it as paying extra just the new cost of units. I'm trying to say it's the difference in price between infantry heavies and vehicle heavies. I think its reasonable to expect a cost difference when one system is more accurate than another. Another example would be Astra Militarim heavy weapons being cheaper than marine ones across the board. True but if vehicles went up in points by above the average 15%-ish then you could argue they are being double-charged for the buff. Not sure if that is actually the case, Dreadnoughts for example seem to have got away lightly with only minor price increases. Link to comment https://bolterandchainsword.com/topic/365691-weapon-rebalancing/page/2/#findComment-5581507 Share on other sites More sharing options...
Rune Priest Jbickb Posted August 10, 2020 Share Posted August 10, 2020 Well a large portion of gear and unit went up in 9th across the board so I really see it as paying extra just the new cost of units. I'm trying to say it's the difference in price between infantry heavies and vehicle heavies. I think its reasonable to expect a cost difference when one system is more accurate than another. Another example would be Astra Militarim heavy weapons being cheaper than marine ones across the board.True but if vehicles went up in points by above the average 15%-ish then you could argue they are being double-charged for the buff. Not sure if that is actually the case, Dreadnoughts for example seem to have got away lightly with only minor price increases. Its actually because vehicles didnt get a universal percentage hike that I dont believe we are getting "charged" for the buff. I think GW actually looked at each vehicle's effectiveness individually and raised/adjusted accordingly. Link to comment https://bolterandchainsword.com/topic/365691-weapon-rebalancing/page/2/#findComment-5581511 Share on other sites More sharing options...
Gherrick Posted August 10, 2020 Share Posted August 10, 2020 IMO, vehicles are still a bit too easily destroyed for my liking. With the melta buff, it will be even harder to keep most vehicles on the table (or not mostly-wrecked) for more than a turn or two. I had a unit of eradicators take a land raider from full health down to 4, and being round 2, it didn't even get a save. TiguriusX 1 Back to top Link to comment https://bolterandchainsword.com/topic/365691-weapon-rebalancing/page/2/#findComment-5581610 Share on other sites More sharing options...
Wolfpriest Arik Bloodmaw Posted August 15, 2020 Share Posted August 15, 2020 Fellow wolves, thoughts on Frost Weapons, as Power Weapons have been upgraded. Maybe gain the Helfrost ability scoring Mortals wounds on rolls of 6? Link to comment https://bolterandchainsword.com/topic/365691-weapon-rebalancing/page/2/#findComment-5585893 Share on other sites More sharing options...
Fang_Guard23 Posted August 15, 2020 Share Posted August 15, 2020 Fellow wolves, thoughts on Frost Weapons, as Power Weapons have been upgraded. Maybe gain the Helfrost ability scoring Mortals wounds on rolls of 6? I think the rules for frost would be that on an unmodified wound roll of a 6 scores a mortal wound along with regular damage, in addition the effected unit can only move D6" Link to comment https://bolterandchainsword.com/topic/365691-weapon-rebalancing/page/2/#findComment-5585898 Share on other sites More sharing options...
Splog Posted August 15, 2020 Share Posted August 15, 2020 Frost weapons are as per normal weapons but inflict a mortal wound on a natural wound roll of 6 (the ‘frost’ rule) Wolf claws are no longer a thing, just regular lightning claws Helfrost weapons gain Frost, and units that suffer casualties from them can’t fall back in their next turn Rune Priests come with Rune Armour and Rune Weapons do +1D against Daemons Psyber-Raven upgrade for Rune Priests. Chooser of the Slain is 1CP to use instead of 2CP when this model is the relevant Rune Priest and/or adds 3” to minimum deepstrike range (as per infiltrators). Axe of Morkai = Bloodthirster’s Axe Link to comment https://bolterandchainsword.com/topic/365691-weapon-rebalancing/page/2/#findComment-5585955 Share on other sites More sharing options...
Rune Priest Jbickb Posted August 15, 2020 Share Posted August 15, 2020 Frost weapons are as per normal weapons but inflict a mortal wound on a natural wound roll of 6 (the ‘frost’ rule) Wolf claws are no longer a thing, just regular lightning claws Helfrost weapons gain Frost, and units that suffer casualties from them can’t fall back in their next turn Rune Priests come with Rune Armour and Rune Weapons do +1D against Daemons Psyber-Raven upgrade for Rune Priests. Chooser of the Slain is 1CP to use instead of 2CP when this model is the relevant Rune Priest and/or adds 3” to minimum deepstrike range (as per infiltrators). Axe of Morkai = Bloodthirster’s Axe Is this a leak with a credible source or rampant speculation? Link to comment https://bolterandchainsword.com/topic/365691-weapon-rebalancing/page/2/#findComment-5586020 Share on other sites More sharing options...
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